MercenarySnake
Kept you waiting huh?
Well classic Doom has more complex level design while nu-D44m has corridor arena corridor from what I was hearing. From the gameplay I seen it was just copying Brutal Doom which from what I played was worse than vanilla Doom and just makes it more modern which is shit. Also different weapons had different purposes for different enemies like using the chaingun on the mancubus to stun him and keep him from attacking which is quite dangerous for example. That snapmap tool also looks really limiting.Oh I know, but every dollar helps.
I can't stand modern AAA development.
I wasn't always like this, I used to buy CoD every year, Battlefield 3, I would have bought Halo if I had an Xbox.
I wasn't much of a PC player really, grew up on PS2 and Nintendo DS/Wii.
I think Dwarf Fortress fucked me up for good, such amazing mechanics which all (mooooooooostly...) work perfectly and logically, then I started getting into 90's games...Which are superior mechanically to games of today.
Doom 1? Colourful and unique enemies which all work perfectly, no scripted bullshit. Goood map design, no need for gimmicks like jetpacks and such. Awesome weapons which feel powerful, even the lowly shotgun can 1 hit enemies from far away, yet alone the SUPER shotgun. Enemy count upwards of the thousands on some stupid WAD's.
Not-Doom 2016? Drab unoriginal enemies which need scripts for bossfights, boring map designs, need gimmicks to make it work, ruined weapon balance, unlimited ammo for grenades and pistol and shit, and enemy count is capped to 12.
TWELVE.
WHY SHOULD I HAVE DOOM 4 IF DOOM 2 HAS LEVELS UPWARDS OF FORTY AT ONE TIME!?
Complex level design would be too hard for the kiddies.