X-Box says Fallout 3 for 2!

Mario Kart, Micro Machines and Rock'n'Roll Racing. All great games for more than one player. :mrgreen: Not really coop though, but meh.

Still, there is honestly not much that will genuinely surprise me about Fallout 3 anymore. But I wonder how this could be pulled off and not feel completely silly.
 
Technical problems aside of actually implementing this, it would be ironic to bitch about the introduction of co-op into a franchise that started out emulating one of the greatest co-op experiences.
 
NMA has always heavily been about online Fallout play. Ruins the "true loner" experience.

Whatever. The true loner experience was killed by the large band of non-dying followers in Fallout 2 (unlike the very mortal followers of Fallout 1). Maybe setting-wise it wouldn't make much sense, but mechanics-wise it would. I always liked the thought of playing Van Buren in co-op mode.
 
They have repeatedly stated it will be single player, but a co-op FO3 would be unworkable as an RPG, which I would vigorously oppose.
 
quietfanatic said:
They have repeatedly stated it will be single player, but a co-op FO3 would be unworkable as an RPG, which I would vigorously oppose.
Unworkable how? We don't know enough about the mechanics to say that surely?

It is ironic though to moan that they are taking Fallout away from it's pnp roots and then moan about the introduction of co-op. Yeah online multiplayer Fallout with 101 vault dwellers or chosen ones running around, each with their own agenda, would be bad. But would having a single companion really be so wrong?

After all one of the most iconic images of Fallout for me is this.
 
Emil lohan Pagiarulo said:
-”Absolutely not” to multiplayer


The folks at Bethesda are trying to fix things up with Microsoft as we speak, Defonten already got a reply from Pete, thankfully.
 
God what a bunch of slimy sacks of shit, you have every right to sue them for stealing that artwork of yours. They have no right to use that in ANY promotional material without your consent.
 
requiem_for_a_starfury said:
Unworkable how? We don't know enough about the mechanics to say that surely?

From my assumptions based on what we have seen so far and with Bethsoft aiming for mainstream appeal I can't immediately see a viable compromise, in contrast to a tacked on feature that could negatively bias design. I bet it would be possible with enough talent and resources, but not just now.

Let's assume we wanted a co-op option. For FO3, the two players would have to remain on the same map for co-op. Scripting a dialogue tree going three ways would be a lot more work I believe, with players effectively taking turns watching each other, or more likely with the combat boy watching the speech boy talk. Each quest would have to be made more challenging to avoid their taking turns again if not going on to do some serious work to encourage special cooperation. Different character reactions, consequences and reputation could also be rather complicated, so quest paths/world values would probably become party based. Combat might cause implementation of immortality or rapid autosaves in case one character dies, and lead to even more extreme level scaling or additional enemies. Similarly there might be the need for more items and more money. Two of everything nice in each location.

It would likely lead to simplification in quest design, reduction in dialogue and greater emphasis on combat. The entire design of the game would have to be reconsidered and balanced differently. This would most likely hurt the single player game, just as V.A.T.S/RT and TB/CTB causes balancing trouble.

But then I haven't played any MMORPG's or know of the existence of any co-op RPG's so there might be some neat solutions that have already been implemented elsewhere.

But anways, there is no chance that they would try any of this stuff at the moment.
 
Pete Hines has just answered:

----------------------------------------------------------
Don't know where they got that image or why they decided to use it. We
certainly don't have any interest in artwork being used in association with
our game that comes from somewhere else, and certainly not without
permission.

We will contact Microsoft and ask them to remove it and will find out why
this happened and why they chose to use your artwork without your permission.

If you have any other questions, please let me know.

Thanks,

Pete
----------------------------------------------------------

Well.. let's see what happens.
 
Publishers are the one providing content for xbox.com and xbox live marketplace. When they updated the marketplace last year, it was funny to read some stuff that wasn't supposed to appear to the final users in the previous version.

Pete Hines is lying again, it's so easy to say Microsoft is guilty :roll:
 
@ Defonten

This took an interesting turn... someone at MS screwed up that's for sure.

I think you should expect some kind of cash settlement (nothing huge but maybe a few grand) since the damage is irrevocable, and they illegally used your material.

If they don't agree to that, I think you should find a law firm in the USA that's willing to represent you for a percentage of any potential settlement, that way you minimize your own risk.

Since the case looks pretty clear cut there should be some firm that's willing to take on MS.... for the bragging rights if nothing else.... Look at some medium sized law firms in the major cities, that's my advice.
 
If the unlicensed image is promptly taken down in response to Defonten's request, I don't know if he will have any grounds for a lawsuit. Whoever put the pic up can just say "My bad, we didn't realize we shouldn't use that pic. We took it down as soon as we knew."

If they do take it down promptly, I think it would be rather difficult to show any damages that would be recoverable.

I'm not an attorney, but that's how I understand things.
 
jfreund said:
If the unlicensed image is promptly taken down in response to Defonten's request, I don't know if he will have any grounds for a lawsuit. Whoever put the pic up can just say "My bad, we didn't realize we shouldn't use that pic. We took it down as soon as we knew."
He won't have grounds for a suit if they take that picture down as quickly as possible. Because they simply complied with his request to take down the image.
 
quietfanatic said:
From my assumptions based on what we have seen so far and with Bethsoft aiming for mainstream appeal I can't immediately see a viable compromise, in contrast to a tacked on feature that could negatively bias design. I bet it would be possible with enough talent and resources, but not just now.
When aiming for mainstream appeal then co-op is even more likely, biggest gripe I've seen from the casual players regarding Oblivion was lack of multiplayer. Yes it's Bethesda and given their track record it's dubious but unworkable no.

quietfanatic said:
Let's assume we wanted a co-op option. For FO3, the two players would have to remain on the same map for co-op.
Which is the point of co-op, to work together, not to have one person head to New Reno and the other to San Fran.

quietfanatic said:
Scripting a dialogue tree going three ways would be a lot more work I believe, with players effectively taking turns watching each other, or more likely with the combat boy watching the speech boy talk.
Since the beginning of rpgs you've had mixed parties with characters having a mixed bag of skills. Each coming into their own in specific situations. You don't send your Paladin to disarm traps, or your Ghoul to charm the shop keeper. Even if one player talks to an npc and fails and then the other player has a go how is that different from going away and adjusting you intelligence etc with drugs before trying again?

quietfanatic said:
Each quest would have to be made more challenging to avoid their taking turns again if not going on to do some serious work to encourage special cooperation. Different character reactions, consequences and reputation could also be rather complicated, so quest paths/world values would probably become party based. Combat might cause implementation of immortality or rapid autosaves in case one character dies, and lead to even more extreme level scaling or additional enemies.
While it's likely there would be some sort of party death (you only truly die if everyone is down) why would quests need to be more challenging to encourage co-operation? People would be playing that mode with the intent to co-operate, some scaling of difficulty yes. But is it really that much more hard work to implement that in co-op mode without affecting the single player? As for reputation, if you're working together why would you earn a different reputation?

quietfanatic said:
Similarly there might be the need for more items and more money. Two of everything nice in each location.
While there would no doubt be some 'friends' who'd end up fighting over the loot, you don't have to have two of everything at a go. When I used to be a part of a group my old DM never filled a chest with 5 +1 swords just to keep everyone happy.

quietfanatic said:
It would likely lead to simplification in quest design, reduction in dialogue and greater emphasis on combat. The entire design of the game would have to be reconsidered and balanced differently. This would most likely hurt the single player game, just as V.A.T.S/RT and TB/CTB causes balancing trouble.
Well it sounds like all that has been implemented already, but having an optional co-op mode wouldn't have to affect the single player game.

quietfanatic said:
But anways, there is no chance that they would try any of this stuff at the moment.
It's on the site, more than likely another mistake from MS, but why wouldn't they try it?

zioburosky13 said:
Well...this ain't no DnD pal.... why the co-op? :P
Nope but it was going to be GURPS at one point. Out of all the things to complain about FO3, co-op ought to be the least of them.
 
Sander said:
jfreund said:
If the unlicensed image is promptly taken down in response to Defonten's request, I don't know if he will have any grounds for a lawsuit. Whoever put the pic up can just say "My bad, we didn't realize we shouldn't use that pic. We took it down as soon as we knew."
He won't have grounds for a suit if they take that picture down as quickly as possible. Because they simply complied with his request to take down the image.

Well - I do believe they will take it down ASAP since anything else would be idiotic... (insert lame MS joke here)

And then *I* think they should offer him a cash settlement since they used his material without permission...

Since even if they take it down ASAP they *have* used his material without permission. It's bit like how the RIAA handles copyright, they don't care if you delete the material or not - you *have* used it as far as they are concerned, and then you have to pay.

So I think there is a case there if he wants.... not that I'm saying that it's the best solution....
 
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