Why modern games are worse and worse with passing years?

I thought you would say that an I agree. Although apparently he has the same abilities as Bran. Meaning he can see the future and shit. Why jon snow didn;t die is pretty retarded too.
So then he knew dany was 1000s of miles away and nothing makes sense.
 
So then he knew dany was 1000s of miles away and nothing makes sense.

Well yeah nothing makes sense really. But just my biggest problem with the story was it just felt rushed. So many stroys just got ended off. Feels like they should of spread it out over more episodes maybe. I guess tha thte problems though when you dont have the books to go on because it will always seem rushed as it made for TV
 
Well yeah nothing makes sense really. But just my biggest problem with the story was it just felt rushed. So many stroys just got ended off. Feels like they should of spread it out over more episodes maybe. I guess tha thte problems though when you dont have the books to go on because it will always seem rushed as it made for TV
No the biggest problem is that a formerly well written show now fails to make basic sense.
 
No the biggest problem is that a formerly well written show now fails to make basic sense.

That's just to be expected when source material runs out. Hellsing Anime, Pumpkin Scissors, GOT....

Never adapt something which isn't complete in the original media. It ends up with boards of executives pulling shit out of their asses.
 
Nintendo is releasing Super Mario Odyssey with an assist mode basically has arrows on the ground pointing at where to go. I would hate for a kid to play assist without trying the game on the standard mode. This is the most pragmatic solution that I can think of.
Reminds me of the "Navigation button" in Bioshlock infinite that would just literally always point forward because the game was that linear. I mean, at least Oddyssey is an openworld Exploration-collectathon.

Why are you fuckers talking about Game of Snores anyway? There is already a thread for talking about that kind of thing on the order, the Quaffer Shot thread.
 
Even Totalbiscuit has adopted this mentality, openly throwing a tantrum over Hellblade having an optional mode where the game would erase your file if you fucked up too much.
It's not an optional mode at all, the game always tells you that the quest will be over with all progress lost, should the dark rot reach Senua's head.

And it's a bluff, it doesn't happen no matter how often you die, the game lies to you. Which makes sense given the game's nature. You're dealing with unreliable narration on several levels.
 
By "skipping a fight", I don't mean play in the game in such a way that you can avoid physical combat. Hell, Fallout is in many ways built around that idea.

I mean shit like this, where people try to advocate the idea that a game should provide a button that lets you skip hard bits.

Holy fucking shit, that's just...terribad.
 
It's not an optional mode at all, the game always tells you that the quest will be over with all progress lost, should the dark rot reach Senua's head.

And it's a bluff, it doesn't happen no matter how often you die, the game lies to you. Which makes sense given the game's nature. You're dealing with unreliable narration on several levels.

That's lame. I wish they had the balls to do that with a game.

And it makes TB's tantrum even lamer.
 
That's lame. I wish they had the balls to do that with a game.
I'm fine with how it was handled. The big thing with Hellblade is that it goes out of its way to make the player one with Senua. The progress reset ploy helps incite a sense of desperation, making the player very cautious about his/her actions. Even if they did have that feature, I would have appreciated the game a little better, but I'm relatively content with it.

Already read it on CI, as I cannot tolerate most gaming "journalism" sites. It helps explain all the times I've played BO3 and lost because my teammates had the collective intelligence of a spoon. The microtransaction bit is really scummy, but not surprising at all. Activision is already known for being the first company to greenlight placing microtransactions in a "remaster."
 
I mean shit like this, where people try to advocate the idea that a game should provide a button that lets you skip hard bits.
Holy fucking shit, that's just...terribad.
Sick, but indicative of the coming culture.

*And so it repeats again; where the elders stand aghast at the next generation's complete lack of respect for all things important, and in a way they could hardly ever believe... There is nothing new under the Sun.

**And it'll get worse as the time passes; and it will repeat for them.
 
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Increased competition isn't suppose to make things worse.
Once it becomes (relatively) easy, anyone can do it out of their house. In fact, the developers of 'War For The Overworld' said, they had no experience making games before the Kickstarter.
 
The "problem" with game journalists is that people think that the bloggers and personalities that call themselves such represent the entire profession. If you dislike them so much, what about not outraging at their clickbait and other shit? Which is their entire purpose, of course.

Also LOL thios thread. Whine center. Albeit @TheAdversary with the droplets of wisdom as always :notworthy:
 
I just can't understand the level of disengagement from a hobby when you are dedicating so much time to it but also demanding it be as braindead as possible.
This is actually spot-on question, answered to some extent in this text:
https://www.vg247.com/2017/12/13/how-stardew-valley-helped-me-cope-with-depressive-episodes/
Games provide us with productive, hands on work away from dreary reality. We like to be challenged and stimulated in a way we control. However, when I’m not in the right frame of mind, I’m often overcome with guilt that I should be doing something ‘purposeful’ with my free time and sometimes my favourite games just don’t fulfill that need.

If I spend countless hours playing competitive matches and somehow manage to lose rank, or lose an established Sims family in a fire, it feels as though those hours have been wasted and I have nothing to show for it. I come away more stressed than I was when the session began, like a bad day at work. There’s other times when I simply don’t feel up to the challenge of competitive games but don’t want the monotony of repetitive simulators. It’s a fragile line to balance.
 
Games are supposed to be fun.
The problem here is how some people want all games to be fun for themselves and that they will complain about how those games arent made for them. Just like how Game Journalists want to change hard games for being not fun to play or how Bethesda Fallout fans want to change Fallout 1&2 because they were not fun to play.
Alot of gamers are just selfish dicks who want to change certain game franchises to satisfy their own tastes. Gamers and Game jornos should just learn that gaming is diverse, there are different types of games for different types of people; there is no need to ruin games that they dont like by trying to change them.
 
That is not the issue... The problem was Bethesda making an official sequel instead of a spin-off game —but a spin-off is what they produced; and as you can guess... for their existing fans. This action was effectively the same as if Nintendo had acquired the Elder Scrolls or Halo franchise, and made their TES-5 or Halo-6 a Mario Kart clone—or whatever else they considered popular at the time. It is an unrelated experience. There is fun, and there is fun; but not all fun is interchangeable. There is such a thing as the wrong kind of fun—for the situation.

Bethesda chose to re-skin their TES franchise with the gutted pelt of the Fallout IP; so they could sell TES twice.

If these were films and not games... it'd be like making a 'Lethal Weapon 5'—starring Patrick Stewart and Ian McKellan as bio-terrorists, in a not-funny drama/horror film. IE. The only things remotely similar are the names... IE. No one who would seek out a sequel to the previous film/ or game, would be looking for that kind of an experience. The problem is that modern developers don't tend to care about making an experience appropriate for the product's name.

IE. It does not matter who thinks what is fun... it matters when one sells the fun labeled as a different kind of fun than it is. IE. (again :mrgreen:) Something called 'New and improved Vegemite' should not taste like strawberries & cream, no matter how popular (or preferred) that flavor is. Fallout is like Vegemite, where FO3 is like Nutella.

Nutella and Vegemite look the same, but are offering entirely unrelated and dissimilar flavors.
nutella%26vegemite.jpg
Not unlike Fallout and (FO3)/TES.

FO3 was TES in Fallout costume—not a proper Fallout follow-up title to permanently occupy the #3 slot in the series; it was one that offers nothing of the series except for a few cherry picked nouns.
 
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That is not the issue... The problem was Bethesda making an official sequel instead of a spin-off game —but a spin-off is what they produced; and as you can guess... for their existing fans. This action was effectively the same as if Nintendo had acquired the Elder Scrolls or Halo franchise, and made their TES-5 or Halo-6 a Mario Kart clone—or whatever else they considered popular at the time. It is an unrelated experience. There is fun, and there is fun; but not all fun is interchangeable. There is such a thing as the wrong kind of fun—for the situation.

Bethesda chose to re-skin their TES franchise with the gutted pelt of the Fallout IP; so they could sell TES twice.

If these were films and not games... it'd be like making a 'Lethal Weapon 5'—starring Patrick Stewart and Ian McKellan as bio-terrorists, in a not-funny drama/horror film. IE. The only things remotely similar are the names... IE. No one who would seek out a sequel to the previous film/ or game, would be looking for that kind of an experience. The problem is that modern developers don't tend to care about making an experience appropriate for the product's name.

IE. It does not matter who thinks what is fun... it matters when one sells the fun labeled as a different kind of fun than it is. IE. (again :mrgreen:) Something called 'New and improved Vegemite' should not taste like strawberries & cream, no matter how popular (or preferred) that flavor is. Fallout is like Vegemite, where FO3 is like Nutella.

Nutella and Vegemite look the same, but are offering entirely unrelated and dissimilar flavors.
nutella%26vegemite.jpg
Not unlike Fallout and TES.

FO3 was TES in Fallout costume—not a proper Fallout follow-up title to permanently occupy the #3 slot in the series; it was one that offers nothing of the series except for a few cherry picked nouns.


That was what I was referring to, game publishers/devs are changing games so that people who dont like it will like it.
This is the same case for most of the retards that will defend Bethesda Fallout games, they want Fallout to appeal to them and act like hippocrites by calling us the selfish fanboys.
 
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