Xcom 2 ?

So I tried playing the Last Gift DLC mission later in the game, played through it without reloading ever, ended the mission successfully, made a save... and now I can't load any savegame without crashing. FUCK. THIS. SHIT.

Edit: This time, the Steam integrity check actually fixed it. For now.
 
Last edited:

Well, I wonder how quickly will people clamor for a re-balance on the Chosen upon release?

That whole gain-shields-upon-miss is gonna hurt.
 
I wonder how bad it will break the game.
My guess: Badly to the point where there will be clamoring for patches. Though not sure if it will be imbalanced for the player or the enemies. The Chosen are crazy powerful from what has been displayed.
 
Quite frankly, I don't like where this is all headed.

It seems to suffer from the same thing Hollywood suffers from. When they have a good product, they just end up making it more & more extravagant and extreme instead of fleshing out the core features which make the movie/game/whatever great.
 
I never played X-COM2 but that video about the war of the chosen blah blah blah makes me cringe in my chair.
You have to do this or you're dead, and then you have to do this or you're dead and then you have...
I hate when tactical games remove the tactical part and force you to play in certain ways. That is removing all the tactics from tactical, tactical games are for people to be able to pass the missions in different ways using their own tactics, if I am forced to not use explosives, only go for head shots, to rush and then kill all the enemies and then rush some more and then kill again and so on... It is not a tactical game, it is more like a "puzzle" game since you have to follow patterns.

I have noticed that most "modern" RTS games also remove the strategy. Now most of them are about "Rush the enemy before it rushes you" or "Survive the enemy rush and then rush back and destroy it". Seems to be a trend to make games where tactics and strategies are non-existent and the player only needs to find out the "key of the puzzle" (which is: do it like this to win, if you don't you will most certainly lose). Which is exactly the opposite of what tactical and strategy games were all about.
 
XCOM 2 had a lot of improvements over XCOM:EU/EW however I still thing the first reboot game was the best. Focused, fun, engaging, good pacing and never felt too overwhelming.

I enjoyed 2 and I very well might get the expansion for a second run but it was a pacing mess. The game just feels too overwhelming and so rushed. I hate the timers, they can fuck right off (thank god for mods) and it forces you to be aggressive in a game about thinking and strategy not "suka blyat rush b"
 
So... anyone else been playing WotC?

As I suspected, the new special units do become broken as you go on (the Reaper especially can solo a mission if there are enough highly explosive materials in a level) though the Will mechanic does ensure you can never re-use your best units all the time so the latter is neat.

The Chosen are quite annoying (but are manageable for the most part) though I've noticed that some of their weaknesses are randomly generated (the Chosen in another campaign had differing weaknesses from the one in my current campaign).

Also, there is now an option to extend mission timers and Avatar project progress, which is nice for future runs and breathing room.

EDIT:
Templar>Skirmisher>Reapers
Actually it's more like Reapers>Templars>Skirmishers in the actual game.
 
I'm pissed off that the bugs fixed in the new versions are ONLY FOR THE DLC VERSION OF THE GAME!

GRAH!
 
Will the DLC fix the persistent crashes of the main game? If so I might consider buying it.
 
Will the DLC fix the persistent crashes of the main game? If so I might consider buying it.
and reduce to loading time too, i think. Also there's report of the increasing performance with the latest expansion.
 
So I like war of the chosen but I feel it suffers from some of the same issues the vanilla game did. Namely the dozens of features and activities the player is juggling around. Where as enemy unknown added another layer to the gameplay it didn't completely over complicate it.

It only stands to hurt the pacing, balance (of which there is very little in the vanilla) and just overwhelms the player in feature creep and mechanics.

Oh and I still hate that every time you meet an enemy you have to go through the little cinematic for the hundredth time, and lost and chosen are just annoying more than challenging.
 
Back
Top