X-Box says Fallout 3 for 2!

Well, either a cash settlement or a little publicity for Defonten's work if he's interested in ( and have an online portfolio available ... and looking for job opportunities ... ).


On the other hand, if its web site is on a small hosting company and can't handle the traffic ...
Or if more publicity leads to more unauthorized use of its works in computer magazines ... :)
Maybe not that of a great idea ...
 
FYI, the XBox page has taken down the offending banner and replaced it with a generic one.

Also, the game is listed as "1 player" on the left side of the screen. I don't know if that's new or not.
 
BlockStacker said:
Also, the game is listed as "1 player" on the left side of the screen. I don't know if that's new or not.
Aye, that is new. Looks like they corrected both errors. Bethesda was never going to include a multiplayer component. They've made plenty of statements to that effect.
 
requiem_for_a_starfury said:
When aiming for mainstream appeal then co-op is even more likely, biggest gripe I've seen from the casual players regarding Oblivion was lack of multiplayer. Yes it's Bethesda and given their track record it's dubious but unworkable no.
That approach would lead to more dumbing down and problems as an RPG. Some might not call a terribly flawed, tacked on system unworkable, but I must emphasise that it would be a serious issue that would almost surely damage the single player game by wasting resources and biasing design. A nigh on perfect development team would still have great difficulty balancing the game and making both options workable.
Which is the point of co-op, to work together, not to have one person head to New Reno and the other to San Fran….Since the beginning of rpgs you've had mixed parties with characters having a mixed bag of skills. Each coming into their own in specific situations. You don't send your Paladin to disarm traps, or your Ghoul to charm the shop keeper. Even if one player talks to an npc and fails and then the other player has a go how is that different from going away and adjusting you intelligence etc with drugs before trying again?
Colocalisation is not always trivial or necessarily obligatory. Co-op creates numerous problems, from potentially minor ones such as having to wait for both characters to reach a door/exit grid equivalent, to the even more marketing unfriendly case of having one character wait for the other to go through a long conversation or solve a quest problem. Having an NPC companion that rarely uses a specific skill is a different kettle of fish to a real person that needs to be credibly kept occupied, challenged and stimulated. To keep both players happy and help prevent one player from solving everything, you might have to ensure that the two characters must both use different skills at the same time, or press buttons etc. That would require a lot of extra work, which is more difficult than just adding more scaled enemies. I strongly dislike the kind of second chances where you are bailed out by drugs or whatever without adequate negative consequences. If one character pisses off an NPC, the shared reaction/reputation should apply, regardless of what the other player might want. Otherwise interaction and questing can soon become ridiculous, and dialogue again devolves into simplistic wikis. Balancing material reward is not easy either and designers would want to reduce the chance of player squabbling, probably taking the option of duplication. A real world GM can keep things fair and working well on the fly, but a computer game only has what is already there, limited by the likely conservative choices of the designers pressured by the marketing types. I believe a co-op mode would be a shallow move towards Gears of War rather than a rich G.U.R.P.S. style P&P RPG.
Well it sounds like all that has been implemented already, but having an optional co-op mode wouldn't have to affect the single player game.
If they had the talent, patience and resources they could work on a total conversion after completing the single player game, but I don’t believe they could and it would be highly inefficient anyway. Things are looking bad now, but co-op would make things worse.
It's on the site, more than likely another mistake from MS, but why wouldn't they try it?
As above, it would be wiser to invest in single player games than a technically fiendish co-op gimmick. Co-op is not ‘what they do best’.
Nope but it was going to be GURPS at one point. Out of all the things to complain about FO3, co-op ought to be the least of them.

If it was brilliantly implemented, taking several more years of development to please traditional role-players it might be alright. But then the single player will likely be a shallow and mediocre RPG without their worrying about co-op. So no, it is worth complaining about. If people want co-op, they can play a MMORPG, FPS or best yet role-play without a computer.

Sorry for the waffling.
 
And then *I* think they should offer him a cash settlement since they used his material without permission...

Since even if they take it down ASAP they *have* used his material without permission. It's bit like how the RIAA handles copyright, they don't care if you delete the material or not - you *have* used it as far as they are concerned, and then you have to pay.

TheVaultKeeper, yep, sounds very reasonable, but I'm sure those guys had already taken all needed steps to defend themselves. Well at least they've removed it..


I do believe that Pete Hines is really uninterested in my or anyone else's artwork outside of Bethesda as long as Bethesda was even uninterested in guys like Leo Boyarski and many others who in fact invented Fallout universe and had real Post-Apocalyptic feel in their hearts. (Not that I compare myself with Leo or any other guy from former F team..)

Concerning upcoming F3 in general.. In my humble opinion, and of course I don't obtrude it to anyone, not even one of already shown screenshots are even close to at least what I was expecting them to be. It might be anything.. but definitely not F3. Its not 'By Gamers, For Gamers' anymore.. I really Do want to mistaken but this is the way I see it so far. Won't say anything new but for me project VB was real sequel to Fallout 1\2 series. But again, that's only my humble opinion, this is the first time I ever posted any personal thoughts on upcoming F3..
 
Ok that problem was taken care off, thanks to the Bethesda guys that moved pretty swiftly this time.

All the best Defonten, your work is awesome!
 
quietfanatic said:
That approach would lead to more dumbing down and problems as an RPG. Some might not call a terribly flawed, tacked on system unworkable, but I must emphasise that it would be a serious issue that would almost surely damage the single player game by wasting resources and biasing design. A nigh on perfect development team would still have great difficulty balancing the game and making both options workable.
Well you don't half make assumptions, I'll keep this short since it's been removed from the web page, but where do you get terribly flawed and tacked on system from? Don't let any dislike of Oblivion of Bethesda colour your judgement will you!

quietfanatic said:
Colocalisation is not always trivial or necessarily obligatory. Co-op creates numerous problems, from potentially minor ones such as having to wait for both characters to reach a door/exit grid equivalent, to the even more marketing unfriendly case of having one character wait for the other to go through a long conversation or solve a quest problem.
Funny I don't remember being restricted to the same location as the other players, or having the game paused while dialogue with an npc was initiated putting masses of people off of multiplayer Baldur's Gate. Not that it has to be as limited as that these days, co-op has been around a long long time, and while deathmatch and capture the flag might of pushed it into obscurity it's no way a new fad. There is a market for co-op, even badly done co-op, I'll bet from the casual crowd the lack of any such mode will be one of the biggest complaints.

quietfanatic said:
As above, it would be wiser to invest in single player games than a technically fiendish co-op gimmick. Co-op is not ‘what they do best’.
Fiendish? While I'm not saying adding a co-op mode is easy, fiendish is a little over the top, and it's certainly not gimmicky.
 
Tacked on to Fallout 3 as in without prior planning. Flawed by lack of development time, experience and yes, talent. I think a FO3 co-op mode would be a wasteful gimmick.

As I might have mentioned, I haven't played a proper multiplayer RPG (or seen Baldur's Gate unfortunately), but I would be curious to see how it worked, how players used it, and how popular it was. Were people attracted firstly to the combat elements?

Speaking more generally, I believe that one could design a quality co-op RPG, but I think it would be extremely difficult. My bias is interest in dialogue and depth of interaction. Even if Bethsoft will make the next several Fallout's I would rather they invest in getting the single-player right.
 
quietfanatic said:
Tacked on to Fallout 3 as in without prior planning. Flawed by lack of development time, experience and yes, talent. I think a FO3 co-op mode would be a wasteful gimmick.
If we were talking about an extra mode added with the expansion pack for Oblivion you might have a point, but if this had of been a feature for FO3 you're just jumping to conclusions. If this had of been true, for all we know with the information at hand it might of been intended and planned from the very beginning.

quietfanatic said:
As I might have mentioned, I haven't played a proper multiplayer RPG (or seen Baldur's Gate unfortunately), but I would be curious to see how it worked, how players used it, and how popular it was. Were people attracted firstly to the combat elements?
IIRC it was very popular, I can't remember how BG treated loot but still unless everyone created a character from the same class it probably wasn't a problem. I believe BG2 has an improved co-op multiplayer, why not track it down?
 
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