Romanophile
Fou
I liked the automobile from Fallout 2, and Black Isle’s Fallout 3 was going to have five(!) vehicles that somebody could drive. Why hasn’t Bethesda included any usable vehicles yet? Is it too much work to programme one?
A car wouldn't be so bad in itself. The trunk would provide you with a "safe container", and you'd have to refuel the car often, to make it run.
The Mad Max game was a good example of a wastelandy, scavengy game that includes cars, driving both off and on road.
What both Max and GTA got in common though - is that the game is about roads, and the rest of the landscape mostly consists of filler. Fallout games as they are now are too crowded with stuff, and a compromise would have to be met, somehow
The only way it would work as a proper Fallout-game, would be to take it back to FO2 - in a 3D environment, meaning the game map would have to be absolutely mindblowingly humongous - so huge it would take ages to walk anywhere (just like it takes ages to walk across the GTA map)
In the end, it's unrealistic and impractical, but not a bad idea in itself. I would love to cruise the wasteland with a Highwayman
A car wouldn't be so bad in itself. The trunk would provide you with a "safe container", and you'd have to refuel the car often, to make it run.
The Mad Max game was a good example of a wastelandy, scavengy game that includes cars, driving both off and on road.
What both Max and GTA got in common though - is that the game is about roads, and the rest of the landscape mostly consists of filler. Fallout games as they are now are too crowded with stuff, and a compromise would have to be met, somehow
The only way it would work as a proper Fallout-game, would be to take it back to FO2 - in a 3D environment, meaning the game map would have to be absolutely mindblowingly humongous - so huge it would take ages to walk anywhere (just like it takes ages to walk across the GTA map)
In the end, it's unrealistic and impractical, but not a bad idea in itself. I would love to cruise the wasteland with a Highwayman
I like how Daggerfall handled it. The map was realistically sized, you had fast travel available via many means, but if you wanted you could go everywhere on foot in real-time. I think a First Person Fallout game could work like that.
Maybe not have every single location available to fast travel to right off the bat like in Daggerfall, just a few major settlements with the option to acquire maps and map coordinates there, like in Fallout. Maybe even allow worldmap travel like in Fallout with random encounters. And when you can buy or find/fix a car you can really explore the world in real time if you want to. Well, you can do it on foot, but it just takes ages
My idea would be to make settlements and fixed locations with a map of roads and stuff in between, and just fill in the rest with procedural generation to save time creating the full map.
The map size shouldn't be too much of a problem, Fuel managed it as well. Of course it would need some trickery with the massive amount of NPCs required to fill the world, but I think with modern technology it should be possible.
/edit: Heh, considering Daggerfall had some pretty rigorous PnP rulesets, why not make a Fallout TC with the XL Engine Daggerfallout, anyone?
A car wouldn't be so bad in itself. The trunk would provide you with a "safe container", and you'd have to refuel the car often, to make it run.
The Mad Max game was a good example of a wastelandy, scavengy game that includes cars, driving both off and on road.
What both Max and GTA got in common though - is that the game is about roads, and the rest of the landscape mostly consists of filler. Fallout games as they are now are too crowded with stuff, and a compromise would have to be met, somehow
The only way it would work as a proper Fallout-game, would be to take it back to FO2 - in a 3D environment, meaning the game map would have to be absolutely mindblowingly humongous - so huge it would take ages to walk anywhere (just like it takes ages to walk across the GTA map)
In the end, it's unrealistic and impractical, but not a bad idea in itself. I would love to cruise the wasteland with a Highwayman