Why is Skyrim so liked and what is there even to do?

Yeah, I think the whole "You can kill anything" desire is dumb. You can't argue "Oh roleplaying should require restrictions on you" then say "and then you can do anything you want."
The thing is a proper game should place restrictions on you but allow for a degree of freedom, it needs a fine balance like Morrowind did (to a degree). Morrowind does place restrictions on that freedom.

You kill a major character for the Main Quest.
Boom!
With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created.
Even then, the game treats the player with respect by allowing them access to the Backpath of handling the MQ: http://en.uesp.net/wiki/Morrowind:Yagrum_Bagarn_and_Wraithguard

Also, bluntly, part of what makes Elder Scrolls awesome is it is a kind of God of War. "You can kill the gods" gameworld.
Actually, no. In lore, all you do is send the Daedra Princes back to their planes of existence so it does not even have that aspect from GoW down. In fact, no one can actually kill the Princes based on the established lore.

Better than the bullshit of letting Martin defeat the Main Boss for you.
In lore, Martin gained access to the power of an Aedra though. Meaning he has access to powers capable of actually harming a Daedra Lord while the PC will merely be a mere mortal. It''s a redeeming feature of that ending having divine aid actually invoked in defeating a fully manifested Daedra Prince rather than giving the player some stupid plot armor power-up.
 
I find that verses are ruined when gods are present in the first place, its a lazy way of writing, and logically any non-god would be fucked up the ass six times a day if such beings existed.
 
I find that verses are ruined when gods are present in the first place, its a lazy way of writing, and logically any non-god would be fucked up the ass six times a day if such beings existed.

I'm glad you hate mythology. Some of us like it.

:)

It's called, "Not everyone has your taste in stuff."

In lore, Martin gained access to the power of an Aedra though. Meaning he has access to powers capable of actually harming a Daedra Lord while the PC will merely be a mere mortal. It''s a redeeming feature of that ending having divine aid actually invoked in defeating a fully manifested Daedra Prince rather than giving the player some stupid plot armor power-up.

It's still a shitty climax.
 
Speaking as a writer, yes we do. We just think its bullshit. :)

If there's one thing I have learned while criticising fictions, is that good writing is fucking HARD.

I'm actually trying to write my own stuff, but jesus christ the complexity of, say, a single army is insane.
 
If there's one thing I have learned while criticising fictions, is that good writing is fucking HARD.

I'm actually trying to write my own stuff, but jesus christ the complexity of, say, a single army is insane.

Yep.

It's up to you, though, what kind of story you want to tell.
 
Yeah, I think the whole "You can kill anything" desire is dumb. You can't argue "Oh roleplaying should require restrictions on you" then say "and then you can do anything you want."
Pssst, hey. Where is my roleplaying? "I don't need no stinkin' computer to tell me what to do!" - CT Phipps, a while ago in this very thread
 
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Yeah, I think the whole "You can kill anything" desire is dumb. You can't argue "Oh roleplaying should require restrictions on you" then say "and then you can do anything you want."
Except there is a major difference between having restrictions there for the purpose of simulation, and having restrictions there for the purpose of handholding.

If you are barred from progressing through a magic college because you don't know about magic, that's a realistic restriction. That is a sign of a world that reacts how it reasonably should.

If you stab someone, they die. People don't miraculously avoid death just because they have a quest to give you. This isn't a world reacting as it should, this is a world designed to protect you from your own decisions.

So the game is letting you do stupid shit you realistically shouldn't be able to(Become an archmage without knowing much about magic, seriously I got in to that college with my starting spell, no lie), and not letting you do stupid shit you realistically should be able to.
 
I never played Morrowind, but does the PC start with magic?

To me, Skyrim was piss easy, as every fight gives you infinite time basically to use the infinite heal spell, and you start with fucking FIRE HANDS.
 
Yeah, I think the whole "You can kill anything" desire is dumb. You can't argue "Oh roleplaying should require restrictions on you" then say "and then you can do anything you want."
The restrictions are the consequences in this case smarty pants, it worked in Morrowind. You know what the real reason is? It requires work and good writing. It's simply much easier from a developers perspective, to make NPCs unkillable. You're an appologetic, it really sounds like no matter what Beth is doing, it's always 'fine' for you. You can't kill NPCs? Awesome! You can join every faction and become the demigod of the world even if it makes no sense? Awesome!

You know, I have absolutely no problem if guys like you get high on Tacco Bell food. But don't sell me that shit as mexican cousine. That's the problem here. Skyrim, is an adventure game with a power fantasy build in. Not an role playing game.
 
If you stab someone, they die. People don't miraculously avoid death just because they have a quest to give you.
PEOPLE_DIE_IF_THEY_ARE_KILLED.jpg

giphy.gif
 
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Also Morrowind and Daggerfall allowed the PC to cast levitation spells and actually fly around.
How's that for player's freedom? :smug:

And in Morrowind there was a Wizard's tower without any stairs, the only way to meet the wizard at the top was to go in and then levitate. World building that makes sense (because why would a wizard that can fly and didn't want to be disturbed need any stairs?).

In Daggerfall there was a climbing skill and allowed to climb over walls and other surfaces (which was handy because all large settlements closed and locked their gates for the night). So a climber could climb them over and be inside the settlement. Skyrim has so much freedom but if you manage to exploit a glitch and jump over the walls of any large settlement... It's empty because the real settlement is in a different cell :lmao:.
 
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You could if you pick one of the magic skills as a major skill but if you don't pick the right stats/skills, you barely have enough Magick to cast more than one spell and that's not considering the chance for the spell to fail.

Plus there was no Magick regeneration in Morrowind. Oblivion brought that in.
Yeah, imagine that ... a Bethesda game where you ... actually have to consicously build a character to represent a certain ... playstyle. I mean ... Jesus, those have been dark times! Not becoming the jack of all trades/demigod right from the start.
 
Yeah, imagine that ... a Bethesda game where you ... actually have to consicously build a character to represent a certain ... playstyle. I mean ... Jesus, those have been dark times! Not becoming the jack of all trades/demigod right from the start.

Did HP also regen in Morrowind? I can't remember if it did in Oblivion (IIRC...It didn't?)

HP regen ruined skyrim form me, Argonians literally had a "Basically become invinvible for a whole minute" power.
 
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