Why Fallout 3 is not as bad as most people on this forum think

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I support the poster above, and very much disagree with the guy who was going on about Fallout 3 being an improvement upon anything (or modern RPG's being an improvement). It did have a few very cool things (like abandoned vaults) but eh...

No see, this is where you're wrong. I didn't say anything against traditional RPG's. I said developers were going away from them, and I don't think you can really argue that. Consoles have just about stopped producing them and EVERYTHING involving PC games is becoming less and less main stream, i.e. the sales aren't there.

I never once said FO3 was better than FO1 or 2. I think they're completely different styles of games and I enjoyed both of them. If the people on this board want to build themselves into an iron shell and refuse to play a game because it's not the same as its predecessor I think that's sad, but that seems to be the case for the majority of the members here. It seems like most of them tried FO3 and NV, but refused to give them a chance because they booted them up and decided they weren't what they wanted.

Would I rather have a 3D world where I can walk around and actually do things instead of a point and click fest? Absolutely. Does that mean those other games weren't good? No. But I'm also smart enough to know that for the amount of time and effort it takes to create, texture, rig, and animate all those things in FO3, you're NEVER going to get a game as involved as FO1 and 2 were in a 3d environment. Because they would take years to develop and most studios won't support that kind of budget. It's not like the old days where 1-4 guys can write a game and get paid for it. Now it takes a massive team and everyone has to pay their bills. And you pay them up front while they're developing the game, unlike the old days where some software guys didn't see a dime until the game was released.

Am I arguing FO3 is a good game? Absolutely. It's buggy as shit, and I wish their mantra wasn't "good enough", but it's still a damn good game. Is it better than FONV? I think so. FONV might be more lore friendly, but I don't care about that if the game is boring. The mechanics are better and the game is more stable in FONV. Even though I don't really care for Obsidian in general based on some of the things I read about and experiencing FONV, I do have respect for the fact that they seem to have a more reasonable approach to the Gamebryo engine based on the comments Josh Sawyer made about it. And I think that allowed them to make the game more stable than what Bethesda ever will.

If Bethesda uses another incarnation of the Gamebryo engine on FO4, I will be extremely disappointed.

EDIT: New Vegas did followers right. Even the ones I didn't like had certain qualities that were good, and giving each of them their own personal quest made them more relatable and interesting.
 
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- Fallout 3 pretending to be an RPG.
http://store.steampowered.com/app/22300/
In the box as well.

- Giving a chance to Fo3
Personnally, i concede it took me years to try Fo3 & FoNV.
But when i did, it hoped i would enjoy some part of it.
The beginning looked promising, but after a while, i realized it was an empty shell full of generic pattern (30 metro level full of ghouls for instance) and disapointing writting. Everything keep following patterns that make the lenght of the game very artificial and the writting gave sometimes some expectation, but never fullfilling anything.

- 3D worlds and possibilities.
I won't argue about New Vegas being more boring than Fallout 3 as it is personnal taste. Although i agree that both can be as much boring when you visit generic empty places with only animals/hostile humans.
But you say the 3D world prevent the game from an RPG or being involving, that it takes too much time. Obsidiant managed to make an true RPG (and a Fallout RPG) in one year while Bethesda failed to it in four years, with the very same engine. So time is not relevant in that case. Also, empty generic places are not mandatory to make a game in 3D. There are way to avoid seeing every step of a travel, without necessary turn it into 2D. There are thousands of games that manage to do it. But even if you hate the 3D and open-world, there are still people that hate Fo3 and love FoNV and vice versa. So at the end, if the story is great, the RPG gameplay, the gray morality, the quality of the writting, and the lore are there, even with a shitty engine & a silly IA, it wouldn't be a complete garbage, as the soul would still be there. Otherwise, there would be as much hate for FoNV than there is for Fo3.

- About Upcoming Fallout not being RPG.
Actually there were Fallout games that weren't RPG. They were called spin-off.
Main episodes had the titles as followed : Fallout : A post-nuclear roleplaying game. Here for instance.
http://1.bp.blogspot.com/-IocTDPqtIA4/UBpAbw0U3bI/AAAAAAAAAO0/fxAfDrF2cGg/s1600/fallout.jpg
http://www.cpasbien.me/_pictures/fallout-2-pc.jpg
I won't say that it would have happened for sure, but if Fallout 3 was named Fallout:Capital Wasteland and Fallout:New Vegas was named Fallout 3, the complains all around would be different. People here would probably debate more about New Vegas and would disregard the Beth game as an optionnal semi-canon shooter with very few RPG elements. (like FOBOS)

I won't talk about the initial intents of the original dev, but the RPG (i would add mature rpg) factor is pretty much a core element of the franchise identity.
 
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No see, this is where you're wrong. I didn't say anything against traditional RPG's. I said developers were going away from them, and I don't think you can really argue that. Consoles have just about stopped producing them and EVERYTHING involving PC games is becoming less and less main stream, i.e. the sales aren't there.

I really have no cause to sound agressive or anything, but what in the world are you talking about? I'm a strictly PC gamer and have been all my life, and PC gaming has not had a renaissance it is going through right now since forever. Believe it or not, there's more "traditional" stuff coming out these days than there was when it was brand new. I'm pretty sure my casual and sarcastic attitude and utter lack of reverence towards Fallout 2 could piss more people off here than anything you'd care to write, but even I'm replaying that game and playtesting mods for it - because there never was too many turn based point-and-click hybrids made in the first place. I think the game sucked hard compared to what it could've been, and that even modest modding improves it immensly.

This community is ANCIENT. It got it's name back before super-mutants were ever "allowed". The fact that it's so long lived can be attributed to what applies to even people who LIKE stuff about it I can only be cynical about, and that's that it was an RPG made with none of the moves toward real-time-hybrids of the day.

What that means is that what developers moved away was just Fallout 3 like compromises (semi real time RPG's). There weren't that many games like Fallout 1 and 2 ever made - point and clicker epics - that's why were all still playing them, that's why they had such a lasting impact on us. And it only hit the devs worldwide recently that maybe the politic of the day which resulted in the Baldurs Gate approach might've actually been the problem. And that's the same politic that made Fallout 3 a real time 1st/3rd person game, the idea that "gamers of today want X" when it obvoiusly doesn't work as well with the genre.

If the people on this board want to build themselves into an iron shell and refuse to play a game because it's not the same as its predecessor I think that's sad, but that seems to be the case for the majority of the members here. It seems like most of them tried FO3 and NV, but refused to give them a chance because they booted them up and decided they weren't what they wanted.

But the magnitude of how much and the quality of how exactly they weren't what they wanted them to be is pretty damn vast. Or at least it can be very legit. For a most people, conciously or subconciously, Fallout 1/2 was THAT ONE GAME which was actually turn based with a decent graphic interface and a story that has little to do with an epic plot. Since there was a policy of not making turn based RPGs even when RPG's were being cranked out like mad, when someone finally made Fallout 3 and it WASN'T turn based that was like the biggest slap in the face in PC gaming history (and that might not even be an exaggeration, really).

And it's only becoming apparent just how huge of an idiocy that was. Untill VERY recently Fallout was the only franchise where you could hope that you could one day maybe get another western turn based RPG - there was no need whatsoever for a Fallout game to be real time or non-top-down. And now there's going to be 5-6 bigass games like that for the first time... ever? Why couldn't it have been Fallout 3? That would've been the only point to making it, really - Fallout 2 allready made a mockery of any semblance of cannon or dignity the setting had (in a fun and enjoyable way) so there was nothing left to tell. (Fallout 3 doesn't really tell anything special, and F:NV is just what Fallout 2 would've been like had it been done as a serious game, story wise. Tons of stuff is pretty much rehashed). So if any of the upcoming turn based RPG's (and there's at least 3 solid looking ones, and several less solid ones coming up) sells well - it'll be even more stupid that they messed up the franchise.

Would I rather have a 3D world where I can walk around and actually do things instead of a point and click fest? Absolutely.

But you allready had that coming out of your ears. We all did. There was enough of that by the time they stopped cranking out expansions to Morrowind, and it just kept going on, and on, and on. There has been litterally nothing BUT that for ages by the point Fallout 3 or NV came around. YOU maybe like that, there's plenty of people who don't. I didn't even like Baldurs Gate, Kotor and Mass Effect - it's all the same crap to me, money going towards special effects and controll schemes that inflate playtime without anything actually happening.

Does that mean those other games weren't good? No.

That's where you're wrong! I'll say it for my own sake - turn based RPG's, or story driven RPG's never had time to develop because money was being thrown at hack-and-slash shallow epic fantasy crap with only a couple of these ever being made. Fallout 2 isn't a pinnacle of anything, it's not a masterpiece standing out above dozens of members of the same species. It's litteraly the only game where you got the (somewhat) mature down to earth themes coupled with a relatively simple yet proper turn based user interface / controll scheme for an RPG. That's why it feels so special even to people who also like the setting and the writing more than, say, me. When you get down to it, you can throw all the lore and the nitpicking out the window, but for almost ten years when I sat down and wanted to play a turn based RPG, googled "turn based RPG" or "games like Fallout", it was the only choice.

Seriously, go google "games like Fallout" or "games like Fallout 2" Then tell me how many of the results are turn-based, and then tell me how many of those are RPG's, and then tell me how many of those have any semblance of plot. Now google "Games like Morrowind", or "Skyrim" or "Far Cry 3" or "Diablo 3" or "Mass Effect" or "Kotor" and tell me how exactly did you not get tired of all that years ago, unless you were in fact born yesterday? (Sorry for the bile there, really, the paradox of it all gets the better of my manners :( ) Why did a Fallout game have to be one of those, when the original Fallout 1/2 very distinctly WEREN'T that kind of thing back when it was "Baldurs Gate", "Neverwinter Nights", "Diablo 1/2", "Icewind Dale" etc...

But I'm also smart enough to know that for the amount of time and effort it takes to create, texture, rig, and animate all those things in FO3, you're NEVER going to get a game as involved as FO1 and 2 were in a 3d environment. Because they would take years to develop and most studios won't support that kind of budget. It's not like the old days where 1-4 guys can write a game and get paid for it. Now it takes a massive team and everyone has to pay their bills. And you pay them up front while they're developing the game, unlike the old days where some software guys didn't see a dime until the game was released.

Yes, but if your customer base is ready to pay through their nose to get a Planescape Torment sequel, and half of those people vote that it has to be turn-based? What if there's enough people who only really want inventory and menu improvements, combat balance, new towns and new stories - turn based for once? What if any dime spent on any of it is a huge instance of missing the point completely? What if the customer base would pay for a 3 times larger team if it ment not a second was wasted on any of that and there was no chance the game wouldn't be a nice top down, tactical combat, no rush, well developed characters driven thing?

Because players funded at least 3-5 games which sort of promise that. One of them was, I think, the most well funded kickstarter ever. Think about this, son.
 
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I may repeating what Lujo said on my own way, but as i see it.

It's the failure of Fallout 3 that made the turn-based RPG genre a renewal.

Even without any news of an upcoming sequel, or the faillure of than console spin-off, the community of Fallout fan was overly active, for more than ten years. (Let's see in 2018 if the fans of Fo3 will still be modding or discussing it.)
Many forum of discussion, many single player mods, then the Fonlines MMORPG serveurs that have the very same graphics and gameplay, and gathered hundreds of player every days. And, come to think of it, thanks to Sduibek/Hexer/Killap and their team, we're still able to discover new things, (but right, as they were intended by the dev) 16 fucking after the release of those games. I can hardly imagine so much surviving AND active fan community.

Then came Fallout 3 and its full load of garbage, and a thousands, if not millions of disapointed fallout fans.
Then the founder of Interplay, one of the founders of the Fallout franchise, step into the occasion to make again some Turn-based post-nuclear Roleplaying game. Since Fallout was out of his hands, he restarted the spiritual ancestor, Wasteland. With the help of that surviving Fallout fan community, that was disapointed by fallout 3, he exploded the records of money obtained by crowfunding.
So many other devellopers that wanted to do some Turn-based RPG ceized the opportunity to make their own crowdfunding projects.
Now, there are even devellopper that don't like Turn-based RPG, but make them anyway, as it is the new hype.

Damn, i'll take that as a Fallout 3 quality.
 
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(Let's see in 2018 if the fans of Fo3 will still be modding or discussing it.)

As long as there are fans, you'll have modders. People will be modding F3 and NV for many years to come most likely. The same way people still mod Morrowind and Oblivion.
 
- Fallout 3 pretending to be an RPG.

I'm not deliberately trying to be an ass, but are you talking about what Steam classified the game as? Maybe I'm missing it, but I see RPG twice on that link. Once where it is clearly listed as a player designated tag, and the second one being where Steam listed its genre. Also, we're talking about two different things, IMO. To me, Fallout 3 falls into what is classified as an "action rpg" in the same vein as old school games like the original zelda, or more modern games like Dragon's Age or Skyrim. You're looking for a tag that says, "traditional RPG" and steam doesn't differentiate. I still absolutely feel like FO3 IS an rpg. But if you asked me if it was a traditional RPG I would say no. You're still playing a role, its just the one that the developer set for you.

- Giving a chance to Fo3
Personnally, i concede it took me years to try Fo3 & FoNV.
But when i did, it hoped i would enjoy some part of it.
The beginning looked promising, but after a while, i realized it was an empty shell full of generic pattern (30 metro level full of ghouls for instance) and disapointing writting. Everything keep following patterns that make the lenght of the game very artificial and the writting gave sometimes some expectation, but never fullfilling anything.

- 3D worlds and possibilities.
I won't argue about New Vegas being more boring than Fallout 3 as it is personnal taste. Although i agree that both can be as much boring when you visit generic empty places with only animals/hostile humans.
But you say the 3D world prevent the game from an RPG or being involving, that it takes too much time. Obsidiant managed to make an true RPG (and a Fallout RPG) in one year while Bethesda failed to it in four years, with the very same engine. So time is not relevant in that case.

Bethesda had to create thousands upon thousands of meshes, texture them, bake normal maps for them, make sure they fit together, in some cases animate them, etc from scratch. Obsidian used ALL the assets that were already available from Bethesda. Even Dead Money had a "sierra madre" armor that was just a reskin of the original vault armor you start out with in FO3. That's why, while I agree with you, I would much rather see more diverse enemies and less of the same thing over and over again, it's also not practical for the amount of time it takes to develop this stuff. I feel like if you really believe Obsidian did a better job in regards to time, then you don't really grasp what all is involved in creating these resources. If you have no interest in creating them yourself I would at least encourage you to pop on youtube and look at some of the videos at least for your own knowledge. Bethesda basically handed Obsidian a box of highly customized legos, but Bethesda had to make the molds for those legos, make sure they all fit, and then color them all first. That's one of my main criticisms of New Vegas is that except for some very region specific pieces, they put very little work into new meshes. Unfortunately it's more or less a glorified mod. Now that isn't to say that josh sawyer and company didn't try to optimize the game for the gamebryo engine better, because they absolutely did and I mentioned that in one of my posts above. Here is what I'm talking about: http://www.playstationlifestyle.net...ue-fix-would-require-a-large-time-commitment/
 
Bethesda had to create thousands upon thousands of meshes, texture them, bake normal maps for them, make sure they fit together, in some cases animate them, etc from scratch.

You know what? They didn't. They didn't have to do that at all. Now go and read my previous post. And then Naossano's.

(Let's see in 2018 if the fans of Fo3 will still be modding or discussing it.)

As long as there are fans, you'll have modders. People will be modding F3 and NV for many years to come most likely. The same way people still mod Morrowind and Oblivion.

That's not necessarily the point, the point is that Fallout modding (and general) community is ancient, and that a big part of the reason for that is that even in it's heyday it's core appeal was hugely misunderstood. The same arguments given here as signs of "progress" were given back then as excuses for making games with much less longevity, while we had to wait for ages to get a turn based RPG (in other words and RPG which at least pretends to be and actual role playing game instead of what was once called an "arcade" game, and later "action" game hybrid).

PC gaming was proclaimed dead so many times it's unbelievable, while in reality, the only reason PC gaming ever had problems was because gaming in general was too new, computers were expensive, 4 guys developing a game was expensive, and consoles were cheap as dirt in comparison. In the last couple of years, bloody roguelikes made a resurgence, then somebody finally acknowledged the fact that mobas have in fact probably been the most played games for ages (and at one point that ment multitudes of people were playing a bloody wc3 map instead of games it takes studios to produce)... It's long past time RPG's finally got the chance to wake up from the slumber and start developing again after it's been aborted before it was actually born (all that time ago when the studios made REALLY strange decisions and assessments).
 
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I really have no cause to sound agressive or anything, but what in the world are you talking about? I'm a strictly PC gamer and have been all my life, and PC gaming has not had a renaissance it is going through right now since forever.

You are probably correct, there are more traditional RPG's being created now than ever before, but there is also more games being produced than ever before (especially as we're coming off the tail end of the ridiculous shovel ware crap that the Wii developers put out and the Android and IPhone apps that have been built over the last 5 years). When I was a kid you could walk into a store like Best Buy, Eb games, Micropros, Micro Center, etc. and you could walk down aisles worth of games. You just don't see that any more. But you do walk around and see television commercials, t-shirts, merchandise in general, of console games on a regular basis. Mario, Samus, Link, Solid Snake, even Kratos have become icons. You don't see people getting tattoos of Harold. Do a search for top PC rpg's and you're going to get back millions of hits of console games. You also see a lot more stuff that was developed originally as a pc franchise getting moved to consoles and no longer supporting PC as their top platform (basically everything Bethesda touches.)

So yeah, PC gaming may be having this renassaince you're talking about, but I still don't see it being significant in the grand scheme of the video game world.

This community is ANCIENT. It got it's name back before super-mutants were ever "allowed". The fact that it's so long lived can be attributed to what applies to even people who LIKE stuff about it I can only be cynical about, and that's that it was an RPG made with none of the moves toward real-time-hybrids of the day.

What that means is that what developers moved away was just Fallout 3 like compromises (semi real time RPG's). There weren't that many games like Fallout 1 and 2 ever made - point and clicker epics - that's why were all still playing them, that's why they had such a lasting impact on us. And it only hit the devs worldwide recently that maybe the politic of the day which resulted in the Baldurs Gate approach might've actually been the problem. And that's the same politic that made Fallout 3 a real time 1st/3rd person game, the idea that "gamers of today want X" when it obvoiusly doesn't work as well with the genre.

But the magnitude of how much and the quality of how exactly they weren't what they wanted them to be is pretty damn vast. Or at least it can be very legit. For a most people, conciously or subconciously, Fallout 1/2 was THAT ONE GAME which was actually turn based with a decent graphic interface and a story that has little to do with an epic plot. Since there was a policy of not making turn based RPGs even when RPG's were being cranked out like mad, when someone finally made Fallout 3 and it WASN'T turn based that was like the biggest slap in the face in PC gaming history (and that might not even be an exaggeration, really).

You say that and yet you say that PC gaming is experiencing a renewal of historic proportions. There were NO other developers out there that wanted to do a FO3 turn based? Van Buren failed once. I seriously don't want to be a dick, but what did you think was going to happen when Bethesda took over? Didn't they just experience the success of Oblivion and Morrowind before it? Were they known for turn based games? I'm sorry. I don't know what to say to you.

But you allready had that coming out of your ears. We all did. There was enough of that by the time they stopped cranking out expansions to Morrowind, and it just kept going on, and on, and on. There has been litterally nothing BUT that for ages by the point Fallout 3 or NV came around. YOU maybe like that, there's plenty of people who don't. I didn't even like Baldurs Gate, Kotor and Mass Effect - it's all the same crap to me, money going towards special effects and controll schemes that inflate playtime without anything actually happening.

For me it doesn't matter. I will always pick the 3d game over the isometric old school. Let me give you an example... The Final Fantasy series... I didn't play EVERY final fantasy game that came out. I played one. I picked it up again at 7, and I played 8 and 9. When 10 came out? I wanted no part of it. Because once the graphics got to the point where they were THAT good.... I wanted to walk around and explore the place and not sit there and wait in a menu for a predetermined animation. I want to interact with my environment on a 3d level that isometric gaming can't offer no matter how detailed they make it. And I'm not a graphics whore. I play Skyrim and Fallout and all those games with the stock graphics. I think I said earlier in the thread, when I was in high school I was playing text based games along side my SNES and NES games. I learned to program a bit on MUD's. Everytime I sat in front of that screen I dreamed of the day that someone would take those text based environments and turn them into full on 3d worlds. And that's what Bethesda is giving me. I think FO3 is a good game. But compared to Skyrim? It's garbage on an atmospheric level because they've gotten SO much better at filling a world space since then.

That's where you're wrong! I'll say it for my own sake - turn based RPG's, or story driven RPG's never had time to develop because money was being thrown at hack-and-slash shallow epic fantasy crap with only a couple of these ever being made. Fallout 2 isn't a pinnacle of anything, it's not a masterpiece standing out above dozens of members of the same species. It's litteraly the only game where you got the (somewhat) mature down to earth themes coupled with a relatively simple yet proper turn based user interface / controll scheme for an RPG. That's why it feels so special even to people who also like the setting and the writing more than, say, me. When you get down to it, you can throw all the lore and the nitpicking out the window, but for almost ten years when I sat down and wanted to play a turn based RPG, googled "turn based RPG" or "games like Fallout", it was the only choice.

Seriously, go google "games like Fallout" or "games like Fallout 2" Then tell me how many of the results are turn-based, and then tell me how many of those are RPG's, and then tell me how many of those have any semblance of plot. Now google "Games like Morrowind", or "Skyrim" or "Far Cry 3" or "Diablo 3" or "Mass Effect" or "Kotor" and tell me how exactly did you not get tired of all that years ago, unless you were in fact born yesterday? (Sorry for the bile there, really, the paradox of it all gets the better of my manners :( ) Why did a Fallout game have to be one of those, when the original Fallout 1/2 very distinctly WEREN'T that kind of thing back when it was "Baldurs Gate", "Neverwinter Nights", "Diablo 1/2", "Icewind Dale" etc...

Yeah I don't get it. Those games are still loved because it's about the story. I absolutely could care less about the fighting. Every game offers a new environment to explore and a new story to learn. I play stealth characters in all my Bethesda games because I don't care about the FPS crap. I want to explore the area, take in the sights, visit the places and learn the lore. You keep bringing up the fact that they changed the franchise like it was something you should take personal. They changed it because that's what the majority of people want.

Yes, but if your customer base is ready to pay through their nose to get a Planescape Torment sequel, and half of those people vote that it has to be turn-based? What if there's enough people who only really want inventory and menu improvements, combat balance, new towns and new stories - turn based for once? What if any dime spent on any of it is a huge instance of missing the point completely? What if the customer base would pay for a 3 times larger team if it ment not a second was wasted on any of that and there was no chance the game wouldn't be a nice top down, tactical combat, no rush, well developed characters driven thing?

Because players funded at least 3-5 games which sort of promise that. One of them was, I think, the most well funded kickstarter ever. Think about this, son.

That's great. But those were isolated incidents. If they released Fallout 4 as a turn based game, the video game industry would have a hemorrhage. It would absolutely be considered a step backwards. Video games are about kids, period. Yeah, we grew up with them and there are still a ton of adults who play them, but there are also a huge number of adults who never played them, gave them up, or just don't have the time. Kids these days are bombarded with media from literally before they're popped out of the womb (think Little Einstein tapes.) Things like ADHD and whatnot are being diagnosed all over the US. They can't go 2 minutes without checking their cell phone or logging into their facebook accounts. And this is the main demographic for video games. Most of them have never even seen FO1 or 2. Good luck with your quest, but I don't see it happening.
 
You know what? They didn't. They didn't have to do that at all. Now go and read my previous post. And then Naossano's.

First off, you're in some serious denial. Second off, I did read both of those posts. You need to give me time to respond if you're going to give me a wall of text to address.

That's not necessarily the point, the point is that Fallout modding (and general) community is ancient, and that a big part of the reason for that is that even in it's heyday it's core appeal was hugely misunderstood. The same arguments given here as signs of "progress" were given back then as excuses for making games with much less longevity, while we had to wait for ages to get a turn based RPG (in other words and RPG which at least pretends to be and actual role playing game instead of what was once called an "arcade" game, and later "action" game hybrid).

PC gaming was proclaimed dead so many times it's unbelievable, while in reality, the only reason PC gaming ever had problems was because gaming in general was too new, computers were expensive, 4 guys developing a game was expensive, and consoles were cheap as dirt in comparison. In the last couple of years, bloody roguelikes made a resurgence, then somebody finally acknowledged the fact that mobas have in fact probably been the most played games for ages (and at one point that ment multitudes of people were playing a bloody wc3 map instead of games it takes studios to produce)... It's long past time RPG's finally got the chance to wake up from the slumber and start developing again after it's been aborted before it was actually born (all that time ago when the studios made REALLY strange decisions and assessments).

Again.. putting words in my mouth. I didn't say PC gaming was dead. I said it (summarizing) that in terms of influence, it's nowhere near as big as console gaming.

Also, PC gaming is still ridiculously expensive both to develop and purchase a system. It's why companies like Bethesda are going away from it. It costs enough money to develop a huge TES-like game with that many different people involved in the project let alone making it work with the myriad of PC configurations out there. SOOO much easier to develop it for one system (a console) and go from there. It would take you literally 2 minutes browsing the NVidia forums to see what a headache it is just in terms of making the visual part of gaming compatible with the PC crowd.

As far as the cost of the system, I'm still running a Q6600, one of the original quad cores, and I just had to drop $150 (about a year and a half ago) for what wasnt even close to a top of the line video card (the 550ti). Regardless of the fact that the XBox One and PS3 are like $400 and $500, it's still a hell of a lot cheaper than a decent gaming system..... unless you only intend to play 15 year old turn based style games.

The "gaming" laptop I bought this past summer cost me $1500 and I couldn't find one with a dedicated video card that was halfway decent for under $1200.
 
You are probably correct, there are more traditional RPG's being created now than ever before, but there is also more games being produced than ever before---
---So yeah, PC gaming may be having this renassaince you're talking about, but I still don't see it being significant in the grand scheme of the video game world.

I'm not sure you understand - PC gaming is getting games it has been waiting for for ages. It's not getting it because there's an inflation of games. It's getting it because devs have finally got the opportunity to sidestep corporates and take the funding money from the customers. They're finally making games which are ment to sell games, not consoles or hardware. They're making games which weren't being made not because there wasn't demand, but because people who don't in fact play games didn't see a point.

There were NO other developers out there that wanted to do a FO3 turn based? Van Buren failed once. I seriously don't want to be a dick, but what did you think was going to happen when Bethesda took over? Didn't they just experience the success of Oblivion and Morrowind before it? Were they known for turn based games? I'm sorry. I don't know what to say to you.

Oh, I knew exactly what would happen when Bethesda took over. The whole point of Fallout would be swallowed up into the tide of samey crap that was pointless after Morrowind (Morrowind, at least took me to a place I haven't been before). What I couldn't predict is that it would serve as a final breaking point between the financeers and both the devs and the audiences which would lead to a nice bunch of them just breaking off and finally making games that were ment to be made ages ago.


For me it doesn't matter. I will always pick the 3d game over the isometric old school. Let me give you an example... The Final Fantasy series... I didn't play EVERY final fantasy game that came out. I played one. I picked it up again at 7, and I played 8 and 9.

Well that's you then. I picked up FF 1, then 2, then further along. Once graphics got to the point where it was obvoius that they were just trying to make a SNES game look like more than it is, I gave up on the series. I don't think you're looking for games, but vacations. If the characters look more detailed but are as shallow and stereotypical as they were on a super nintendo, I'd rather take a walk or a bus ride somewhere where I haven't been before instead of sit in front of a computer. Or watch a movie, or even, ghasp, interact with real people. They're more detailed, and the dialogues are generally better written. I'd rather have the countryside break my immersion than the plot, ty. There's all sorts of folks in this world, and your sort of folks have been getting everything, while my sort of folks have been getting s**t for half my life, when it comes to gaming.


Yeah I don't get it. Those games are still loved because it's about the story. I absolutely could care less about the fighting. Every game offers a new environment to explore and a new story to learn. I play stealth characters in all my Bethesda games because I don't care about the FPS crap. I want to explore the area, take in the sights, visit the places and learn the lore. You keep bringing up the fact that they changed the franchise like it was something you should take personal. They changed it because that's what the majority of people want.

Those games don't HAVE a story worth mentioning. Really, they don't. Morrowind's a hack and slash - in the most imaginative countryside I've ever seen, true, but that game has about as much story as Diablo 2. I've played it through about 10 times, and the last time with a full walkthrough, and I'm telling you - that's a hack and slash. I'm also a professional writer, so I kind of know what I'm talking about. Baldur's gate is the most stereotypical fantasy kitchen sink (entire setting's made that way) - I knew plenty of folks who were fascinated by it, what they had in common is the fact that they read up to 3 books in their life and it was the ONLY story anyone ever gave them. Oblivion is like a really by the book LARP in Germany.


It would absolutely be considered a step backwards.

Yeah, Hollywood kept on making expensive sword and sandal epics even after Cleopatra crashed and burned. Fallout 4 won't be made as a turn based game, because whoever made the decision to make Fallout 3 not turn based would probably be required to commit ritual suicide if it's sucessful that way. There's, however, no way at least a few of the up and coming games won't be huge hits and considered a breath of fresh air.

Video games are about kids, period. Yeah, we grew up with them and there are still a ton of adults who play them, but there are also a huge number of adults who never played them, gave them up, or just don't have the time. Kids these days are bombarded with media from literally before they're popped out of the womb (think Little Einstein tapes.) Things like ADHD and whatnot are being diagnosed all over the US. They can't go 2 minutes without checking their cell phone or logging into their facebook accounts. And this is the main demographic for video games. Most of them have never even seen FO1 or 2. Good luck with your quest, but I don't see it happening.

??? I played Fallout 1 as a kid, found nothing wrong with it. Also had quite a bit of ADHD going. I say if they're doing 3-4 things at once all the time, a turn based game would suit them much better than a real time one since you can alt-tab between it and whatever you're doing more easily. As long as they keep the interface simple and keep them playable as a combat character for the first run, there won't be any problems. The only problem, though, is whether the kids can read letters at all. That's the only real reason behing demanding graphics, voicework everywhere, simple dialogues and even tech like touchscreens - they're making games for illiterate people. Back in baldurs gate or even Oblivion times it was folks who barely read anything, which is simmilar, but the market has been oversaturated with that forever.

And heck, even if it turns out to be niche - so what? The only thing occupying that niche for more than a decade was Fallout 1 and 2. Fallout 3 financiers decided that there was no need for that niche. Well, they were obviously wrong, and now the niche exploded. If at least one or two games from the upcoming crop is good thank god for that. I don't mind there being games for shallow folks and kids, I was (more) shallow and a kid once, but if there hadn't been Fallout 1 and 2 my life would've been a bit less worth living. (and I still think Fallout 2 was not as good as everyone else on the forums :P )

Also, PC gaming is still ridiculously expensive both to develop and purchase a system. It's why companies like Bethesda are going away from it. It costs enough money to develop a huge TES-like game with that many different people involved in the project let alone making it work with the myriad of PC configurations out there. SOOO much easier to develop it for one system (a console) and go from there. It would take you literally 2 minutes browsing the NVidia forums to see what a headache it is just in terms of making the visual part of gaming compatible with the PC crowd.

As far as the cost of the system, I'm still running a Q6600, one of the original quad cores, and I just had to drop $150 (about a year and a half ago) for what wasnt even close to a top of the line video card (the 550ti). Regardless of the fact that the XBox One and PS3 are like $400 and $500, it's still a hell of a lot cheaper than a decent gaming system..... unless you only intend to play 15 year old turn based style games.

The "gaming" laptop I bought this past summer cost me $1500 and I couldn't find one with a dedicated video card that was halfway decent for under $1200.

Bollocks. Use your head - what if PC gaming ISNT about huge TES-like games at all? It's only expensive if you make games like those, and I have 0 interest in games like those. So do a lot of other people. In fact theres a large ammount of people who'd spend and do spend significant cash buying games who wouldn't even notice if Bethesda or TES-like games never have existed. Just think about it - I'm a long life hard core gamer, and I never felt the slighest inkling to even touch a game that looked like it was a console game*. Without knowing it's a console game. Noone ever got a dime from me for those. Same for most other gamers I know - barely anone I know has, or has had a console. Everyone has a PC. And we've all spent a lot of money on games. But we didn't spent a lot of money on "gaming" laptops (well most of us didn't). I didn't have to upgrade for Dota 2, even, and my lap was over 5 years old at the time Fallout 3 came out.

You're not thinking outside the box, it's like there aren't any games but a very specific kind of spectacular junk that is at the same time shallow by default and very expensive to produce. Those aren't the only games out there. And this will be especially true over the course of the next year or so.

*Apart from obviously Morrowind, but that one I'd recommend to anyone looking for a "vacation" game as it's one of the few examples of "world building" actually being worthwhile in a fantasy setting in any media. It sure makes any other such game plain and boring by comparison. It's kind of like how Alien vs. Predator killed shooters for me back in early puberty. Nothing could get my adrenalin up after that, so I could never do shooters again (was ace at Doom in the neigbourhood lan-caffee before that :) )
 
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I'm not sure you understand - PC gaming is getting games it has been waiting for for ages. It's not getting it because there's an inflation of games. It's getting it because devs have finally got the opportunity to sidestep corporates and take the funding money from the customers. They're finally making games which are ment to sell games, not consoles or hardware. They're making games which weren't being made not because there wasn't demand, but because people who don't in fact play games didn't see a point.

Ok, but what are their returns on those games? Are they selling as many of those games as the number of console games? What you're talking about sounds more like an Indie game scenario, and on some level you're right. It's great for gaming for people who don't want to play the more mainstream games, but they're called mainstream for a reason.

Those games don't HAVE a story worth mentioning. Really, they don't. Morrowind's a hack and slash - in the most imaginative countryside I've ever seen, true, but that game has about as much story as Diablo 2.

There IS a story, and you don't seem to grasp that the story goes beyond the dialogue you get on the screen or the quests they write. Exploring the downtown DC ruins was FUN. Seeing the Lincoln Memorial without its head and then later having a quest to restore it was like looking at a piece of art. I don't know if you haven't played the games long enough or you just don't get it. You keep referring back to Morrowind, but Bethesda has improved leaps and bounds with their world spaces since then. Random encounters were just the start. When you walk around Skyrim you find all sorts of easter eggs and unique landscape features. It's not just about what the game tells you to do and what you've got in your quest log.

There's nothing to explore in a traditional RPG because the graphics don't pull you in at all. There is no realism to it. You can't overlook the fact that you're staring at pixelated beings.

I would have to say the first game that really introduced me to immersion like that was when I was in my early teens and it was a console game, the Ocarina of Time. After a while of playing that game, I realized I no longer was seeing all the polygons on the screen. It was like playing a cartoon character. Of course the OOT is one of those timeless games like Doom, or FO that I still play today (bought it on gamecube, since I sold my N64 ages ago).


Fallout 4 won't be made as a turn based game, because whoever made the decision to make Fallout 3 not turn based would probably be required to commit ritual suicide if it's sucessful that way.

You seriously act like there's some conspiracy against turn based games and that people are dying to play them, they just don't know it yet.

??? I played Fallout 1 as a kid, found nothing wrong with it.

That was 17 years ago. Graphics were crap back then. The best they could do was Goldeneye and Tomb Raider or something cut scene driven like Riven. And the cut scenes from those types of games were considered cutting edge. You can literally play Fallout 1 on a cell phone now. It's a fun game, but you don't see people paying $60 for a copy of Tetris or Candy Crush, because that's literally the level of graphics you're comparing to Fallout.

And heck, even if it turns out to be niche - so what? The only thing occupying that niche for more than a decade was Fallout 1 and 2. Fallout 3 financiers decided that there was no need for that niche. Well, they were obviously wrong, and now the niche exploded.

Are you serious? Fallout 3 was a huge success. It won multiple game of the year awards and they sold like 4.7 million copies in 2009 alone.

Bollocks. Use your head - what if PC gaming ISNT about huge TES-like games at all? It's only expensive if you make games like those, and I have 0 interest in games like those.

That's your problem. You're only interested in what YOU want. Even if someone were to make another turn based fallout, people are not going to pay full price $60 at launch for it with inferior graphics. Even if you find someone to sell it at a lower price point I still doubt it does as good. To compare another popular Indie game that was praised as a groundbreaking title for indie games (at least on consoles), Braid sold only 28 thousand copies the year before Fallout 3.
 
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Ok, but what are their returns on those games? Are they selling as many of those games as the number of console games? What you're talking about sounds more like an Indie game scenario, and on some level you're right. It's great for gaming for people who don't want to play the more mainstream games, but they're called mainstream for a reason.

But what are the expenses on those games? You're still thinking as if you need a huge bloody studio to make them. You don't. The guys who made Dungeons of Dredmor posted a video of a talk one of their guys giving a speech at a convention. He just couldn't explain to the audience that their "monetization" model was "people pay us to buy the game". They made a proffit while selling the game at less than 10$ and expansion packs at 3$, and even put out two completely free quite chunky DLC's. Good writing, charm, easy moddabilty.

I don't know if you haven't played the games long enough or you just don't get it. You keep referring back to Morrowind, but Bethesda has improved leaps and bounds with their world spaces since then.

I do get what you mean, but compared to Morrowind none of it is worth diddly squat because it's not immaginative. I've seen it all before. I saw it in books, movies, my immagination, tv, games, photographs, real life. Oblivion is just Germany - if I wanted to experience Germany, I'd go to Germany. It's got better resolution than Oblivion. There was nothing in Skyrim that flared my immagination - I coud theoretically immerse myself in it, but why? Morrowind took me somewhere where I haven't been before and could never go. Fallout 3 didn't - iv'e seen a war torn town, and I've seen the east coast. Not terribly exciting, either of those. I've played scarier shooters, and more seen more interesting post apoc stuff. It's not worth all the money that went into it.

There's nothing to explore in a traditional RPG because the graphics don't pull you in at all. There is no realism to it. You can't overlook the fact that you're staring at pixelated beings.

So bloody what? Realism is highly overrated. It's just an art direction, there's tons of other ones. It's not that I can't enjoy it once in a while, but it's very far from being the be-all-end-all purpose of art or gaming. In fact that's about the shallowest possible approach to art there is. And that's just the thing - Fallout was one of the few games which unabashedly didn't go for realism in that base manner which tries to simulate it where there's no need (in combat or during map travel). It let that part of the game be a game. There were plenty of people who enjoyed it.

You seriously act like there's some conspiracy against turn based games and that people are dying to play them, they just don't know it yet.

Turn based RPG's. People who weren't game developers kept making them because the industry wasn't. A big bunch of guys remade Fallout pretty much from scratch. I know I like them, and that there haven't been any for years, and years. The ammount of people who like them, and the ammout of games which were made in the last 10 or 15 years is hugely disproportionate. Turn based games tend to not sell hardware, and they tend to only need a mouse to play, and they tend to not require a huge studio wihich means a huge studio gets nothing out of making them, so they are mostly made by indies and enjoyed by a lot of people. There haven't been complex enough turn based RPG's, and the obstacles to that have been overcome. I wouldn't say there was a conspiracy, but cashing in on the nostalgia of an exemplary and unique turn based franchise to make a quick buck on a routing blockbuster piece of crap like it happened with Fallout was quite a dick move. And also potentially stupid.

You can literally play Fallout 1 on a cell phone now. It's a fun game, but you don't see people paying $60 for a copy of Tetris or Candy Crush, because that's literally the level of graphics you're comparing to Fallout.

Exactly, but you also don't need people to pay 60$. And If you start with the game the size of Fallout and DLC it up to twice the size of Fallout two but do it right, you'll be getting your 60$. And what's more, you'd be getting it from people who gave nothing for Fallout 3, but bought one and 2 off of GoG. And you're seriously living in a vast vacum if you're not aware of how much money things with insignificant graphics like Crusader Kings II made that way. If they did away with XP completely and made it just a survival game clone of Fallout, start with one state and promise to add stuff county by county, you they could be selling the entirety of USA for the rest of our lives without upgrading graphics at any point after the intial launch. They'd have subscriptions. Starting with most of the people on these forums.

Are you serious? Fallout 3 was a huge success. It won multiple game of the year awards and they sold like 4.7 million copies in 2009 alone.

Of course I'm serious. The fast and the furious 6+ made a lot of money, they're still shit. Except that someone with a bit more vision could've made a lot more money off of the fallout franchise than that, for a lot less of an investment.

That's your problem. You're only interested in what YOU want. Even if someone were to make another turn based fallout, people are not going to pay full price $60 at launch for it with inferior graphics. Even if you find someone to sell it at a lower price point I still doubt it does as good. To compare another popular Indie game that was praised as a groundbreaking title for indie games (at least on consoles), Braid sold only 28 thousand copies the year before Fallout 3.

No, no, no, that's YOUR problem. Consoles. Forget consoles. You don't need to sell a sucesfull PC game at 60$ at launch. Heck, you don't need to sell it for 20$. In the right hands, for very little effort, a turn based, top down, isometric Fallout franchise redone could last the right team of devs a lifetime. And it'd never stop selling, it'd be like comic books. Someone could've been making patches and DLC's for Fallout 2 for 15 years and kept making money on it. Heck, whoever owns it would just have to pay the guys who made the restoration project and take it from there, whip up a better editor and just crank out money. They could also do it, like right now. If Valve had the licence, they'd be doing it yesterday.

A modder I've been playtesting a mod for the last month or so completely turned the game upside down and made it incredibly better with each 0.1 update he made. He'll make it tons better one of these days. And then he'll do it again in a few more days. Just one guy. If it were official and advertized and called "expansion" or "DLC" instead of mod, I'd pay him, and so would a lot of other people who'd be guided to it by advertizements. True story.

EDIT: Heck, you could be making 2 games - an east coast one, and a west coast one, and just crank out DLC's untill one MERGES them. That would be a hoot. People would buy both. And the DLC's for both. For a good while. Five dollars per town? 10 dollars per county? 3 towns + a "dungeon" for 15$? That's the future, except it won't be called Fallout.
 
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I'm really not interested in arguing this with you anymore. The game you're talking about could be profitable, but there's no way it's going to reach the same number of people that Bethesda does with their half-hearted attempts at writing a game. If you can find someone to build it, knock yourself out. None of that changes my point that FO3 is an excellent game. It doesn't matter to me in the least that YOU don't like it. Like I said, it was highly successful. I could sit and and cry and moan that Michael Bay is destroying the transformers I grew up with. It doesn't stop me from hating him but at the end of the day I can't deny he's made tons of money off of it and he's made 4 movies now.
 
"The point is, if you had NV faction system in FO3, then you might have an option to side with the Enclave."
I don't care about joining the Enclave, that was just an example, what I cared about was being penned in with the stereotipical good guys, you didn't like being penned in in Vegas apparently, so why did you like it in 3? Also, I would make it a priority to kill the guy who shot me and finish my job, if you didn't read it, the delivery manifest said:

CONTRACT PENALTIES

You are an authorized agent of the Mojave Express Package until delivery is complete and payment has been processed, contractually obligated to complete this transaction and materially responsible for any malfeasance or loss. Failure to deliver the proper recipient may result in forfeiture of your advance and bonus, criminal charges, and/or pursuit by mercenary reclamation teams. The Mojave Express is not responsible for any injury or loss of life you experience as a result of said reclamation efforts.

Stuff like that really does motivate a person.

So you're in it for the atmosphere and a giant robot, good on you.
It is a great way of letting you progress along the story, instead of just saying that there is a town nearby that you should investigate and then ask for a middle aged man in glasses.
Also with the mods I'm using, even at Lv 50 if I get swarmed by Fiends I'm screwed and swarmed means six guys.
New recruits, really, you expect me to believe that the Enclave got themselves hundreds of perfectly healthy, fit and trained men and turned them into soldiers?

But it was amata who screams at you that you have to run away from the vault, you never get any say in the matter, I would be much happier if you surrendered to the Overseer, he just kicks you out, also this *Brand New* quest revolves around water again.

You're hilarious because on one hand you're complaining the game gives you no choices, but you're just plodding along like a puppet doing whatever the game asks because you're so damn worried about the main quest. Did it ever occur to you to just be an evil bastard and just kill those people? Like I said before. It's an open world game. You don't have to do the main quest. And even if you do, part of the challenge is finding out how many different ways you can complete it. You can literally skip a ton of the main quest if it isn't your thing. Nobody said that everytime something shows up in your quest log you have to do it.

I'm sorry, when you are causing a total apocalypse, there is no room to think about moles behind the enemy lines.

Been in a lot of apocalyptic wars have you? Had to kill a lot of your friends as collateral damage? SERIOUSLY? Your problem is you complain that you want shades of gray but you look at everything as black and white.

Every time you refer to someone in the game you perceive as the "enemy" the enclave, the chinese, whatever you act like they're evil bastards and that's that. Don't feel bad, it's not just you. Most people do this. People act like Nazis are well.... nazis. I mean it's almost become it's own term to label someone as evil. But people forget the Nazi party started out as a political party and there were probably some genuinely good people that were Nazis. WWI started because of Austria. Germany was just an ally. But at the end of WWI, Germany got penalize like hell. It naturally pissed them off a bit. The whole point of the Nazi party was to get back some of what they lost. National pride was a lot bigger deal back then. Nowadays everyone is connected by the internet and they don't give a damn if someone sings America the beautiful in french.

If the chinese have the option of dropping a pinpoint nuke on strategic military points, there's very little reason for them to waste the effort of wiping the nation clear. Someone pointed this out before but nobody knows who dropped the first bomb, the point was they were both waiting to retaliate. That was the whole reason there was time for the Vault effort to even work in the first place. I don't know if the game lore ever tells you what China's perceived gains are from infiltrating Alaska in the first place, but it seems to be about natural resources. So why would they want to just wipe out the entire country and destroy those resources. They would want to gain as much as they can.

You see, I have no choice but to classify the Chinese and the Enclave as "evil" Beth didn't give me enough backstory to sympathize or even look at their point of view, from the way the game was set out, the Enclave were the "ultimate bad guy" and the Chinese were "the guys that destroyed the world" who didn't even play ANY role in the story (apart from blowing the world), and collateral damage? If you wanted to keep your spies safe you just tell them to leave or not nuke the damned city. Literally skip half the main quest? Only if this is your second (or more) playthrough, otherwise you're herded in to follow your dad when in Vegas you're given a LOGICAL reason to follow the first part of the main quest, oh yeah, as soon as you reach the 188 you can pretty much go where you like.
 
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To give Bethesda a good point, i would say that, compared to some other games, they took a huge risk.

They took a game that was heavily related to a genre/niche, that would have been forgotten if not for that huge community mentioned above, and made something (or a game if you want) that didn't share any common point with the main franchise, and managed to sell it well, and gather another player community, that didn't share any common point with the core fan community. They invested a lot of money on it, to top it all. At the end, we know that they got more money that they invested but the risk was still there.

If we take the commandos franchise, for instance, there were top town tactical games, more famous for their gameplay than anything else. They tried to make an FPS and they failed hard. So, for everyone, the commandos franchise is dead, since that forgetable FPS.

Sure, Bethesda chose a genre that selled well. You talk about the success of Oblivion/Morrowind. I will remain on the GTA franchise. The GTA franchise is well known for its open-world / Wide Open Sandbox games in which you spend more time exploring and doing what you want, than doing quest and interacting with npcs. They have the record for bestselling. And GTA 5, the last episode, exploded the selling. So there are many publishers that thinks that if they want to sell their games, they have to be open-world. And indeed, many of them published open-world games.

But there are two things that need to be considered. First, Open-world is a genre, like RPG is a genre, or strategy is a genre, (with multiple sub-genre). Genres depends on the kind of fictionnal universe you are depicting or the taste of your target audience. There are many genre and gamers has many taste. Some people hate open-world, some other don't care about it. You can't decide that every game should be open-world. It's like, if the movie that sold the most was a comedy, every new movie should be a comedy. So the new Silent Hill movie adaptation should be a comedy. A documentary about people starving to death should be a comedy. The next Jaw sequel should be a comedy, let's forget about the franchise core genre. Let's forget about horror, documentary, social study, police genre. It's comedy that must rule them all. Second, do you consider that Fallout 3 is the best open-world game ? There are plenty other open-world game that do far better. If you want an post-nuclear open-world FPS you have Rage & Borderlands that have a far better engine, and far more impressive scenery shit.

Also, you disregard top down games as games that has horrible/awfull/outdated graphics. I would say it's a matter of taste, as much as you like Fallout 3 and i like sprites graphics that involved some artists while 3d engine seems too clean and procedural. Some says that 3d engines are quality involvement. Let's not forget that they are also supposed to make the work easier, which in my opinion, justifies the choice of 3D over sprites. So IMO, it's not about improving quality, but making the work easier, quicker, and allow to do more in the end (in quantity or quality). At the sprite era, you add to create manually every image. The animation of Fallout 2 ou Duke Nukem 3D characters were, indeed, animations, sequences of hand-made individual pictures. In the case of 3D, the dev only have to make some squeletons, for each type of creatures, then they only have to make textures. The animation for the squeleton would work to every characters that have the same squeletons, regardless of their textures or apearance. So, it is easier to provide variety in 3D than with sprites, and there is no reason for today dev to provide any generic characters/creatures like they do a lot in Fo3. But the 3D wasn't the point, as today, there are many games with 3D engines, awesome graphics, high definition, many gameplay improvement, and still a top down perspective. (for instance, Dawn of war has better graphics than Fo3) Some of them are even in turn-base. Let's not forget that, by the time of Fo1-Fo2, the real time already existed and wouldn"t have been that hard to implement. Black Isles/Interplay chose to make their game in Turn-Base, like Fargo chose to make Wasteland 2 in turn-base. It's not about an engine limitation, but a choice of genre, a choice of gameplay, that fit with that universe and the intents of making it. I think you got my point about comedy/open world.

On that same subject, Fallout 3 as a First person perspective open-world dungeon crawler doesn't represent a new gameplay genre. First person perspective dungeon crawler exister at the beginning of the 90s, far before Fallout 1, with games like Lands of Lore, Might & Magic or The Eye of Beholder. As for open-world games, they already existed at the end of the 90s in the same time as Fallout 1, with games like GTA 1, Urban Chaos or Outcast. So you can't say that Fallout 3 gameplay represents the future while Fallout 1-2 gameplay represents the past, as both games were made at a time both gameplay genre co-existed.

Its also nice to learn that Fallout 3 was intended for children, while at the same time, i can read in the Bethesda official website that the same game is forbidden to anyone less that seventeen. So, considering the good selling, we have to suppose that everyone born the same year bought it.... Or that there are games for children and games for adults. (I will try to make my 5 years old niece play Paper please and see if it was intended for children)
 
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You see, I have no choice but to classify the Chinese and the Enclave as "evil" Beth didn't give me enough backstory to sympathize or even look at their point of view, from the way the game was set out, the Enclave were the "ultimate bad guy" and the Chinese were "the guys that destroyed the world" who didn't even play ANY role in the story (apart from blowing the world), and collateral damage?

Interesting. So when you meet people in real life do you feel this need to have a back story on them before you judge them or is it just a video game thing?

Also, what more back story do you need when FO1 and 2 exist? They didn't change that much that you should feel the lore is different.

Literally skip half the main quest? Only if this is your second (or more) playthrough, otherwise you're herded in to follow your dad when in Vegas you're given a LOGICAL reason to follow the first part of the main quest, oh yeah, as soon as you reach the 188 you can pretty much go where you like.

I skipped a great deal of the main quest on my first playthrough, because I'm not a sheep. I wandered around exploring and ended up catching up with my dad's trail in Rivet City, because I refused to pay Moriarty's 300 cap extortion fee. So I skipped paying him, and I skipped all that crap at GNR.

A logical reason to do the main quest in NV? More like you're not given a choice unless you want to get raped by Deathclaws and Cazedores. You literally have no other choice without saving 100 times and trying to find the perfect mountain range to climb since you run into invisible walls every 10 seconds. Are you serious? Whatever dude.
 
I will remain on the GTA franchise. The GTA franchise is well known for its open-world / Wide Open Sandbox games in which you spend more time exploring and doing what you want, than doing quest and interacting with npcs. They have the record for bestselling. And GTA 5, the last episode, exploded the selling. So there are many publishers that thinks that if they want to sell their games, they have to be open-world. And indeed, many of them published open-world games.

This is a non point, because if you want to associate open world with GTA, that's fine. They were obviously one of the first to do it successfully to the point of capturing a major audience, but as bug ridden and clunky as Bethesda's games are, they do open world MUCH better than Rockstar in my opinion. One of the main reasons Bethesda's games have historically been ridiculed for fps drops, slowdowns, and crashes has been their struggles with memory management, particularly on the PS3, but that's because they try to add that element of realism to actually keep track of stuff you dropped, rather than just have it disappear. In GTA you can literally stand there and look at a car, and then wait a minute go around the corner where it went and it will be gone. Because the game barely keeps track of anything.

GTA peaked for me with San Andreas because not only did it have a great story with great comedic value and a character I could relate to, it also had better controls than its predecessors and it really took mini games to the next level. And they were OPTIONAL mini games.. (more on that below). I played GTA III, and then GTA San Andreas before going back and trying to play Vice City and I couldn't do it, in the same way I couldn't go back and play GTA III. There was so much more control in GTA SA as far as your camera movement that I found GTAIII a chore to control my player. If I had played VC before SA, I might have a better appreciation for the game, but I didn't. I could probably go back now and play it, but trying to play it fresh off SA was an exercise in frustration for me.

Someone actually bought GTA 5 for me this past Xmas and it's still sitting on my tv stand, wrapped in the plastic. GTA4 was a step backwards in terms of story and characters, IMO.

But there are two things that need to be considered. First, Open-world is a genre, like RPG is a genre, or strategy is a genre, (with multiple sub-genre). Genres depends on the kind of fictionnal universe you are depicting or the taste of your target audience. There are many genre and gamers has many taste. Some people hate open-world, some other don't care about it. You can't decide that every game should be open-world. It's like, if the movie that sold the most was a comedy, every new movie should be a comedy. So the new Silent Hill movie adaptation should be a comedy. A documentary about people starving to death should be a comedy. The next Jaw sequel should be a comedy, let's forget about the franchise core genre. Let's forget about horror, documentary, social study, police genre. It's comedy that must rule them all. Second, do you consider that Fallout 3 is the best open-world game ? There are plenty other open-world game that do far better. If you want an post-nuclear open-world FPS you have Rage & Borderlands that have a far better engine, and far more impressive scenery shit.

I disagree again.. I think every game COULD be open world. Do I think they all should? No. But I love the freedom it gives. One of my major complaints in NV is the damn invisible walls. I don't approve of associating a game franchise with a certain genre at all. I think taking the risks that you mentioned in your first paragraph that I had to snip makes things interesting. I also believe that when a studio really puts the work in its hard to mess up in any genre. But honestly I don't know what these studios are doing.

You look at movie franchises and you can tell the games were rushed. I mean it's clear they're not trying to cater to anyone, they're just trying to cash in on the success of the movies. The games are utter dog shit and there's really no debate. If you look at one of the most failed console games of all time, Superman 64... Did that game fail because of their choice to make it an open world 3d game? Absolutely frig'n not. It failed because it was a bug ridden mess with no attention to detail. Even without playing it, you can look at screen shots and ask yourself if they tried to do Atari in 3d.

There absolutely needs to be more innovation in gaming. A perfect example is fighting. Why does 90% of the games out there with the exception of sports and puzzle games, have to have fighting in it as the core game mechanic? I'm seriously waiting for a game to come out that's still open world explore everything, but is maybe puzzle driven instead of walking around being attacked every 5 minutes.

And as a side note, your comment about Rage is highly debatable. I have it and I've played it, but while I find the scenery impressive, there are a lot of people who dislike the new LOD approach that Carmack used. And I'm not alone in finding the game highly repetitive. I also dislike the mini games (racing) that are forced on you as part of the quest line to continue the game. Rage was one of the last games I rented before my local blockbuster closed. I always like to try a game before I buy it since I've been burned in the past buying new releases. I liked it when I rented it because it seemed really fun. Then someone gave me a copy of the 360 version for xmas and after playing it for a while I started to see its glaring flaws and it's lack of fulfilled potential.

Also, you disregard top down games as games that has horrible/awfull/outdated graphics.

I'm not disregarding them. Like I said. FO1&2 are fun games. But if you give me a choice I'm going to pick the 3d game every time (assuming all other things are about equal) I certainly feel like they have their place and I conceded to Lujo that there is indeed a place for them, but at this point that place is in the value game section of a store. As I said to him, nobody is going to pay $50 or $60 for a top down game now. He was spot on when he pointed out that you can create those top down games with a much smaller studio, so you can sell them at a lower price point, but at the end of the day I think they're still a lot less popular, you're going to sell a lot less, and some people just won't play them. Now granted there are some people who won't play 3d games either, but I think the majority of those people just don't play video games that often. There are probably some out there like Lujo who just refuse to play 3d games and believe they like the older style games better, but I would be surprised if that was the majority. Also, the amount of bias Lujo clearly displays makes it hard for me to believe that he's genuinely given 3d gaming a chance, but I could be wrong.

At the sprite era, you add to create manually every image. The animation of Fallout 2 ou Duke Nukem 3D characters were, indeed, animations, sequences of hand-made individual pictures. In the case of 3D, the dev only have to make some squeletons, for each type of creatures, then they only have to make textures.

You have seriously over simplified the process of making a 3d game. Skeletons aren't generally made until you get to the rigging stage of production unless you're specifically trying to create multiple characters using the same skeleton. You generally have to build a low poly model first you will actually be displayed in game. Then you have to go through the process of making a high poly model so that you can display your texturing. This can be done in the modeling program or in a sculpting program. After that's done, you can use the high and low poly meshes to bake a normal map, and finally you can start filling in your textures. At this point, or after you've finished your low poly mod is when you can actually rig your skeleton and start the animation process. But that's just for one individual creature.

The real work is in the world itself. The physical terrain is generated from a heightmap, and yes there are algorithms you can run to generally fill in things like vegetation and whatnot, but each individual piece of terrain, and background piece like a cave or whatnot from an interior cell are all created individually. In a top down game you can render a background in a single image and call it a day if you want. In a 3d game, the entire set piece has to be created and modelled in the same way as creatuing a creature. And in Bethesda's case (which I think is a smart approach) those pieces are created like puzzle pieces, so that you can use them with more versatility instead of just creating one big 3d model and only being able to use it one time. Then when all those pieces are done, you still left out the part about creating collision data for each item.... then you have to go and create your static items like all the little milk bottles, tin cans, garbage cans, etc. that lie around the world.

Then when all that is done, you still have to go and individually place each piece within your world and fill out all your interior cells, each of which are individually hand crafted. It's seriously a metric **** ton of work, and you haven't even gotten to scripting and voice acting yet.

On that same subject, Fallout 3 as a First person perspective open-world dungeon crawler doesn't represent a new gameplay genre. First person perspective dungeon crawler exister at the beginning of the 90s, far before Fallout 1, with games like Lands of Lore, Might & Magic or The Eye of Beholder. As for open-world games, they already existed at the end of the 90s in the same time as Fallout 1, with games like GTA 1, Urban Chaos or Outcast. So you can't say that Fallout 3 gameplay represents the future while Fallout 1-2 gameplay represents the past, as both games were made at a time both gameplay genre co-existed.

Both games were made at the same time, but you can only do so much with a top down game. 3D games are forever improving because computers are getting more and more powerful and capable of more and more detail. A sprite is a sprite. It's always going to be flat no matter how many pixels per inch you give it. The future is going to be something out of the realm of Otherland where we're doing full on VR, but despite the support for Oculus Rift, that technology is still FAR from being perfected or even practical.

Its also nice to learn that Fallout 3 was intended for children, while at the same time, i can read in the Bethesda official website that the same game is forbidden to anyone less that seventeen. So, considering the good selling, we have to suppose that everyone born the same year bought it.... Or that there are games for children and games for adults. (I will try to make my 5 years old niece play Paper please and see if it was intended for children)

I didn't say FO3 was aimed at children, I said video games in general are aimed at kids, and that includes teenagers as well. And if you think kids aren't playing these games regardless of the ESRB rating, you're extremely naive. Don't tell me you never watched an R Rated movie as a kid or tried to sneak a peak at your dad's playboy.
 
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The fact that some children watch some R rated movies don't mean those movies were meant to be seen by them.

I admit i oversimplifier sprites/3d issues, but my point was that sprites have more limitations while 3d allow some additionnal diversity. But it doesn't mean that 3D is aestetically superior.

About my whole point, it's that i think that we shouldn't tell about what games should be (3D or sprite, first person perspective) but allow diversity, because the audience is simply diverse, same as devellopers. If all games become 3D HD first person perspective open world, then most of them feel like clones and many players (AND devellopers) will end up bored and frustrated. Like movies, books, and other medium, the diversity is needed.

The idea of Fallout 3 being superior to Fo1-Fo2 thanks to 3D/open world/1st person perspective has no relevance IMO as those features don't belong to the same kind of genre/gameplay. But those features could be partially tolerated if the quality of the content was worth it. I don't think visiting 250 generic places filled with generic monsters and the emptiness of the writting is enough to accept that genre switch.
 
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I don't think there's too much point debating this guy. He subsctibes to a very specific idea of "progress" and is incredibly narrow minded. Technological progress can be a fine thing, but it can also bring you bugger all. He'll buy a holodeck one day and be happy.

Yes there is only so much you can do with a top down game when it comes to stuff you like. However, stuff you like is incredibly unnecessary for a game to be good, playable, memorable, enjoyable... It also inflates the production costs like nothing else, while not giving much in return, unless graphical improvements are all you're looking for. But I don't think you can understand just how "niche" your approach to games is. There's big money being thrown at it by the industry, and it's touted as "mainstream", but it needs big money and it still needs to sell big to succeed. But for plenty of people Bethesda games didn't improve in any tangible way with technology - yeah they look a bit more realistic, but they were shallow to begin with. Morrowind wasn't bland, Oblivion and Skyrim were. Those two weren't an improvement, they were a 180 degrees about-face from what made Morrowind a worthwhile game.

And I'm a fan of Witcher. I don't like the controll scheme or the perspective of that game, I don't think it contributes anything positive and only inflated the production and hardware cost for no good reason, but the writing was solid, and what the graphics were showing me was worth my time. The esthetic of that game was interesting - it would've worked in any genre and contrary to what you believe, lower hardware requirements = more acessible game. If the writing is good enough, if the controll scheme is good enough (barely), graphics are the most insignificant thing there is past a certain point. I don't "hate" 3d or mind any particular sort of graphics or love another one, but consider them either charming or trivial and only worth discussing if they were a reason why a game costs too much to buy/make/run at "intended" setting. I would describe a game like Desktop Dungeons as having good and memorable graphics. How much it cost to make and how much it inflated the production cost, is not in my book, a good thing if means a game is going to cost 60$ with 40 of those going towards graphics.

So yeah, if you look at it your way, if every game is supposed to be a specific kind of simulation I see your point. It's even more shallow than stuff I'd put into a dictionary next to the word shallow to help people better understand it, though, deffinitely not the only way to approach a game, a very expensive way to approach gaming as a hobby, and if my kid developed such tendencies I'd tell him to earn his money himself if burning it is all he wants to do with it. But hey, it takes all kinds to make a horserace, and someone has to buy new hardware every year otherwise a lot of people would go out of bussiness. So if you're paying for those games out of your own pocket, and noone's getting harmed, knock your self out.

I'm getting some games not made for you this year after a long while, and that's also a good thing.

EDIT: In fact, one seems to have come out yesterday - the new DLC to Shadowrun Returns. The first one was like watching a cripple realizing he can in fact walk. Let's see how much improvements the long dormant genere managed with the DLC. It'll take a while before it get back to where it left us 15 years ago :)
 
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The fact that some children watch some R rated movies don't mean those movies were meant to be seen by them.

Agreed, but just because software developers aren't allowed to sell games like that to minors doesn't mean they don't still market them to minors.

I admit i oversimplifier sprites/3d issues, but my point was that sprites have more limitations while 3d allow some additionnal diversity. But it doesn't mean that 3D is aestetically superior.

About my whole point, it's that i think that we shouldn't tell about what games should be (3D or sprite, first person perspective) but allow diversity, because the audience is simply diverse, same as devellopers. If all games become 3D HD first person perspective open world, then most of them feel like clones and many players (AND devellopers) will end up bored and frustrated. Like movies, books, and other medium, the diversity is needed.

I'm not trying to tell you what you should or shouldn't do. I'm just telling you that your opinion may not necessarily be the majority when you look at the industry as a whole. I joined here because I haven't played FO1 or 2 all that much and I'd like to get back into them and finish them both this time. I could see from the first hour on here that the entire board has a bias towards the original 2 games. And that's fine. I understand that on one hand it's like me walking into a Ford factory and yelling Chevy rules, but also, this is the FO3 board. Everything I have said is in the appropriate place. If you guys set up the FO3 board just to have a place to bash the game, I think that's a bit juvenile, but I will continue to support it because I like games of all types.

The idea of Fallout 3 being superior to Fo1-Fo2 thanks to 3D/open world/1st person perspective has no relevance IMO as those features don't belong to the same kind of genre/gameplay. But those features could be partially tolerated if the quality of the content was worth it. I don't think visiting 250 generic places filled with generic monsters and the emptiness of the writting is enough to accept that genre switch.

Again... never said FO3 was better, or superior or however you want to spin it. I just said I prefer a 3d world every time and I believe that they are far more popular. I base that on years of looking at web sites, seeing what the stores have, talking on message boards, and yes occasionally looking at sales figures when these types of conversations come up (as they often do).
 
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