CerberusGate
I should save my game in a whole new slot
The thing is a proper game should place restrictions on you but allow for a degree of freedom, it needs a fine balance like Morrowind did (to a degree). Morrowind does place restrictions on that freedom.Yeah, I think the whole "You can kill anything" desire is dumb. You can't argue "Oh roleplaying should require restrictions on you" then say "and then you can do anything you want."
You kill a major character for the Main Quest.
Boom!
Even then, the game treats the player with respect by allowing them access to the Backpath of handling the MQ: http://en.uesp.net/wiki/Morrowind:Yagrum_Bagarn_and_WraithguardWith this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created.
Actually, no. In lore, all you do is send the Daedra Princes back to their planes of existence so it does not even have that aspect from GoW down. In fact, no one can actually kill the Princes based on the established lore.Also, bluntly, part of what makes Elder Scrolls awesome is it is a kind of God of War. "You can kill the gods" gameworld.
In lore, Martin gained access to the power of an Aedra though. Meaning he has access to powers capable of actually harming a Daedra Lord while the PC will merely be a mere mortal. It''s a redeeming feature of that ending having divine aid actually invoked in defeating a fully manifested Daedra Prince rather than giving the player some stupid plot armor power-up.Better than the bullshit of letting Martin defeat the Main Boss for you.