Demonslayer said:The head looks a bit gigantic to me
There's no such thing like "fo2 head palette". Engine is using one palette for all frms. Also, could you explain little more precisely what problems do you have with FO's palette?Mr.Wolna said:Hre is Aldonot frm Ngame because i have big problems with the palette somewhere have the fo2 head palette for me?
Shiozaki said:I like the way this guy puts ! at the end of everything, anyway i got a question, are these moving heads or jest like stand alone head that dont move?
Demonslayer said:Anyway i like this mod because i had an idea from some time ago to add a mini-boss/party member to Sierra Army Depot...
Continuum said:If you're using Photoshop:
Image --> Mode --> Indexed color --> select "Custom..." in the "Palette" field --> Load... (you must load FO's palette). Next you must change "Dither" from None to Diffusion or Pattern. Save the image.
Yes, "Default.act" file.Mr.Wolna said:Is the pallete from FrameAnimator the RIGHT?
I'm too lazy to make examples, so look closely at the wall, not at the window or rust but only at "background".Mr.Wolna said:and what is a mirrow effect sorry i'm not good in PS i have PI