Mr Fish
Slippy sloppy, The
Which is probably the exception, not the rule.
Notice that those RPGs mostly come from the same developers. RPGs well done by people who could.I can count on one hand the amount of games I have played more than twice: Fallout 2, Planescape Torment, Baldurs Gate 2 and Arcanum and Disco Elysium
I suppose that depends entirely on the level design of the game though and if what he is currently working on isn't suitable for walking then the idea of developing mechanics that require it (could be as to not draw attention from NPC's in case you want to blend in or steal or if you're trying to infiltrate some place so you're disguised but if you start just legging it down the hallways other faction members will notice that there's something up) doesn't seem worthwhile. Though if you literally cannot walk, ie tap the caps lock button or hold down the analogue stick slightly to walk then that's just plain weird not to include. Even in a top down perspective.Worse still... it's the developers now too; they can't appreciate it either. I was corrisponding with an InXile developer about Torment, and he could not even see the point of including separate walking and running states for the PC; the PC only runs in their game.
That's what it was.Though if you literally cannot walk, ie tap the caps lock button or hold down the analogue stick slightly to walk then that's just plain weird not to include. Even in a top down perspective.
Disco Elysium, however, one of the best games in the last, decade? Takes a different route. The game is shorter. Much shorter than your EPIC BIOWARE ACTION RPG WITH 40 HOURS OF FETCH QUESTS, but with so much more substance. Every playthrough feels different, you constantly discover new things, new solutions, new designer drugs. It's a beautiful game, and it is the sort of game that you think, would you have bothered to replay it if it was 50 hours? Discover all those hidden mechanics, seen all the different scenes? Some of you, probably most of you would probably not bother. So, maybe this type of reactivity and choose your own adventure style of games are much better of shorter.