Why I love Skyrim

No, I didn't ignore it. I said that was awesome. It's perfect if you want to play an actual demigod who can be the best at everything.

Which is appropriate for the Dragonborn.

You can also choose not to become the head of the Factions by not playing their quests or all the way through.
Yes, but in doing so, you're missing out on tons of content, which is a don't for a roleplaying game, in my opinion, also, keep in mind that roleplaying in this game is such a pain in the arse when npc conversations amount to: NPC 1: "Hello." NPC 2: "Bye!." Nazeem: "Do you get to the cloud district very often, oh what am I saying? Of course you don't." Also, are RPGS going to amount to: go here, kill this, talk and press two options by 2032? Maybe, no pesky inventory, I mean, leveling up your weapons and armour? That's for losers and people who spend no time? Story? Who needs story? All the story will consist of is that "you are man/woman in post-apocalypse, you are a post apocalyptic lawyer in whatever the next utopia of the wasteland is, you send raiders to prisons, <insert family missing here> go find dog."
 
You can also choose not to become the head of the Factions by not playing their quests or all the way through.
But there's no simple stopping point in the faction quests.

Most of the quests are about saving the faction, or doing an important duty to that faction, so unless you completely ignore your responsibilities from within the faction, you are pretty much going to end up head within a few days.

Same with the main storyline, everything in Skyrim feels so urgent, that there is no simple point you can just break off and do everything you need to.

In Morrowind and before, you had to advance your skills to progress in factions, and unlock certain quests, so you'd actually have to train to become Archmage, and depending on the pace you spent playing the game that could take anywhere between a few months and a few years. It felt like a much more natural progression than "You saved our faction once, and are now the Archmage"
 
But there's no simple stopping point in the faction quests.

Most of the quests are about saving the faction, or doing an important duty to that faction, so unless you completely ignore your responsibilities from within the faction, you are pretty much going to end up head within a few days.

Same with the main storyline, everything in Skyrim feels so urgent, that there is no simple point you can just break off and do everything you need to.

In Morrowind and before, you had to advance your skills to progress in factions, and unlock certain quests, so you'd actually have to train to become Archmage, and depending on the pace you spent playing the game that could take anywhere between a few months and a few years. It felt like a much more natural progression than "You saved our faction once, and are now the Archmage"
This, so much this, the game acts like everything should be completed ASAP, oh, that evil power-hungry altmer has locked himself in the hall of the elements to drain the eye of magnus, GET THE STAFF, GET IT, ASAP!"

As well as that one main quest which was like "A dragon grave has been spotted near Kynesgrove, go and stop it from being raised from the grave!"

The sense of urgency never goes away in this game, it's always there.
 
Like I said, it's a matter of taste and I agree with the fact a lot of the quests could have been improved by doing the "Dawnguard" thing. More choices=better. Oddly, my least favorite quest was one of people's favorite in Dragonborn. I really didn't like being Hermaeus Mora's sock puppet and felt that quest was rather railroaded.

Then again, it's the unfortunate part that there's not much to say about the game discussion wise. We don't seem to have much common ground to begin a discussion.

Still, thanks everyone for talking about it.

If you expected a purely positive discussion about one of the worst attempts of an RPG in recent memory from a company that the majority of us here despise, I don't know what to tell you because this is NMA. You start a thread praising a terrible game, we're going to call the game out.

The good news is we're a lot nicer about it than the Codex.
 
If you expected a purely positive discussion about one of the worst attempts of an RPG in recent memory from a company that the majority of us here despise, I don't know what to tell you because this is NMA. You start a thread praising a terrible game, we're going to call the game out.

The good news is we're a lot nicer about it than the Codex.

I never said I did. Truth be told, I just wanted to share my love of Skyrim and why. I'm happy to hear people's reasons for disliking it. I'm just clarifying I'm not going to attempt to argue their reasons for it because that's entirely personal, just like my reasons for liking it.

People have expressed very good reasons for why they feel the same way. I hope I've expressed ones for mine.

Yes, but in doing so, you're missing out on tons of content, which is a don't for a roleplaying game, in my opinion, also, keep in mind that roleplaying in this game is such a pain in the arse when npc conversations amount to: NPC 1: "Hello." NPC 2: "Bye!." Nazeem: "Do you get to the cloud district very often, oh what am I saying? Of course you don't." Also, are RPGS going to amount to: go here, kill this, talk and press two options by 2032? Maybe, no pesky inventory, I mean, leveling up your weapons and armour? That's for losers and people who spend no time? Story? Who needs story? All the story will consist of is that "you are man/woman in post-apocalypse, you are a post apocalyptic lawyer in whatever the next utopia of the wasteland is, you send raiders to prisons, <insert family missing here> go find dog."

I think you're only missing content if you're planning to do only a single character playthrough. For me, I have multiple character playthroughs with different kinds of characters. I had my "heroic" Dragonborn who did all of the nice and pleasant stuff, my sneaky but honorable thief for the Thieft quest, my demonic Daedric worshiping Dark Brotherhood character (who sadly couldn't side with the Thalmor), and my Archmage. It helped with my roleplay because I tried to think of these characters as each taking part in the larger world simultaneously.

Certainly, I've had Stormcloak Loyalists and Imperial Loyalists. I've had Dark Brotherhood assassins and those who destroy them. I've had those who became vampires and those who destroyed vampires, I would have preferred more options like choosing to have the Silver Hand destroy the Companions and rejecting werebeardom but I'm pleased with so many of the questlines resolutions as is.

Edit:

Honestly, I could talk all day about how I loved killing dragons and absorbing their souls. I love the Draugr and think they're some of the best mooks in gaming. I enjoyed the characters in Skyrim almost as much as I loved them in Fallout and fellt the area was HUGGGGGGGE. I liked how plenty of the guards acknowledged what I'd accomplished in game and plenty of the special dialogue you found with NPCs scattered across the map. The beauty of the game goes without saying and the sheer variety of environments. I've never seen anything like it and I'm hopeful for Skywind to come to consoles as a mod for when I buy the Xbox One version of Skyrim.
 
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Yeah, no choices in quests is a completely personal criticism. Please ...

That's kind of a weird rebuttal when I said, "Yeah, I wish there was more choices in the quests."

What DO you think I'm saying?

Honestly, this was one of the big issues I had with the Molag Bal quest. I had to create my "own" solution to his quest by murdering and burning to death the guy who he sent me to fetch.
 
Alas, they aren't updating the graphics for Morrowind officially like Final Fantasy VII.
"They" are non-Bethesda employees, thus not getting any money but maybe a Patreon here and there.
It's already a thing to be thankful of that "They" are working for free on something(s) they love, and giving it away for players.
They already are even actually even porting to Special Edition, a fat ton of work just for some performance jump, visual and to make people who bought S:SE don't feel stupid.

So you are telling me that you hope that "they" work their ass off for a version that is nigh impossible first and results in an inferior version if it wasn't second.

In every big Overhaul Mod since announcement of Console Modding (or even before that) there is ALWAYS that fucking stupid comment:
"Hope/Can't wait/Want/When X Mod is ported/brought for my console I totally have not felt buyer's remorse for anytime"
 
I never said I did. Truth be told, I just wanted to share my love of Skyrim and why. I'm happy to hear people's reasons for disliking it. I'm just clarifying I'm not going to attempt to argue their reasons for it because that's entirely personal, just like my reasons for liking it.

People have expressed very good reasons for why they feel the same way. I hope I've expressed ones for mine.



I think you're only missing content if you're planning to do only a single character playthrough. For me, I have multiple character playthroughs with different kinds of characters. I had my "heroic" Dragonborn who did all of the nice and pleasant stuff, my sneaky but honorable thief for the Thieft quest, my demonic Daedric worshiping Dark Brotherhood character (who sadly couldn't side with the Thalmor), and my Archmage. It helped with my roleplay because I tried to think of these characters as each taking part in the larger world simultaneously.

Certainly, I've had Stormcloak Loyalists and Imperial Loyalists. I've had Dark Brotherhood assassins and those who destroy them. I've had those who became vampires and those who destroyed vampires, I would have preferred more options like choosing to have the Silver Hand destroy the Companions and rejecting werebeardom but I'm pleased with so many of the questlines resolutions as is.

Edit:

Honestly, I could talk all day about how I loved killing dragons and absorbing their souls. I love the Draugr and think they're some of the best mooks in gaming. I enjoyed the characters in Skyrim almost as much as I loved them in Fallout and fellt the area was HUGGGGGGGE. I liked how plenty of the guards acknowledged what I'd accomplished in game and plenty of the special dialogue you found with NPCs scattered across the map. The beauty of the game goes without saying and the sheer variety of environments. I've never seen anything like it and I'm hopeful for Skywind to come to consoles as a mod for when I buy the Xbox One version of Skyrim.

I wouldn't count on Skywind coming to consoles considering the mod limitations that they already implemented on X1.
 
I wouldn't count on Skywind coming to consoles considering the mod limitations that they already implemented on X1.

Well, that sucks. Thanks for the heads up.

"They" are non-Bethesda employees, thus not getting any money but maybe a Patreon here and there.

"They" are Bethesda. They are doing shit for their older games. The developers of Skywind are doing a massive job which they are getting no pay for out of their love of Bethesda's work and I think it's a fan project of massive effort that I wish they were being compensated for.

If Bethesda had any decency, they'd buy it and release it like was done for Half-Life's remake.
 
I think you're only missing content if you're planning to do only a single character playthrough. For me, I have multiple character playthroughs with different kinds of characters. I had my "heroic" Dragonborn who did all of the nice and pleasant stuff, my sneaky but honorable thief for the Thieft quest, my demonic Daedric worshiping Dark Brotherhood character (who sadly couldn't side with the Thalmor), and my Archmage. It helped with my roleplay because I tried to think of these characters as each taking part in the larger world simultaneously.
You only miss content when you impose limits upon yourself. There's nothing keeping you from being a master thief, a Dark Brotherhood assassin, the Archmage, the leader of the companions and pretty much everything but Legion/Stormcloak general at the same time. The game is like taking your GI Joes to the sandbox, it's up to the player to write the rules for themselves. The floor isn't actually lava.

Well, that sucks. Thanks for the heads up.



"They" are Bethesda. They are doing shit for their older games. The developers of Skywind are doing a massive job which they are getting no pay for out of their love of Bethesda's work and I think it's a fan project of massive effort that I wish they were being compensated for.

If Bethesda had any decency, they'd buy it and release it like was done for Half-Life's remake.
Bethesda made it clear that they're not interested in remastering Morrowind in any way, shape, or form. It's an old game that has too much text which hurts little Petey's head, so no dice.
 
You only miss content when you impose limits upon yourself. There's nothing keeping you from being a master thief, a Dark Brotherhood assassin, the Archmage, the leader of the companions and pretty much everything but Legion/Stormcloak general at the same time. The game is like taking your GI Joes to the sandbox, it's up to the player to write the rules for themselves. The floor isn't actually lava.

I think it's questionable whether that's a feature or a bug. Albeit, I've mentioned that I consider the lack of additional choices to be one of the few weaknesses as there should have been an option to destroy the Thieves Guild and side with the Silver Hand. Interestingly, there is an additional "choice" in the Silverblood vs. the Forsaken but I felt that needed the option to kill both faction leaders as they were both assholes.

Other choices are meaningless: "Battle-born! Greymane!"

Bethesda made it clear that they're not interested in remastering Morrowind in any way, shape, or form. It's an old game that has too much text which hurts little Petey's head, so no dice.

Yeah, it's bullshit and reflects poorly on them as game developers. I'm still hoping for a Knights of the Old Republic remastering from Bioware but my trust is them is approaching Bethesda's.
 
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I don't get what's with this meme of wanting old games to be remastered.

If it ain't broke, don't fix it

Well, it requires you to keep old consoles, that said old consoles still work, that you have to have them set up to work on newer ones, and that you think they're good enough to introduce to a new generation of fans to appreciate them.

I'd love to see Morrowind with updated Graphics.

I'd love to see Bastila Shan with the beauty of The Old Republic.

Hell, I wish they'd remake Baldur's Gate with Dragon Age's 3D appearance and voice work.
 
Well, it requires you to keep old consoles
That's kinda your fault for buying a Playstation.

No offence, but that's the worst financial decision you could make in the gaming world. You are basically dooming yourself to buy 4 different consoles, because you can't play every game on a single console.
and that you think they're good enough to introduce to a new generation of fans to appreciate them.
Those new generations of fans can always play the games in there original forms.

If the games are really good, then any fan can pick them up at any point.
 
That's kinda your fault for buying a Playstation.

No offence, but that's the worst financial decision you could make in the gaming world. You are basically dooming yourself to buy 4 different consoles, because you can't play every game on a single console.

Consoles have a lot of advantages over computers, IMHO. What you list is, unfortunately, one of the disadvantages.

Those new generations of fans can always play the games in there original forms.

If the games are really good, then any fan can pick them up at any point.

I disagree, especially when there's the option of getting developers to re-release them better than ever.
 
Consoles have a lot of advantages over computers
Advantages consoles have over computers:
  • Cheaper(Except for Playstations, which you need to buy 4 different versions of)
  • Don't crash as often.
If I missed any, please feel free to point them out.
 
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