I think it'll be remembered by fans of BS's FO franchise but not by most gamers and not played much which is why I voted "rather not." I think that it'll really be embraced as a spritual brother to the TES serries (the entire FO franchise from 3 on will likely be) but whether or not it'll be played depends on the modding community. My guess is that it won't end up with a mod community like Oblivion (which has some beautiful graphics mods, can't speak for the gameplay as I was disgusted by it to the point of uninstalling it [I borrowed it from a friend who I no longer live by]) and will likely be abandoned in favor of Fallout 4 or possibly partially even TESV (how much will depend on how popular TESV is). Will it be remembered as a great game? Doubtful. Will it be remembered as a milestone? Certainly not.
Radioactive said:
Later I got my hands on Tactics, I actually enjoyed it quite a bit. I think it gets a bad rap and I'm not really sure why. Fun game.
It takes a giant shit on canon, has equipment that doesn't fit the setting (Fallout 2 had this to a lesser degree), and isn't a RPG (as well as having skill balance problems worse than Fallout 1&2). That said, I like the game for what it is, a spin-off.
Leon said:
Radioactive said:
I think everyone should at least be glad for Bethesda keeping it alive.
I was quite content with it being dead, similar to the way that I was content with there only being three Indiana Jones films.
And three Star Wars movies (the Ewok movie and xmas special don't count) and one Matrix movie.
oihrebwe said:
for example if you take a university course in science fiction today you'll probably talk about Alien, The Matrix and maybe Jurassic Park. all three had countless terrible sequels but they're ignored. it will be the same with fallout.
I actually like Aliens (which was a different genre, action instead of suspense) myself but after that it became ass.
Radioactive said:
I guess I don't understand this idea that seems to say, subsequent games in a series can't change anything about the basic game type or play mechanics or they're no longer true ____ games.
<snip>
I guess for me the important thing is that the setting and feel are the same, not so much the play mechanics or camera view.
You mention a lot of spin-offs which are not sequels and not part of the main series (though sometimes the events are). SC: Ghost, WC: Adventures, and WoW were all spin-offs created by Blizzard and while events may or may not be canon (WC: Adventures is and was even canceled), Blizzard is clear that they are spin-offs.
Gandar said:
I think the video game consumers HAVE already spoken on where they generally stand. The sales of the Wii somewhat prove that. People who like the Wii like gameplay before graphics.
Wait a minute there, they like more physically interactive gameplay and affordable prices more than $400-600 super graphic boxes. Games like DDR and, even more so, Guitar Hero and Rockband are what "people" want because it appeals to the casual crowd. The Wii is designed to be a family entertainment center and has something that most people will like. I like the Wii and all but the reason it did so well was because they saw the writing on the wall and knew that if they wanted more customers that they would need to expand the market into more physical interactivity (which has always been popular). The Wii shows that a varriety of gameplay (including traditional console gameplay) is the most profitable route.
Eyenixon said:
Mmm, maybe I've been too hard on PS:T, with that line of thought I just realized that there's a bit of thoughtful and eloquent game design behind a game that can offer a different experience with the same exact character each time through. However, I still hold it against the game that you cannot make a viable fighter or thief without having them being especially useless.
Actually, PS:T would be a game that might benefit from not granting the player the power over stats and having no fighter or thief classes offered. Editing is a powerful tool and great for enhancing the experience (StarWars Episode I: The Phantom Edit shows how less can be more), the question in games, RPGs in particular, is when has the editing gone too far?
Erny said:
However 'first open-world RPG' for most of the modern gamers would rather be Oblivioin. And Fo3 is just an Obliv derivative.
It might end up being the second major bridge, bring in gamers who don't find a medieval fantasy setting appealing.
Ausdoerrt said:
The world and lore were certainly the selling point. However, the article in question was about RPG systems, and the games discussed were IWDII, NWN, VtM:B and Morrowind, Morrowind being the prime example of how an RPG system should not be. We're talking the times before Oblivion was ever made, here.
What's worse than Morrowind and Oblivion's system? Running, jumping, sneaking, and falling everywhere while traveling just to level up skills is pretty shitty and the speech skill in Oblivion (can't speak for Morrowind as I got caught in so many seems and had little more enjoyment than Oblivion [enjoyed exploring more] in the 9ish hours I played it that I quit) was painful (the first character I made was a speech character and I played about 20 hours of talking to people and upping my speech skill before creating a new character which I played for another 10-20 hours before being done with the game for life). VtM:B had terrible combat but otherwise I thought that the skill system was fine, NWN is fine (though the campaign doesn't use many of the skills), and I haven't played IWD2 but unless it did something crazy (which I doubt) it's system should be fine.
All of this talk of FFVII makes me want to contribute my thoughts on that. FFVII is a great all around game, it does everything well (gameplay, characters, plot, setting) with the plot and setting (latter of which is arguable) being what really elevates it. I personally found FFVIII's characters more interesting/engaging and FFIX's gameplay to be better (I'd say that FFIX is arguably the best FF game [top for me] along with VI and VII). Why FFVII was/is so big I have no clue, nor did I know it was huge at the time (I'd played and enjoyed FFIV and FFVI so I naturally got FFVII for PC).