Fallout game map travel is point A to point B with possible encounters in between. Fantastic for a CRPG. In Fallout depopulated reality to look for an inhabited building amidst ruins, or to look for an inhabited settlement would be like looking for a needle in a haystack (unless following a trail) Wouldn't it be great if you had a huge navigable map of the wasteland landscape down to individual buildings, which you could wander at will (wasting food and time) 99.9% finding nothing, but which you can navigate using the clues and hints discovered during game play, and in which you can use tracking skill to have greater chances of finding clues indicating trails and habitation. I prefer the Fallout world map to the way overland travel was presented in Arcanum, but, at any time the player can stop and "look around" get a 360 view of the skyline reflecting the surrounding landmarks relative to where the character is on the map. The character then can alter his course to, say, that blasted office tower over there. Also, using a system like that, you can have a great time with real world directions such as these - follow this powerline about a day until you go across the big highway, then follow the railroad tracks two days to the east...