Will we see another Fallout game from Obsidian?!

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I wonder what they could come up with if they were allowed to work on another Fallout game. The Fallout 4 engine looks great and Fallout: New Vegas was a very refreshing experience for me. What do you guys think?
 
Aren't they busy with other projects right now, such as Armored Warfare? Are they a big enough studio to work on more than one game at once?
 
Fingers crossed that they do, but if they do, I hope they negotiate for more time to complete the game in their contract, or however that works.

That said, we've yet to see how well this version of the Creation Engine works on PS4/XBOX One hardware, or if Bethesda has improved a thing regarding stability post-Fallout 3. Vertical slices are deceptive creatures.
 
If Bethesda plans on publishing another Fallout title to capitalize on the success of Fallout 4 like they did with Fallout 3, I would immediately assume the game is not set on the east coast. I would also assume the developer in charge (hopefully Obsidian) would move to a new region and create a new mythos within the Fallout universe. Fallout: New Vegas was essentially an answer to the 12 years of wanting to know what became of the west coast after Fallout 2, and it was a satisfying answer. I see the next Fallout after Fallout 4 not set in and near California. I wouldn't mind if it were set after Fallout 2 and before Fallout 3.
 
If Bethesda plans... Fallout 2 and before Fallout 3.

It was mentioned somewhere that when Obsidian showed their initial ideas for Fallout New Vegas to the people of Bethesda that they wanted the game to take place before FO3.
Bethesda disagreed on this, they wanted that any new games take place after FO3 and continuity wise after another. Apparently they dislike the idea of prequels and 'midquels' (games taking place between other games)

This basically eliminates any games set before FO1, between FO1 and FO2, and so on.

I find it a rather restricting decision as not all games set before another or between two other games necessarily steps on these games' 'toes'.
As long as the region is different and it involves new factions/organizations/governments (or parts of existing ones that are so far moved from the originals that any campaign decisions can not affect them), NPCs, and so on, I see no reason why such games could not be made.

Personally I think there should be a set period in the Fallout timeline after which no more 'wasteland adventures' can be told as the world has already become to civilized again.
I don't think this is a restriction or limitation that prevents creativity.

FO3's scope and event that of FO: NV was rather local than those of FO1, FO2, FOT etc, so if the games are going to focus more on local campaigns, what would be the harm?
 
I think setting the game before another one also provides the opportunity to learn the history of the region in the game not very long after the Great War. I would for example love to learn more about the history of the Mojave 40 years before the events of FONV.
 
I'll repeat what I said on the "Will a new game set in West Coast/Mojave ever be made?" thread as I feel it's relevant:

I don't really see Obsidian working on Fallout again but not because of bad blood with Bethesda-Zenimax (I don't believe there is any), or because the designers don't want to (Feargus said he's open to it and possibly others as well), but because they don't really gain much from it at this time. Obsidian has been really successful in their recent ventures and seems to be growing as a company pretty consistently. A new Fallout game could be way out of their current plans in terms of development time, budgeting, dealing with different standards due to much more marketing and promotion, etc - it's just a huge undertaking, and not because of Fallout specifically, it would be the same for any large franchise. Obsidian definitely seems to be comfortable in their current model of working mostly independently with the occasional partnership (like with inXile or with Allods) than developing games based on well known properties. And while this is all simply a conclusion taken from recent events rather than hard data, I'm pretty certain Obsidian makes a larger percentage of profits from Pillars of Eternity or Armored Warfare than KotOR2 or Fallout New Vegas.

Would I like to see another Obsidian-developed Fallout game? Sure. Would their head personnel like to be involved in such project? Probably. Does it fit in their current long term business plans? I don't think so, not at this moment.
 
Unfortunately, we probably won't see a Fallout competitor for a long time, simply due to the fact that Fallout: New Vegas sold well compared to Bethesda's Fallout-Doom.
 
I read some nice things here. Imagine for a second what quests Obsidian can come up with the new creation engine. I mean you can create a settlement and run brahmin caravans! I would love to see those shiny new toys in Obsidian hands with adequate time for development.
 
I read some nice things here. Imagine for a second what quests Obsidian can come up with the new creation engine. I mean you can create a settlement and run brahmin caravans! I would love to see those shiny new toys in Obsidian hands with adequate time for development.

That would be great. Just yes.
 
Sadly agreed, Bethesda may not agree becase they go less money on Fallout New Vegas.

Once Fallout 4 is finished development (including on the DLC) Bethesda is probably going to be moving on to TES VI. Bethesda Game Studios (the developer) simply isn't big enough to produce two games at the same time. So if they wanted another Fallout game (to keep making money off the license) 2 or 3 years after Fallout 4 comes out, they're going to have to hire somebody else to produce it. So it's not about "Bethesda makes more money on an in-house Fallout game" it's about whether they make more money releasing a Fallout game made by another studio versus not releasing one at all.

If they are shopping around for a developer to make a Fallout game with the Fo4 engine, I don't know if there are any better choices available than Obsidian. It's not like anybody else under the Bethesda Softworks aegis has any background in RPGs, and it's not like there are many RPG devs with AAA experience that aren't already associated with publishers.
 
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