Rampancy said:
I'm not trolling, I'm just looking at this from a different perspective.
Bullshit. Flashkiller put up their points. While stupid and incorrect, they were certainly more than what you have in your pathetic parroting.
I'm going to assume that you're focused on how F3 should stay the same, whereas I'm more focused on how F3 should avoid pitfalls that its ancestors faced. Horrible wording, I know.
That is the understatement of the week.
Yet run into numerous problems with design, especially in terms of needing newer graphics cards in order to run them with anywhere near the detail requred.
So one of your arguments boils down to an inability
{?refusal} to upgrade your computer? It is the user's choice to upgrade his or her computer; not the designers. They should not hamper their game by lowering their graphical standards - to choose 3D over 2D - simply because the earlier games in a series were 2D.
Straw man argument #1. You obviously didn't understand the problem with increasing detail and the LACK of detailed 3d objects in 3d games. It leads to simplified room designs so lower-end users are able to run the game...but those objects are shiny! Funny how that works, but that is how it is done.
It often results in a more sparse, empty world in terms of world design.
I'd argue there's much more detail in Morrowind / Tribunal / Bloodmoon than Fallout 1/2. Easiest example of this is in the world map. Unless the player hits a random encounter, miles of Fallout's map consists of nothing more than a 2D square of art. Morrowind, on the other hand, has considerable terrain detail in each area.
I'm sorry, there I was again assuming that you knew what the hell you were talking about. I am sorry you had to resort to such a laughably bullshit excuse on the basis that Morrowind's world has locations.
If you had been paying attention to the discussion of 2d/3d, it would be obvious that it is in context of "world design" entailing rendering a multitude of objects, and not about locations. Even Daggerfall had a shitload more objects than Morrowind, mainly because Bethesda is focusing upon shiny over anything else.
Straw man argument, burnt down.
I have also noticed that you didn't bother to address the vital aspects of Fallout's world, another reminder of what I explained to Flashkiller. Instead, you decided to post some irrelevant idiocy regarding how Morrowind has locations in just about every map square. The locations in Fallout are MILES apart, where CONDENSED TIME has to be used on the map screen, to properly convey how far they are from one another.
There, I have now repeated myself for your behalf. Considering I had to do so after warning you, enjoy.
It doesn't work for Fallout
Maybe we should hold off on judgements until we've seen something? Its easy to say "this won't work for Fallout" or "this will will for Fallout" when we've seen nothing - nothing - one way or another.
Kid, I've seen where this has been tried before. It didn't work for FOT, it didn't work for F
![Razz :P :P](/../../xencustomimages/smilies/icon_razz.gif)
OS, and Bethesda has yet to prove they can make a CRPG of some other style than ProgressQuest stat/skill system meets a hollow, shiny action game. That style does not suit Fallout's world at all. If you can't understand that, then just forget about this topic.
It might also help to be aware of this topic, troll boy. That is but one case of their ignorance.
Here is some Bethsoft fanboy idiocy, too. I truly wish it were some other way; so for the benefit of the doubt I'm guessing that the reason why most of their people have since been quiet could be due to actually playing the games, while having a slice of their own bullshit pie.
I guess we agree to disagree here. No matter the game, looking at what is currently accepted by the market (the entire market, not just Fallout fans) is a good thing to examine when making your own product for that market. Fallout 3 cannot survive on the title alone.
And now I get to point out, yet again after having told you to read the topic, about Ultima and other series that have since died due to the formula changing drastically away from what made the game appealing. Am I mistaken in using such an old example?
I completely agree. Bethesda will have to ask themselves if new storyline possibilities (say, a super mutant town in Fallout 3) are worth violating earler canon. I'd guess that you feel it wouldn't, I say it may be worth it. Agree to disagree, I guess.
That isn't a "storyline possibility", that is just munchkinish design theories.
Tycho's character image doesn't have a gas mask on. The Master refers to female Super Mutants, but they all look male. Vault 13's graphics say it holds tons of levels, but we only visit three of them.
All straw man arguments. There were children in the game. If there were super-mutant children, they would have been mentioned, at least in an off-camera capacity.
I think I'm guilty of being too specific here: I'm not arguging that Super Mutants should be fertile, or that whatever is left of Vault 13 should be full of speaking Deathclaws, or whatever change Bethesda could do. I'm just saying that the possibility of these things should not be dismissed so quickly.
They shouldn't be made ignorantly, nor should they be made in ways that completely change the setting without any due reason. There is a lot of lore in the game that just can't be waved away.
For instance, the talking deathclaws in V13 were eradicated. Harold is in Fo2. Now put in what errors F
![Razz :P :P](/../../xencustomimages/smilies/icon_razz.gif)
OS had, and nobody buys it. It is one thing to build upon a setting, another to make bad slash fanfic of it.
To prove that Super Mutants are fertile, all Bethesda would have to do is simply create a child Super Mutant model, and sprinkle it around the map. By putting child super mutants in Fallout 3, they've proved that mutants are fertile.
With bullshit logic like that, who needs Chuck Cuevas?
I 100% agree with you. I really do. I think we've gotten so focused on the details that the overall theme of what I'm trying to say got ignored.
No, your execution of your "explanations" are abyssmal.
If done early enough in the project - for crissake, most of Bethesda's answers about F3 have been "its too soon to answer that" - why not let 'em do it?
If they did it at the last minute - one of the X-Com sequels comes to mind - then yeah, it would suck. If done properly, however... it could work.
The tag line of morons everywhere. There is no "if done properly" with any kind of switchable combat time system, because at their core, the mechanics do not work the same. I am sorry I put it too complicated the last time.
I think you missed the intent of Fallout to be a true CRPG
I did not
miss the intent - I just don't feel that
intent has anything to do with making Fallout 3.
Unfortunately, most Fallout fans would tend to disagree, particularly those who don't require the game be turned into a crackhead's paradise. Most actually do get sick of the lame action crapfests most RPGs are becoming, and can appreciate games that actually try to offer role-playing gameplay versus just use the term as a marketing tool.
Nothing will make me happier than see Fallout 3 be loved by the Fallout Fans,
Then why do you post the stupid shit?
I don't care about them, because they probably don't care to play RPGs anyways.
Again, I do not care about them, because they likely wouldn't care to play an RPG. So why should the game be made for them in mind?
Another line of coke...
And, amusingly enough, the combat is said to be the worst part of the game by those who can appreciate the game's construction as having RPG aspects.
I really don't care to make Fallout "able to be appreciated" by these shallow whores.
UT2kWhores, Shodan Humpers,
Funny. I like those games how they were made. OMFG! We need to have them appeal to the RPGers! Time to put in TB combat!
Sounds retarded? Yes, so do you.
Red Alert Noobs, KOTOR Fantatics, Doomers, Diablo Kings, Vice City Lovers, Mechwarriors, and every other major group of gaming fans out there.
If you're looking for Lowest Common Denominator, try Restricted Area. Now shut the fuck up and stop talking about Fallout.
Just as the Vault Dweller stepped out into a new world in Fallout, the Fallout gaming series is stepping into a world that is far different than when it left. Personally, I'd like it to have what this new enviroment has, historically, perferred.
Then go back to BioWare's forums, then. They have everything you seem to be looking for, without the price of trying to convince the fans of another game that their beloved title should be schlocked into the same shitty design formula of others.
This brings up something important, I feel - in this hypothetical situation, what if Fallout 3 is bought by all the FF fanboys, and ignored by the Fallout Fans? This may be another topic in the making...
Hmmm, funny. I remember the same thing happening. For Ultima and UO. In fact, most UO players had no clue nor cared to play the earlier games. Therefore, the game turned into little more than a moneymaking scheme that nobody who cared about the universe liked, and therefore Ultima died with a paltry offering of Virtue Raider.
The same went on for other game series. It would also have to avoid the critical notations by other developers who hold the Fallout series dear, because as I have pointed out before, other developers look to Fallout for how it should be done. When Fallout ceases to be in P&P RPG style (no, I'm not talking about the munchkinfest DMs), then it loses a lot of what made it so cherished.
Think about what you try to sell with the sole reason that "the market" (read: the broad crowd that doesn't know jack shit about technical details nor what they EXACTLY want)
Welcome to gaming, and the gaming communuity.
Welcome to a fanbase that knows exactly what it wants. Alienating the core fanbase is essentially suicide. That is, unless we can count on your replacement, Bethesda Fanboy #183, to come here and "show us the error of our ways and how Bethesda can do everything right!" because you certainly haven't been able to make many clear points at all.
Fallout's name is already known in the gaming world, and even mainstream sites twitch when news of Fo3 goes around. Fallout doesn't need eye candy and mindless combat to make it sell. If that is what it takes in order for you to like it, then I do pity you for not being able to appreciate a game's design to the point where you HAVE to have something to compensate for your shortcomings.