:: resists urge to make use of his cluebat ::
He dismisses communities that have never been interested in Fallout and aren't the target audience of any past or future Fallout title.
Gaming HASN'T changed as much in the past eight years as you make it sound. Apart from the rise and fall of MMORPGs and the shift of FPS games towards online gaming there haven't been too many notable changes.
Of course there have been technological advances too: pixel shading and graphical effects have improved, so have the capabilities of 3D engines due to higher performance of graphics cards. But that's just prettier eye candy.
Fallout WAS the exception to the rule. It has always been. It was a niche game to begin with and Half-Life, Unreal, WarCraft 2 and Diablo were far more successful market-wise than Fallout was.
You're still talking out of your ass rather than using the brain. The term "3D" appearing on the box has become so normal it's simply not recognised anymore. It's not a "requirement" or "expectation", it's what people have become used to.
It's not about tolerance. Apart from you only the marketing departments think 2D would not be "tolerated" by the target audience. As a matter of fact, the crowd of gamers doesn't know jack shit about the technology involved (other than the "pro" gamer buzzwords about polycount and all the nice buffering and anti-aliasing features of graphics cards and drivers) and apart from a few geeks they only care about what they see rather than what's used to produce that effect.
If Bethesda WOULD go 2D and do a good job while at it, it could still be visually appealing to its target audience.
If they can pull off the same quality (and by that I mean atmosphere -- the only atmosphere I've seen implemented decently in 3D engines so far was suspense and you only need a lack of lighting and hammering ambient music for that; which amazingly IS all most games seem to be using for that) with a 3D engine so be it, but the simple idea that 2D would be perceived like a black person at a Texan KKK meeting is simply not true.
2D just means you have less buzzwords to fuel the hype, but nothing good ever came from hyped games so far.
Fallout 3 is a sequel to Fallout 1 and 2. It's not an easy title to sell. Two products have tried living just off the title alone and provide market compatible gameplay and both have been commercial nightmares.
If you wanted to make a commercially successful game you have to go for action based gameplay with low expectations. Serious Sam sold very well and it fully met all the expectations the customers had: instant action with lots of guns and lots of stuff to use them on.
A Fallout title cannot boost your bank account. However if you pull it off the right way you can increase your reputation with it. It's a tough title to work with and the expectations are high, much higher than they could be for any Diablo or Doom.
If you manage to meet these expectations you can however make a classic and by that I mean a real classic, not just a market-successful game a lot of people will have played, but a game some people might even consider a piece of art.
If Bethesda screws Fallout 3 up, they'll be remembered as the company that destroyed Fallout. If they succeed, they'll be remembered for making a great and fulfilling game.
It's more about what you want people to associate with your company name than about making a quick buck.
Fallout 1 and 2 didn't sell well, but they sold. And kept on selling. And people loved them and created communities that far outlived the company that caused all that to happen.
Fallout was quite different from what a role playing game was back then. You really don't understand what was so special about Fallout and why it was successful.
It sold BECAUSE it was different. Not despite of it.
And they are just as likely to be turned off by a Fallout that is nothing like they remember it. Your point being?
Fallout never was about compromise. If you want the compromise, play Restricted Area. From what I've heard it's not selling too well because it's pretty much a Diablo clone. Go figure.
Rampancy said:Roshambo: After reading all that, I guess we just have to agree to disagree. You dismiss entire communties - ones that will be judging Fallout 3, like it or not - and I just can't get behind that.
He dismisses communities that have never been interested in Fallout and aren't the target audience of any past or future Fallout title.
Fallout fans are one aspect of Fallout 3's market, but it would be foolhardy to assume that it is the only one. Gaming has changed considerably since Fallout 2's release; What was acceptable during that period of time may or may not be acceptable today. Some say thats a bad thing, some say thats a good thing. Me, I try not to judge like that - its far too messy.
Gaming HASN'T changed as much in the past eight years as you make it sound. Apart from the rise and fall of MMORPGs and the shift of FPS games towards online gaming there haven't been too many notable changes.
Of course there have been technological advances too: pixel shading and graphical effects have improved, so have the capabilities of 3D engines due to higher performance of graphics cards. But that's just prettier eye candy.
You're right that Bethesda cannot make a pan-genre game, but there's certain aspects of gaming that have been overwhelmingly accepted by gamers, regardless of genre. Sure, you'll have a few games here and there that defy them, but they are the exception: not the rule.
Fallout WAS the exception to the rule. It has always been. It was a niche game to begin with and Half-Life, Unreal, WarCraft 2 and Diablo were far more successful market-wise than Fallout was.
The 2D/3D stuff here is a prime example of that. How many people, nowadays, would tolerate a overwhelmingly {?completely} 2D game? The answer, I suspect, is comparatively small, counted against those who would perfer {?demand} 3D games.
You're still talking out of your ass rather than using the brain. The term "3D" appearing on the box has become so normal it's simply not recognised anymore. It's not a "requirement" or "expectation", it's what people have become used to.
It's not about tolerance. Apart from you only the marketing departments think 2D would not be "tolerated" by the target audience. As a matter of fact, the crowd of gamers doesn't know jack shit about the technology involved (other than the "pro" gamer buzzwords about polycount and all the nice buffering and anti-aliasing features of graphics cards and drivers) and apart from a few geeks they only care about what they see rather than what's used to produce that effect.
If Bethesda WOULD go 2D and do a good job while at it, it could still be visually appealing to its target audience.
If they can pull off the same quality (and by that I mean atmosphere -- the only atmosphere I've seen implemented decently in 3D engines so far was suspense and you only need a lack of lighting and hammering ambient music for that; which amazingly IS all most games seem to be using for that) with a 3D engine so be it, but the simple idea that 2D would be perceived like a black person at a Texan KKK meeting is simply not true.
2D just means you have less buzzwords to fuel the hype, but nothing good ever came from hyped games so far.
I'm sure you'd comment that numbers do not define something being good or bad. I'd agree with you. However, Fallout 3 is a commercial product, and Bethesda will have to yield to them. Since they will have to, I will as well.
Fallout 3 is a sequel to Fallout 1 and 2. It's not an easy title to sell. Two products have tried living just off the title alone and provide market compatible gameplay and both have been commercial nightmares.
If you wanted to make a commercially successful game you have to go for action based gameplay with low expectations. Serious Sam sold very well and it fully met all the expectations the customers had: instant action with lots of guns and lots of stuff to use them on.
A Fallout title cannot boost your bank account. However if you pull it off the right way you can increase your reputation with it. It's a tough title to work with and the expectations are high, much higher than they could be for any Diablo or Doom.
If you manage to meet these expectations you can however make a classic and by that I mean a real classic, not just a market-successful game a lot of people will have played, but a game some people might even consider a piece of art.
If Bethesda screws Fallout 3 up, they'll be remembered as the company that destroyed Fallout. If they succeed, they'll be remembered for making a great and fulfilling game.
It's more about what you want people to associate with your company name than about making a quick buck.
Fallout 1 and 2 didn't sell well, but they sold. And kept on selling. And people loved them and created communities that far outlived the company that caused all that to happen.
Bethesda also has genre players to consider. Even what a role playing game is right now is quite different than what one was when Fallout 2 was released. Again, some consider this bad, some good. Regardless of how you see RPGs being taken, however, its clear that Fallout 3 must also meet their requirements.
Fallout was quite different from what a role playing game was back then. You really don't understand what was so special about Fallout and why it was successful.
It sold BECAUSE it was different. Not despite of it.
And lord knows how many undefinable levels of "existing Fallout fan" there is. There's likely a lot of people who have never touched Fallout since Fallout 2. They remember it enough to be interested.
And they are just as likely to be turned off by a Fallout that is nothing like they remember it. Your point being?
So to make a long-as-hell answer shorter: Sure, Bethesda needs to look at the existing Fallout fanbase, but it is hardly the only one. Compromise will, most likely, be the order of the day for Fallout 3.
Fallout never was about compromise. If you want the compromise, play Restricted Area. From what I've heard it's not selling too well because it's pretty much a Diablo clone. Go figure.