We've discussed this game before - I think it's a game of the year, period. My review is full of the sort of sloppy joe kisses I usually don't do
What makes World of Goo really special is its charm; it is clear from the outset that every element of the game has been approached with love and care. The goo balls are well animated and have a great selection of sounds, the variety of goo balls each having its own look. The game's plot is fairly basic but engaging in its cartooney feel, as you battle the World of Goo Cooperation with the help of the ever-present Sign Painter and the mysterious MOM.
This basic and charming look extends to the game world, each of the 5 worlds having its own typical look, with a simple aesthetic that is used very effectively. Music is the final cog in the machine and it is dead on, being popularly compared to Danny Elfman's work for Beetlejuice or Edward Scissorhands, and effectively underlining the game's engaging look.
As ecstatic as I am about this "breath of fresh air" game, it is not without its flaws. My biggest peeve is with the unskippable cutscenes; even if you already played a level through, it will show the same cutscene it did before (not every level has a cutscene, thankfully) and it is unskippable. Doesn't sound too bad in principle, but as annoying as unskippable cutscenes normally are this is ten times worse, as World of Goo encourages you to replay levels to perfect your goo-saving score for the Obsessive Completion Distinction flag (and Steam-related achievement). The cutscenes put a major damper on this.
Smaller niggles are occasional interface problems (selecting the right goo ball can be a pain which is at times just a part of gameplay but another strike against the OCD fun) as well as resolution problems, and the fact that the game is rather short. Like Portal, it can be finished in a few hours, but (like Portal) this doesn't hurt the game's value all that much, because it's just that much fun. Still, the European retail release has an extra world (which I hope will also be available for download as a DLC) and you can't help but feel a level editor wouldn't have hurt the game. One final point is that I played the PC version and found the mouse interface to work great, but I can't blindly recommend the Wii version as I don't know how well it works with the Wiimote.
So have you played it? What do you think?
Sadly, this game, released by a 2-team indie dev team without any DRM, has seen massive piracy. The 90% is highly inaccurate (their method of measurement doesn't work), but it's still clear this game was pirated pretty bad - and it's the last game to deserve that kind of treatment.
I don't want a piracy discussion here, but this game does deserve moe sales and positive word of mouth. Try the demo, it is like liquid sex.
Trailer (game isn't actually this hectic, but I love the trailer)
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What makes World of Goo really special is its charm; it is clear from the outset that every element of the game has been approached with love and care. The goo balls are well animated and have a great selection of sounds, the variety of goo balls each having its own look. The game's plot is fairly basic but engaging in its cartooney feel, as you battle the World of Goo Cooperation with the help of the ever-present Sign Painter and the mysterious MOM.
This basic and charming look extends to the game world, each of the 5 worlds having its own typical look, with a simple aesthetic that is used very effectively. Music is the final cog in the machine and it is dead on, being popularly compared to Danny Elfman's work for Beetlejuice or Edward Scissorhands, and effectively underlining the game's engaging look.
As ecstatic as I am about this "breath of fresh air" game, it is not without its flaws. My biggest peeve is with the unskippable cutscenes; even if you already played a level through, it will show the same cutscene it did before (not every level has a cutscene, thankfully) and it is unskippable. Doesn't sound too bad in principle, but as annoying as unskippable cutscenes normally are this is ten times worse, as World of Goo encourages you to replay levels to perfect your goo-saving score for the Obsessive Completion Distinction flag (and Steam-related achievement). The cutscenes put a major damper on this.
Smaller niggles are occasional interface problems (selecting the right goo ball can be a pain which is at times just a part of gameplay but another strike against the OCD fun) as well as resolution problems, and the fact that the game is rather short. Like Portal, it can be finished in a few hours, but (like Portal) this doesn't hurt the game's value all that much, because it's just that much fun. Still, the European retail release has an extra world (which I hope will also be available for download as a DLC) and you can't help but feel a level editor wouldn't have hurt the game. One final point is that I played the PC version and found the mouse interface to work great, but I can't blindly recommend the Wii version as I don't know how well it works with the Wiimote.
So have you played it? What do you think?
Sadly, this game, released by a 2-team indie dev team without any DRM, has seen massive piracy. The 90% is highly inaccurate (their method of measurement doesn't work), but it's still clear this game was pirated pretty bad - and it's the last game to deserve that kind of treatment.
I don't want a piracy discussion here, but this game does deserve moe sales and positive word of mouth. Try the demo, it is like liquid sex.
Trailer (game isn't actually this hectic, but I love the trailer)
<embed src="http://www.dailymotion.com/swf/k2zfCtLuNNwYVpNT6z" type="application/x-shockwave-flash" width="420" height="339" allowFullScreen="true" allowScriptAccess="always"></embed>