5545Trey
Underground Deviant
"Why is Fallout 3 so loved"? Because it catered towards a completely different audience that did not know what Fallout was.
But the important distinction is that in both cases, you pay respect to the fact that the series WAS being serious, that jokes and gags and satire are all good and fun, but that at the end of the day the experience of the game's central story was not meant to be some zany joke to be waved off just because it's convenient.
Side note:
Fallout 3 is why I came here to NMA and years later, I'm practically running the site now.
A Fallout 3 fan runing NMA now ... and they said ... we would not go with the times. Now they took it over. This is the end, Brothers!
At least it's not a fanboy.
well if you plan to take over something, then you dont reveal your motivations and the whole plot all at once. You prepare the community, soften the resitance, test out the possibilities, how far can you go? And then. When things are ready. You take over. Either by force or from the inside. Has no one here watched Star Wars!
For all we know! Korin could be Todd Howard in disguise! Or even worse. Todd Howards first fan!
I'd say Myron and the hubologists are endearing at most, and although Black Mountain is actually funny and well implemented even in the game world, it has even less dialog that repeats itself even more than any of the others, which is really saying something. Outside of Fallout 2 (which had an inconsistent tone anyways) and that special case (which was barebones), good humor is a little hard to find. OWB did a pretty good job as well, but like Fallout 2 in places, it had to vastly alter the typical tone of the series and employ Dr. Venture in order to pull off things as absurd as roboscorpions and... promiscuous lightswitches...
Once again, Fallout's natural tone isn't suited for humor. That tone changed on occasion, but not everyone is very accepting of that change.
Yes, that was my point on the macguffin side of things. As I previously stated, the Courier's brain remains important, even becomes more so in the latter half of OWB, much unlike the water chip, GECK, Pops, or the platinum chip outside of Mr. House's questline.Did you said that the MacGuffin of the first part is important in the second part in Fallout games. Mostly, they are excuses to kick in the plot and make you leave home.
Water ship is never mentioned by the SM. The Enclave have some Geck in their lockers, Benny/Platinium chip have some relevance in the FoNV second plot, but they are already dealt with, at the time. Dad act as a living macguffin in Fo3 first part. He is dead in the second part. Sure i might help you fuel your rage or carry on his legacy in the second plot, but Project Purity essentially replaces him as MacGuffin. There is no "initial" Macguffin in FoT.
Imma let you finish, but I just gotta say:
I finally got off my arse and installed a bunch of survival mods for F3, and if I totally ignore the plot and act out a wasteland scavenger or raider, it's pretty damned good. Question there is: Can you really call it F3?