Your dream game

All above are great ideas, here is mine:
A game very similar to Silent Hill or Resident Evil (the classic fixed camera versions) but with randomness taken to the extreme, for replayability.

Design 50 puzzles, but only 10 appear in each game randomly. The puzzles would be similar but different so as to not affect the story.
Random health/story item/ ammo/ weapon placement.
Random enemy placement for teh jump scares.
Randomize story/puzzle progression rooms locations. (For example, in the big buildings in silent hill there are many impassable doors and you run along the level till you find one you can open. So 100 doors but only 2-3 of those doors you can open in vanilla are always the same doors. How about making it possible for interactive doors to be any of the 100 available doors in a level each play through)

TL;DR: randomize as much as possible on classic survivor horror games so that each replay has that dreadful unknown so you can't just meta-game each replay.

As an aside, whether it's horror/rpg/action/ pointnclick/ fps, I know there are a few games out now that do some good randomization for replayability. Alien Isolation does this with loot placement afaik. Anyone care to suggest any others they know?
 
I have too many 'dream' games which devs are too incompetent to even try to make...

I'd love a game set in the "Aliens" universe.

You are a guard on Hadley's hope, and the game is 100% unscripted.

Enemy Alien AI is fuck-advanced and detailed, and the game starts with just 1 being spawned from the facehugged dude.

The game has no real direction, rally the people and kill all the aliens, or get killed by the aliens, technically you have to die to get the 'canon' ending, but a defiant epic last stand works too.

Aliens drag people off slowly, and convert them into more aliens, and guns are highly limited.

Aliens use cover, air vents, etc.

The original alien turns into a queen after a while, making it even worse.
 
The ONLY problem with Alien:Isolation is the Alien is not an ambush predator like in the first film. Its a single alien, so it needs to use guerilla tactics as opposed to Japanese Banzai tactics a la Aliens. Isolation's alien makes too much noise, (contrary to the lone alien in Alien, making the motion sensor redundant if you have ears.
 
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The ONLY problem with Alien:Isolation is the Alien is not an ambush predator like in the first film. Its a single alien, so it needs to use guerilla tactics as opposed to Japanese Banzai tactics a la Aliens. Isolation's alien makes too much noise, (contrary to the lone alien in Alien,!making the motion sensor redundant if you have ears.

Yeah, the alien in the first film was silent until it 'attacked', where it screeched.
 
Dat last scene in ALIEN where you don't even realize the alien is RIGHT THERE until it starts moving. That happened in ALIENS too right before the big ambush that wipes out half the marines. That was the only aspect of Isolation that I felt was missing. I really hope they add that aspect to the sequel, that would make a great (perhaps frustrating; hurt me plenty!) addition to the game.
 
I would like to see a relatively short game, could be in the style of Deus Ex or a Telltale game for all I care, but the game isn't very long, however... It deals with time-travel. I would like to see a game where you could timetravel and change things in the story and it would have an effect on the rest of the story. The game wouldn't be wider than a puddle but the depth? It's that of a well.

I want to see just how crazy a good developer can get with cause and effect and a time-traveling story would allow for amazing changes. Of course, there'd have to be some kind of side-effect 'to' the time-travel so you can't create a magic solution to fixing everything. There'd always be that one little thing you forgot, that one little thing that could alter something significantly.

Either that or allow some crazy auteur to go balls to the walls with designing a spiritual successor to Spore but focus only on the first 2 stages.
 
2 ideas I always wanted to see
1, a post apo survival - but that's *very* subdued. Much more subdued that all current games. SO subdued, they would be deemed "boring", and just immediately go bankerupt. I'd buy it though.

2, a "world game", it allready exists as a HoI4 mod, so there's that. But yeah, basically: Play strategy HOI-style, as any modern country of your choosing.
 
I would like to see a relatively short game, could be in the style of Deus Ex or a Telltale game for all I care, but the game isn't very long, however... It deals with time-travel. I would like to see a game where you could timetravel and change things in the story and it would have an effect on the rest of the story. The game wouldn't be wider than a puddle but the depth? It's that of a well.

I want to see just how crazy a good developer can get with cause and effect and a time-traveling story would allow for amazing changes. Of course, there'd have to be some kind of side-effect 'to' the time-travel so you can't create a magic solution to fixing everything. There'd always be that one little thing you forgot, that one little thing that could alter something significantly.

Either that or allow some crazy auteur to go balls to the walls with designing a spiritual successor to Spore but focus only on the first 2 stages.
More Steins;Gate than Life Is Strange, yes?
 
Mine would simply be a proper Fallout sequel. Turn-based, isometric, good writing, lots of choice and consequence with lots of reactivity. Fleshed out SPECIAL, more skills (not less) and consistent lore.
So Underrail basically?
 
So Underrail basically?

Underrail has poor pacing, terrible dialogue, no memorable characters, non existent plot and fluctuating difficulty with zero balance. I say this as someone who has 80 flippin hours in the game.

Since I wanted to revive the thread might as well post my own dream game,

Bassically a system shock style FPSRPG with a metroidvania design philosphy.

Have open levels with various paths (depending on skills and exploration) and allow the player to go wherever whenever they want. Crafting, labyrinth but plausible level design, skills, stats, weapons that feel powerful but realistic (re7), coop (Possibly but make it require more scarce resources). retro 2001/Alien aesthetic and etc.

Also a plot involving time and alternate dimensions with non conventional aliens would be dope.
 
1. New Planescape game by Ice Pick Lodge.

2. Isometric Fallout with 1st person inspection camera, unified map with Arma 3-scale and RTwP combat similar to Brigade E5/7.62mm or TB but only as good as Silent Storm one.
 
To my dream games, I'd also add STALKER 2, a proper successor to Red Faction Guerrilla, and a turn-based/real-time with pause tactical game like Silent Storm or 7.62 High Calibre but sandbox gameplay and not ultra buggy.
 
To my dream games, I'd also add STALKER 2, a proper successor to Red Faction Guerrilla, and a turn-based/real-time with pause tactical game like Silent Storm or 7.62 High Calibre but sandbox gameplay and not ultra buggy.

Heres an idea:
Isometric STALKER = jizz in my pants
 
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