Award-winning game designer Todd Howard explains the intricacies of groundbreaking game design on their blockbuster games.<blockquote>"Play our game; find a ladder that you can use. We don't have them," he said.
Howard explained the primary reason for not being able to include ladders into environments is due to their engine, saying ladders caused problems for character AI.
"One day, we tried to figure out why we wanted ladders so bad because we don't really need them. It just felt like we're game development pussies because we can't do ladders."</blockquote>Thanks GB.
Howard explained the primary reason for not being able to include ladders into environments is due to their engine, saying ladders caused problems for character AI.
"One day, we tried to figure out why we wanted ladders so bad because we don't really need them. It just felt like we're game development pussies because we can't do ladders."</blockquote>Thanks GB.