What is a rock? Why is the moon? When will computer games enjoy the same status as older fields of culture and entertainment? These are all hotly debated questions, and Wired's Game|Life blog proposes that one way to help the latter cause might be to create a games category for the annual Hugo award for science fiction, using Fallout 3 as an example of a possible nominee.<blockquote>Fallout 3 and Dead Space were exercises in world-building — one a vast, sprawling post-apocalyptic dystopia, the other a claustrophobic vision of Hell in space. That’s not to say that the stories in those videogames can stand up next to the prose in the novels and short stories that earned Hugos this year.
But videogames tackle science-fiction from a unique angle. Science-fiction has always been good at asking, “What if?” Games pose the same question slightly differently: “What if you were there?” They transport gamers someplace alien, letting them try on a new skin. Granted, a good many sci-fi videogames are shooters, but don’t hold that against them. After the Aikido-style pacifism of Portal, all game makers need is a little more encouragement.
Put a Hugo for videogames on the table and game developers might be inspired to create a “what if” scenario where the answers don’t involve gunplay.</blockquote>The idea has some merit - finding themselves competing to impress a crowd different from the usual gaming business and press, developers might be pulled in directions they previously hadn't considered. On the other hand, Hugos are awarded by a popular vote at Worldcon and those people are probably all crazy.
Thanks to Ausir.
But videogames tackle science-fiction from a unique angle. Science-fiction has always been good at asking, “What if?” Games pose the same question slightly differently: “What if you were there?” They transport gamers someplace alien, letting them try on a new skin. Granted, a good many sci-fi videogames are shooters, but don’t hold that against them. After the Aikido-style pacifism of Portal, all game makers need is a little more encouragement.
Put a Hugo for videogames on the table and game developers might be inspired to create a “what if” scenario where the answers don’t involve gunplay.</blockquote>The idea has some merit - finding themselves competing to impress a crowd different from the usual gaming business and press, developers might be pulled in directions they previously hadn't considered. On the other hand, Hugos are awarded by a popular vote at Worldcon and those people are probably all crazy.
Thanks to Ausir.