Demonslayer said:The head looks a bit gigantic to me![]()
There's no such thing like "fo2 head palette". Engine is using one palette for all frms. Also, could you explain little more precisely what problems do you have with FO's palette?Mr.Wolna said:Hre is Aldonot frm Ngame because i have big problems with the palette somewhere have the fo2 head palette for me?
Shiozaki said:I like the way this guy puts ! at the end of everything, anyway i got a question, are these moving heads or jest like stand alone head that dont move?
Demonslayer said:Anyway i like this mod because i had an idea from some time ago to add a mini-boss/party member to Sierra Army Depot...
Continuum said:If you're using Photoshop:
Image --> Mode --> Indexed color --> select "Custom..." in the "Palette" field --> Load... (you must load FO's palette). Next you must change "Dither" from None to Diffusion or Pattern. Save the image.
Yes, "Default.act" file.Mr.Wolna said:Is the pallete from FrameAnimator the RIGHT?
I'm too lazy to make examples, so look closely at the wall, not at the window or rust but only at "background".Mr.Wolna said:and what is a mirrow effect sorry i'm not good in PS i have PI