Akudin said:
Sander, today's computers can scan and classify fingerprints, they can stimulate flight in real time,and they can direct machines to design their own tools to make products that it was directed to make. With all this being possible, I think that it is quite possible to make a game which makes possible realistic wilderness exploration and outdoors tactics.
Not.in.the.way.you.want.it. Not for a game design company especially.
Developing flawless pattern recognition that can build entire areas from a random given map is completely farfetched, and creating such software would be worthy of at least a doctorate in Computer Science at MIT. *It is not feasible, least of all for a game design company*.
Fuck it, this is getting tiring. Once more: provide arguments. 'I think' is not an argument, it's a statement. Either provide some arguments, or stop it.
[quote="Akudin" There is more to design and conceptualization than just computer programming.[/quote]
Design and conceptualisation *always* has to take into account technical limitations.
Other than that, you are not talking about design and conceptualisation. Taking a real-life map, having it computer adjusted for a PA setting and then have that analysed by pattern recognisition to build a game map has *nothing* to do with design but purely with *implementation*.
The design and concept would be 'I want a map where I can stop anywhere and look around'. That's design. You keep talking about implementation.
Akudin said:
F1 and F2 did a great job compensating with art and scripting for the limitations of software, but this doesn't mean that F1 and F2 can not be improved upon.
Oh, yeah, because I really said that Fallout 1 and 2 were perfect and could never be improved upon.
Moron.
Akudin said:
With regards to 1000 yard shots, they may not belong in the game, but they still have to be accounted for and here is why: When Da Vinci, Michaelangelo, and Shakespeare created their art, they were doing more than just creating art, they were trying to represent reality, the world as they know it, through their artwork. That is why Da Vinci would dissect a lizard beofre painting it. That is the essence of realism. For the same reason Willem Dafoe learned how to be a counterfeiter before acting in "To Live and Die in LA". In the same spirit, ytou may not allow the 1000 yard shots in the game, but you should still account for their existance.
Are you fucking serious? Are you this much of a retard or just fixated on being right? It is a game. The most important thing about any game is the following: the target audience must enjoy themselves, or have other emotions evoked in them. That's it. 1000 yard sniper shots do not add *anything* whatsoever to the game.
Tell me, please, how they add anything to the game? At all? Other than frustration, that is?
Da Vinci wouldn't have dissected a lizard if it hadn't taught him something about the anatomy of the lizard and hence the proper way to draw it. The same goes for Willem Dafoe, it helped him create a realistic character. However, 1000 yard sniper shots *do not teach you anything at all* about creating a 'realistic' environment.
Also, what the fuck do you even mean by 'accounting for it' in this context?
Akudin said:
More realistric portrayal of wilderness combat travel and exploration will add to the game.
'wilderness combat travel and exploration'? Eh...what?
Also, stop calling it 'wilderness'. It's a wasteland, for fuck's sake, not a jungle.
Akudin said:
It can best be done through the addition of contour lines and range of visibility based on rterrain cover (thinking third person isometric perspective) . Line Of Sight perspective was already developed for the Fallout Tactics, so terrain realism will make the game more complex, allowing for tougher challenges since Lone Wanderer will have more opportunity for cover and concealment.
Yeah, that's neat, what the fuck does this have to do with *everything else* you've been spouting off in this thread? This is an issue for a combat engine, not for 'wilderness' design or 1000 yard sniper shots.
Akudin said:
But here is the thing, with all the possibilites, F3, if it ever comes out, will be driven as much by Marketing consideraztions as was Fallout Tactics. Which will probbalyu mean some sort of a first person shooter/CRPG to compete with the games of the similar type currently popular on the market. PLANESCAPE Torment was arguablty the greatest CRPG experience but it was considered a commercial flop!
No it wasn't, it was a moderate success. It certainly wasn't a flop.
Akudin said:
If I was as dedicated to the Fallout gaming as you, I'd have seen the writing on the wall, collected a subscription and created my own F3 using the cheap labor in India or Peoples Republic Of China, oh, and I'd have used some legality in naming to avoid the whole business about licensing etc. Inbstead, you are waiting for the fifth year (?) for the F3 at the mercy of the numbers crunchers, while hiding behind the little that you think you know and acting the Head Cheese on the fan site. The joke's on you, Sander.
You can't win an argument so now you go troll?
Strike one for trolling.