Why there are no ladders in Bethesda/Gamebryo games

Brother None

This ghoul has seen it all
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Award-winning game designer Todd Howard explains the intricacies of groundbreaking game design on their blockbuster games.<blockquote>"Play our game; find a ladder that you can use. We don't have them," he said.

Howard explained the primary reason for not being able to include ladders into environments is due to their engine, saying ladders caused problems for character AI.

"One day, we tried to figure out why we wanted ladders so bad because we don't really need them. It just felt like we're game development pussies because we can't do ladders."</blockquote>Thanks GB.
 
Now that Zenimax has embargoed id Tech for non-Bethesda-publisher games, it seems inevitably it'll make its way to their own titles.

I dunno if it'll help. I mean you can only blame the engine for so much, especially when it's GameBryo which has done fine for so many other developers.

id Soft will prolly give em a hand tho. I hope. They can show them how to do ladders.
 
Well, technically there's no such thing as an "open world." It's all in a box. We're all in a box.
 
Brother None said:
"One day, we tried to figure out why we wanted ladders so bad because we don't really need them. It just felt like we're game development pussies because we can't do ladders."</blockquote>Thanks GB.

Well, you are.

edit: Deimos beating me to the obvious comment :(
 
Deimos said:
mor said:
and the best part will be no more open world !
*cough* RAGE.
its has maps in the open but its not a open world game because the engine is not constructed with open world(one huge map) games in mind.
 
I thought they did have ladders? Not functional ones, they acted as hot spots for transitioning between areas, you couldn't climb them but you could "use" them. Not unlike how ladders acted in F1/2..

Unless I missed something.
 
That's what he means. They can only have ladders as just another door with a loading screen. The player can't really "climb" them.
 
verevoof said:
That's what he means. They can only have ladders as just another door with a loading screen. The player can't really "climb" them.
probably to avoid more than one dimension for their terrible path finding.
something that any crappy FPS can poll + using dynamic environments for NPCs tactical co-operative planing (using covers, cover each other, flanking etc)
 
mor said:
open but its not a open
I understand.
engine is not constructed with open world(one huge map) games in mind.
RAGE's open world is not open world, because it has open outdoors and indoors without loading. I see. Thank you, John Carmack.

I saw ladders in RAGE! And cool acrobatics between levels!
 
Anyone who thinks the Gamebryo engine can make "open worlds" hasn't been paying attention. Huge chunks of Fallout 3 are just big rooms with skyboxes for a ceiling. Look out behind the Lincoln Memorial, towards Megaton, and try to claim you're in an "open world". Not that this is bad, mind you, I think for the most part Bethesda masked this very well.

As for ladders: If you can't do ladders because it's "too hard" to make the AI use it, then yes, you are indeed game development pussies.
 
Beelzebud said:
Anyone who thinks the Gamebryo engine can make "open worlds" hasn't been paying attention.
Yep. Hope New Vegas will be last game using Oblivion's Gamebryo. And such sweet things like freezed world during dialogs became history.
 
Ladders

I think they don't have ladders because they do not like jokes.

Check out Gothic 1, I mean, you gotta love the sense of humor Piranha Bytes has shown by including ladders in that game!
 
These people are clown shoes. If their games weren't evidence enough, they keep on opening their mouths to drive the point home.
 
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