Why is Skyrim so liked and what is there even to do?

The player is the biggest mary sue ever in ES.

"You're the dragonborn, ergo you're the best thing since sliced bread"

Except unlike a mary sue like that chick from Starwars 7, everyone hates you.

The Dragonborn is a lot less hated than she is because people are more tolerant towards being a Mary Sue than watching a Mary Sue. Watching that Mary Sue in Star Wars VII was sleep inducing and was lore breaking in a way that was very insulting to the Sith and to Han Solo. So I hate that bitch and that movie. It's fun being a Mary Sue in video games though. It only sucks when you have to watch a Mary Sue in a movie. It's not really fun being a nobody in a video game. Video games are supposed to offer you an escape from real life. There's actually a mod that lets you play Skyrim as just a peasant, if I remember correctly though. LOL Sounds boring as hell though. There is also a mod that makes you extremely weak in the beginning of the game(so weak, you have to run away from all enemies in the beginning of the game) but lets you grind your way up to becoming very powerful.
 
The Dragonborn is a lot less hated than she is because people are more tolerant towards being a Mary Sue than watching a Mary Sue. Watching that Mary Sue in Star Wars VII was sleep inducing and was lore breaking in a way that was very insulting to the Sith and to Han Solo. So I hate that bitch and that movie. It's fun being a Mary Sue in video games though. It only sucks when you have to watch a Mary Sue in a movie. It's not really fun being a nobody in a video game. Video games are supposed to offer you an escape from real life. There's actually a mod that lets you play Skyrim as just a peasant, if I remember correctly though. LOL Sounds boring as hell though. There is also a mod that makes you extremely weak in the beginning of the game(so weak, you have to run away from all enemies in the beginning of the game) but lets you grind your way up to becoming very powerful.

One thing I hate though is arbritrary HP scaling, even Fallout 2 is guilty of it.

I can accept one person being a fair bit tougher than another (Say, 1 endurance 'weakling' against 10 endurance 'super huge dude'), but fuck the numbers get stupid in Skyrim.

Dwarf Fortress ruined my expectations. ;(
 
I'd be interested in what you think would be the proper story limitations on what you can and cannot be as well as whether you think that would make the game more enjoyable for people playing it.
It'd certainly make the game more enjoyable for me if I knew the reason I was advancing so quickly through this faction is because I built my character right, and genuinely am one of the most powerful mages/fighters/whatever in the world, as opposed to just having everything handed to me on a silver platter.
 
I mean its like you can locked out of certain dialogue and certain rewards it wall seems kinda dumb because bethsda did realise this in fallout 3? I mean you can't have megato and tennpenny towers. It choices and it increases the replay-ability and actually makes it a good game.
 
I mean its like you can locked out of certain dialogue and certain rewards it wall seems kinda dumb because bethsda did realise this in fallout 3? I mean you can't have megato and tennpenny towers. It choices and it increases the replay-ability and actually makes it a good game.
No offence, but you really need to fix the grammar in this post. It's difficult to figure out what you are saying.
 
No offence, but you really need to fix the grammar in this post. It's difficult to figure out what you are saying.

Well basically I meant you cant be locked of dialogue choices and rewards. Witch to me seems really dumb. But bethsda did lock out tenpenny apartment or megaton apartment. So they do know about this sort of thing
 
Well basically I meant you cant be locked of dialogue choices and rewards. Witch to me seems really dumb. But bethsda did lock out tenpenny apartment or megaton apartment. So they do know about this sort of thing
Yeah, lots of casual gamers would scream at the idea that completing a quest in a certain way gives different rewards, or locks out future options.

I've heard people whining that if you don't have enough Strength in Fallout New Vegas you get a penalty to using Sniper Riffles. Gamers nowadays just aren't good at being unable to experience everything they want to.
 
Yeah, lots of casual gamers would scream at the idea that completing a quest in a certain way gives different rewards, or locks out future options.

I've heard people whining that if you don't have enough Strength in Fallout New Vegas you get a penalty to using Sniper Riffles. Gamers nowadays just aren't good at being unable to experience everything they want to.

Yeah it complete madness or is it ? Well I mean it kills replay ability completely but I mean they can focus on making the game world bigger and stuff witch I guess is a bigger selling point. Yeah sad but thats what it is
 
I don't really know about all of you fellas (not gonna sift through 11 pages of peoples thoughts on the matter), but I always enjoyed venturing through the lands, taking every opportunity to skylark and kill everything I could. I really didn't expect much outta the title, as I had previously slogged through Fallout 3, so I enjoyed what it did well... Until there wasn't anything more for me discover.
 
I don't really know about all of you fellas (not gonna sift through 11 pages of peoples thoughts on the matter), but I always enjoyed venturing through the lands, taking every opportunity to skylark and kill everything I could. I really didn't expect much outta the title, as I had previously slogged through Fallout 3, so I enjoyed what it did well... Until there wasn't anything more for me discover.

Exploring is only fun if the world is built properly. When most locations are just one empty shack with mostly junk in it, it gets old quickly.

Skyrim plays up this nord vs elf thing, yet the rebels dont care if you are an elf and try to join them. Dragons are very underwhelming to fight because its mostly about waiting till they land or using skyrend then spamming melee attacks. Also gotta love low level mobs spawning when you are level 30+ due to an engine bug preventing certian game setitngs from working.

NV has riot armor that is almost as good, protection wise, compared to T-51b armor...and you can still kill someoe without bypassing their DT just by shooting a lot of bullets at them, due to the 20% damage bleed through.

All these games later and bethsoft still cannot get AI to flee properly..."oh look a guy in power armor with a minigun, im going to try and hit him with a pool cue".
 
NV has riot armor that is almost as good, protection wise, compared to T-51b armor...and you can still kill someoe without bypassing their DT just by shooting a lot of bullets at them, due to the 20% damage bleed through.

The funny thing is that we actually have armour right NOW which has comparable protection to Power armour. (roughly .308 AP)

Power armour however makes you stronger, and covers your entire body.

Fallout abstracts armour on parts of bodies, sadly.

Also NV doesn't have dedicated damage types, laser, plasma, etc, which is where riot armour would fail.
 
The impression I got was that power armor is supposed to make you invulnerable to most small arms fire. The stereotypical image of someone firing an assault rifle only to have all the bullets bounce off.

In NV, this acts really weird due to the way hollow points and damage bleedthrough works. If you are not going to bypass the DT, its actually better to use HP rounds since you are going to do 20% bleedthrough damage anyway. And you can kill someone in power armor in a few seconds just by firing an automatic weapon for a few seconds at them.

Apparently fallout 4 goes back to DR instead of DT, except that it has diminishing returns so its even easier to kill people in power armor with automatic weapons.

PA in NV is just really unattractive because of the bonuses that light/medium armor gives you. The tradeoff isnt really worth it, especially when you get riot armor.
 
The impression I got was that power armor is supposed to make you invulnerable to most small arms fire. The stereotypical image of someone firing an assault rifle only to have all the bullets bounce off.

At most it stops 2500 joules, which is about .308 rifle rounds.

It'll stop 5.56, but probably not tunsgten AP rounds.
 
At most it stops 2500 joules, which is about .308 rifle rounds.

It'll stop 5.56, but probably not tunsgten AP rounds.
So most small arms fire ;)
Yeah, PA is actually surprisingly shitty, although the "2500 J" number might have been just picked at random and not due to special research in that matter, although the numbers do fit quite well. Although I think that the T51b suit is too light in Fallout 2 and NV, the 85 lbs figure in Fallout 1 seems more reasonable.
PA in Fallout 4 feels more like actual power armour, but it's kinda pointless because the armour plates break so easily.
 
So most small arms fire ;)
Yeah, PA is actually surprisingly shitty, although the "2500 J" number might have been just picked at random and not due to special research in that matter, although the numbers do fit quite well. Although I think that the T51b suit is too light in Fallout 2 and NV, the 85 lbs figure in Fallout 1 seems more reasonable.
PA in Fallout 4 feels more like actual power armour, but it's kinda pointless because the armour plates break so easily.

I think calling power armour 'shitty' doesn't do it justice.

.308 AP resistant full body armour, and strength boosting is quite insane by today's standards.

Its also ENERGY WEAPON resistant, a major part which makes it so good.
 
I think calling power armour 'shitty' doesn't do it justice.

.308 AP resistant full body armour, and strength boosting is quite insane by today's standards.

Its also ENERGY WEAPON resistant, a major part which makes it so good.
Indeed, it's really damn good by today's standards, but when people think about PA they think about walking tanks and being invulnerable to anything smaller than a main battle tank's gun.
I do think that 2500 J is a bit low, I'd say 3000 - 3500 J is more realistic.
 
Indeed, it's really damn good by today's standards, but when people think about PA they think about walking tanks and being invulnerable to anything smaller than a main battle tank's gun.
I do think that 2500 J is a bit low, I'd say 3000 - 3500 J is more realistic.

2500 joules is perfectly realistic for a full body armour suit IMO.

People mistake the 'taking on chinese tanks' as 'tanking tank shells', when all it means is the power armour allowed infantry to be mobile enough with heavy weapons to take out tanks.
 
What's it gonna be, 2500 J or .308 AP resistant? The latter is on par with modern Level IV ratings, and includes muzzle energies around 4000 J.
 
What's it gonna be, 2500 J or .308 AP resistant? The latter is on par with modern Level IV ratings, and includes muzzle energies around 4000 J.

Joules doesn't mean penetration.

An elephant gun with three times the power of a 5.56 AP round won't penetrate anywhere near as much metal.

2500 implies .308, so if we're generous, we're talking about .308 AP resistant.
 
TBH, I always suppose a "fully functioning" power armor (especially those from Enclave or BS) would beat those raiders/fiends like this:

In Robo-cop lore, gangsters do beat him with a .50 (or M-60?) with AP rounds

But, in postwar fallout world, there's shouldn't be many (or any at all) tunsgten .50/5.56/7.62 AP rounds among most inhabitants, because:
1. Lead is easy to melt and mold, tunsgten is not.
2. Those AP rounds are shit for hunting, "softer" rounds like FMJ, or dumdum (expanding bullets) are way more useful for that purpose.
3. High caliber rounds are expensive. You should practice your shoot and use .22 for hunting and head shot you foe.

And that may explain why NCR beat the shit out of BS as NCR would have those high-end weaponry in their arsenal, including AP rounds.
 
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