I feel that if you go for one faction, that decision should lock you out from joining most other factions. Join the Dark Brotherhood? Well the Thieves Guild want nothing to do with a killer. Join the Companions? The College of Winterhold politely declines your application. You shouldn't be able to be head of each faction like that, but it's done that way so no one misses out on anything.
I disagree because while I *CHOOSE* to play multiple playthroughs for individual characters, I think you should have freedom to play through all of them as one. Why shouldn't you be able to be Darth Vader and a great warrior *AND* a great wizard? Why would the other factions know about you as an assassin? You're not famous as a Thieved Guildmaster or Assassin.
Plus if you're master of everything, what's the point in having skills?
I'd rather be Batman and a master of many skills than godlike in all of them. However, the option of being great at everything is a power fantasy which is no better or worse than the power fantasy of being good at only a few, which is part of what I think Skyrim offers.
Honestly? I am not enteirely sure at this point, because I get the feeling you're critzing and praising the game for the same thing. You're talking about how the game is a great RPG beacuse of the immense freedom it contains, while at the same time lamenting the lack of 'choices', and defending it tooth and nails when we criticize it as RPG and explaining how Skyrim probably won't ever be received in a positive manner by NMA ...
It simply feels like you want your cake and eat it too. But I am afraid, that's not gona happen. Skyrim can't be both at the same time, an awesome RPG with awesome RPG characteristics, while at the same time ... lacking in the RPG department ...
Seriously, watch The Dumbing down of The Elder Scrolls, youtube video I posted above, I don't think anyone here could make a better point to ilustrate the biggest problem of the current Bethesda titles - the same arguments pretty much can be used for Fallout 3 and 4 as well.
I've watched the DDoTES and agree with some bits as well as disagree with others. I personally think Skyrim is a much-much smarter and better written game than Oblivion, which I think is probably the worst of the three most recent titles.
The freedom which Skyrim gives is the freedom of the open world and the option of pursuing hundreds upon hundreds of quests both big and small as well as becoming friends or allies to some groups while not to others. The choice to side with the Stormcloaks or Imperials doesn't have a very good quest chain but the affects on the characters if you've been working to become Thanes of each individual Stronghold is big and will hurt at least a couple of sympathetic Jarls if you've come to get to know them. If you're playing as a completitionist then, yes, you're going to see just about everything but your roleplay is going to make no damn sense unless you're RPGing a guy who does everything for everyone just because they ask.
Skyrim's greatest benefit is the fact it is a world you can throw yourself into and basically just tool around doing whatever you want. You can pursue the main quest, the sidequests, the minor activities, grinding, and exploring with every hold having its own little stories you can choose to get involved with or not. Skyrim is a full and vibrant world that I contrast heavily to Fallout 4, which just felt empty.
Virtually any game can be improved but I think Skyrim worked at achieving what it is, which is a world of amazing stories left and right.