Xbox World 360 UK Fallout: New Vegas preview online

Brother None

This ghoul has seen it all
Orderite
Games Radar has placed online a preview of Fallout: New Vegas from one of its many affiliate magazines.<blockquote>Well, in some respects anyway. With New Vegas, Bethesda (and new developer Obsidian) are walking a very smart, if safe, path. It’s obvious from our first look at the game that, although the new Mojave Desert wasteland is clearly a brighter place to be than the Capital Wasteland of Fallout 3, the core game has remained very much intact. You still navigate through menus via a PipBoy, you still level up and add perks to your abilities, and you still use VATS to blow the limbs off anyone dumb enough to mess with you. Sure, your PipBoy now has a pleasing rusty orange glow instead of a low-fi green, but everything else is as it was.

For us, this is the right move. Obsidian have kept Fallout 3’s game mechanics intact because, aside from the complaints of a vocal minority, they worked beautifully well. This also means that, instead of trying to reinvent the wheel, the new developer is free to focus on what they do best – telling a story with style and panache.
(...)
There are three main groups here: the New California Republic, Caesar’s Legion and (although not yet confirmed) the Brotherhood of Steel. During one part of our demo, we visited an NCR power-plant/research lab called Helios One. It’s run by a chancer called ‘Fantastic’ who seems to have blagged his way up the New California food-chain. After some amusing dialogue (something painfully missing from the po-faced Fallout 3) you agree to help Fantastic increase the output of the factory (currently running at 3% efficiency under his leadership) and divert the power to the NCR’s interests in New Vegas. Well, that’s what you tell him.

Once into the central control room you have a number of options that will either cement your relationship with the NCR, or damage it. We go for damage. Big damage. Our man reroutes the power to an orbital laser, which he then uses to incinerate the NCR troops stationed outside the power plant. It’s spectacular as the giant beam sweeps over the baked floor, evaporating the opposition. Later on in the game, we’re told, that orbital laser can become part of your arsenal as you develop a portable control device for it. Like the Hammer of Dawn from Gears of War, only far more powerful.</blockquote>Edit: It seems the article was taken down. Feel free to view a mirror here.
 
Is that a cactus? Like, a real, living cactus? In a Fallout game? That was the first thought racing through our minds as we breathed in a virtual lungful of fresh air in New Vegas.

Bild2.png
 
Haha, is that a real screenshot in Fallout 1 or 2 Lexx?

aside from the complaints of a vocal minority, they worked beautifully well

Geeh, could they mean us?
Personally I find it rather prickish on the side of the writer.
 
Yes, I ninja-created it with Fallout 2 mapper.

It's made with Fallout 2, but we all know that Fallout 1 features cacti as well. I was just too lazy to search one now. :p
 
Later on in the game, we’re told, that orbital laser can become part of your arsenal as you develop a portable control device for it. Like the Hammer of Dawn from Gears of War, only far more powerful.

I know that this is being discussed in another topic, but this is what we really needed in Fallout, some orbital/stationary (doesn't matter) super weapon of death we can use against anyone throughout the game.[/sarcasm]

If this thing was at the end of the game, part of the end spiel I could understand, but throughout the game?
They could have limited the thing to that you could only use it as long as you are in Helios One's control chamber.

I hate these bones that are thrown to mainstream action fans.

Fallout New Vegas is certainly a more interesting place to be than the Capital Wasteland. Combine that with funnier story-telling courtesy of the new developer

Are you criticizing Bethesda, how dare you!
You are seriously risking being ignored by Bethesda when they reveal the new Elder Scrolls to the public that will be even better than Fallout 3 and Fallout New Vegas.



Sorry for the negative reactions dear moderators, but this guy honestly works up my nerves.
He is exactly the type who kisses people's asses, or is instructed to kiss people's asses who are currently important.
 
:V
Good to see New Vegas doesn't skimp on the key selling point of Fallout 3, massive 'splosions, or brosplosions as they are scientifically called.
 
O quit pretending to be disapointed you knew it was going to happen. Also get some new posts....I swear you just copy/paste from old topics.

they worked beautifully well.

Heh heh No they didn't. Good joke though.
 
The first-person mechanics worked beautifully? Yeah, if you consider a lack of recoil, no ironsights, and bullets that come out of the barrel at an angle beautiful. Say what you will about games like Halo or Modern Warfare 2, at least they know what the hell an FPS is.
 
I'm kind of indifferent about the whole orbital laser thingy. It sounds even worse than the portable nuclear bomb launcher, but at the same time it's better, since it's in the hands of Obsidian. Obsidian just couldn't make something that's more corny and idiotic than bethesda's prize winning entries, or could they? :|
 
At least the Orbital Laser doesn't rape science, like the Fat Man.

And really, these guys kiss so much ass.
 
After several weeks of nursing, you wake up in Doc Mitchell’s office, where he runs you through some basic personality and memory tests.

Anyone who played Fallout 3 will recognise where this is going. Through this first playable scene you essentially build your character

i think anyone with a brain can deduct that.
 
Alphadrop said:
:V
Good to see New Vegas doesn't skimp on the key selling point of Fallout 3, massive 'splosions, or brosplosions as they are scientifically called.


Eh.

Maybe, maybe it'll all make sense. Maybe not all is lost. Maybe it'll be a good game that won't rape the canon further.

I want to believe. ;_;
 
The game will probably have all the wonderful explosions that everyone loves, but perhaps this time around, there will be a story that doesn't suck. Remember, it's baby steps. Obsidian didn't create a brand new game.
 
To be fair, explosions and violence were also a huge part of the first two games, let's be real here. The main thing Fallout 3 failed at was the story telling. Pure and simple.
 
For us, this is the right move. Obsidian have kept Fallout 3’s game mechanics intact because, aside from the complaints of a vocal minority, they worked beautifully well. This also means that, instead of trying to reinvent the wheel, the new developer is free to focus on what they do best – telling a story with style and panache.

This means I'm basically out... no thanks Obsidian... perhaps I'll buy AP instead.
 
Back
Top