TheChosen1
Moving Target
But seriously, first Enclave Moonbase, now Mothership Zeta. Something tells me you need Mass Effect, not Fallout.
But seriously, first Enclave Moonbase, now Mothership Zeta. Something tells me you need Mass Effect, not Fallout.
Mothership Zeta finds you in a clean beautiful spaceship which you get to shoot up and explore.
2:] The Ambition of the DLC shows an actual love of the work
Part of what makes Mothership Zeta great is that it's not just an extensive retread of the main game. One of the biggest disappointments I had with Operation: Anchorage is that it was a bunch of snowy cliffs and murdered Chinese soldiers with no real insights into the Pre-War era and a bunch of Pre-War loot thrown out like singles at a strip club. MZ, by contrast, gives you a huge new location and host of new enemies in its own self-contained little adventure which is fun and has a direct but coherent plot.
It feels like a complete expansion in the way other DLC doesn't. Point Lookout, for example, is beautiful but doesn't really have a central plot while Broken Steel is just cleaning up the mess of the main game's ending.
3:] The Alien Equipment is Awesome
In the base game, you're basically a fool if you take Energy Weapons at the start but this nicely balances the skill with the Alien Blaster and a supply of ammunition which can be used right up until the end of the game.
4:] It has a zany 50s Science Fiction feel
Just as the Dunwich Building and Point Lookout has a lot of Lovecraft feel to them, this is a game which nicely has a B-movie science fiction feel to it. I would have probably felt bad about this if it was part of the main game but as a side-story, I felt it was perfectly enjoyable.
5:] There's some quiet character development going on
Somah is a Raider/Slaver from Paradise Falls but you don't learn this unless you're paying attention and even if it's just implication. You have to side with her, though, because it's a survival situation. Elliot is a survivor of Operation: Anchorage and gives a lot of perspective on the Pre-War era as well as his guilt for his government's involvement.
Sally provides the perspective of what it must have been like back then to be a child and relatively innocent. Even the cowboy character and samurai have somewhat tragic stories.
6:] A fun bit of Karma for Vault-Tec's CEO
After spending decades preparing human beings to be guinea pigs from a position of godlike authority, he's subjected to the exact same sort of karmic retribution. It may only happen in a holotape but it's an enjoyable bit of retribution which is sweet in irony.
7:] The Existence of Non-Combatants
The game could have easily made every single alien someone you're meant to gun down and slaughter but the developers nicely made it so there's a bunch of people just running around terrified during your rampage. It's a nice bit of humanization for what could have been presented as an existential threat.
8:] Your Awesome New Base
I always felt Fallout 3 needed more bases to it and the opportunity to have your very own starship as a place to operate from is an amazingly good idea. My only regret is they close down large parts of the ship from your usage.
9:] Giddyup Buttercups
It is my deepest hope we'll eventually get a rideable Giddyup Buttercup in Fallout 5. Even so, I love their inclusion in Fallout 5. Robot horsies=awesome, especially when you have to wonder how many of those Raiders died trying to pet that one in that room.
10:] New Enemies
Bethesda enemy variety suffers when they don't bother to make new ones. I liked the Hillbillies and Tribals in Point lookout for the same reason I love massacring the Zetans. They're a new and fun enemy to slaughter.
11. Unexpected Gameplay Changes
I, for one, loved the fact this climaxes with a gigantic battle against a enemy spaceship. There's also the fact it takes advantages of its oddball premise with things like the space walk and other fun bits of oddity to break from the main shooting gallery elements. Quiet moments help keep the drama going strong throughout.
12.] The Mothership is an original unique location
We've been through ruined buildings, Vaults, and the desert many-many times. Mothership Zeta is a great contrast and memorable in a way which only Rivet City and Megaton really equals in the original game. You can go from Robotics labs to Cryogenic freezing chambers to bridges to engine rooms and all.
13:] It's a neat reference to the Easter Egg of the first game
Which it is. I will also point out Silent Hill also has similar in-game use of aliens and nobody makes a fuss over them.
14:] It's visually spectacular in places
Nuff said.
15:] You get to see Canada blown up
I love Canada and now it can enjoy the same post-apocalypse horror we enjoy here in the Capital Wasteland.
It's shit like this that makes me wonder if you're a troll
All the people that say that Mothership Zeta is at least mildly ok, they cannot say sh*t of the NV DLC. "Ooooo, Dead Money and Old World Blues were SO not Fallout"
Wow, and masonic stereotipical aliens are, right?
I don't know why the fuck I should appreciate a turd packaged in a fancy box with pretty ribbons.Clearly, you can't appreciate the allure of the Tesla Gun or the beautiful Pew Pew of the Alien Blaster.
I'm being hyperbolic but I really would love to see an Enclave moonbase. I'd like it to be:
* A joinable faction
* Have good and evil sidequests
* Allow for Enclave members to show up in future games
* Have a giant space ray.
* MOON SETTLEMENT
Given my love of Nuka Word, Mothership Zeta, and Old World Blues, I think you can safely say I have an appreciation for the over-the-top and ridiculous in my Fallout.
K9, Goris, The Super Mutant Magician, your hillbilly shotgun wedding, fighting Lo Pan in a Kung Fu duel, Hubologists, and more are all things I adored in Fallout 2.
And top notch writing and comedy, not LOLZ ALIENZ RANDOM OMG XDOk, but the difference is that Fallout 2 and OWB are actually funny.
And top notch writing and comedy, not LOLZ ALIENZ RANDOM OMG XD
Ok, but the difference is that Fallout 2 and OWB are actually funny.
Ignoring the moon base for the moment, why do you like the Enclave so much? I will admit I actually like the Enclave in Fallout 2, but they should never have been able to come back in any threatening capacity. The remnants in New Vegas I can accept, but a big force like Fallout 3's shouldn't have been possible.I'm being hyperbolic but I really would love to see an Enclave moonbase.
I'd like it to be:
* A joinable faction
Black and white is not as interesting as grey.* Have good and evil sidequests
After the NCR/Brotherhood's efforts are there really going to be any left? Maybe Chicago but that's stretching it.* Allow for Enclave members to show up in future games
* Have a giant space ray.
* MOON SETTLEMENT
Ok fine I'll ask, what purpose would an Enclave moon base serve?
Ignoring the moon base for the moment, why do you like the Enclave so much? I will admit I actually like the Enclave in Fallout 2, but they should never have been able to come back in any threatening capacity. The remnants in New Vegas I can accept, but a big force like Fallout 3's shouldn't have been possible.
Have something new instead of recycling the old.
Unless you're pure human or the Enclave undergoes a change in recruitment that's not happening. The command structure is completely gone.
Black and white is not as interesting as grey.
After the NCR/Brotherhood's efforts are there really going to be any left? Maybe Chicago but that's stretching it.
Ok fine I'll ask, what purpose would an Enclave moon base serve? You do realise that even if they had the resources to build one before the War, they'd spent the majority if not all of their time and efforts on the Poseidon Oil rig. There wouldn't be enough food, water or genetic diversity to sustain a moon base, especially for 200+ years. Not to mention maintenance, I doubt the post-war Enclave had the resources to carry out regular shuttle trips to the moon.
EDIT: I know the Enclave considered colonising another planet, but I doubt they considered the moon (it's not a planet for starters).