Why there are no ladders in Bethesda/Gamebryo games

Look Todd No Hands!

Look Todd No Hands!




All apologists aside, consider rather, ... all the "ass-thetic" moments missed,

because a B-Soft player can't view assets like these,
lara_screen002.jpg

going up a ladder before them.

ART(tm) withers at the decline in opportunity. :(




And.




Look Todd no hands!
[youtube]http://www.youtube.com/watch?v=cTSHzQ3yg6A[/youtube]
So simple, A GIRL CAN DO IT!

All apologies aside. Appreciate the wistful vista.




4too
 
mor said:
obviously the AI is crap but i not much than most of the games in that genre at the same time they did many things better, so most of those lazy and stupid comments on this thread was just vents.
Bullshit. The AI in Fallout 3 is horrible and most, if not every, big FPS around the same time had much better AI. Does that mean that they could all deal with ladders? No, but they still showed some semblance of intellegence. Hell, the AI in STALKER will actively try to flank you.

mor said:
i also think that if anyone was given the option between going with a whole new engine (with all the cons its entitles) or keep working with an engine your team have experience with, technically, creatively and has working assets and models for it, its not really a hard choice.
Almost all of the art assets for Fallout 3 were made for Fallout 3 and art assets tend to be fairly modular when you have the source. They had to program in FPS combat, VATS, and the new skills at the very least, not to mention optimize an engine which was already old. As for the team having experience with it, how many of the team of Fallout 3 worked on Oblivion?

Thanks for the laugh 4too :)
 
After playing fallout 3 again I'm reminded that there is at least one ladder that you can actually climb up, but its in the form an intact bus. You can climb up the back of it.
 
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