So I've been thinking about this all day, and I may make a video on it at some point.
But anyway, here's my wishlist for all future Bethesda games, I'll get onto the Fallout stuff towards the end.
But just to make things clear, I will be saying what Fallout 4 did well and how they could improve upon it, so get your pitchfolks ready cause here I come.
1. Take more risks- If there's one thing I can kind of congratulate Bethesda on is the fact that they took some risk, but in the wrong places. Instead of cutting down on the dialogue options, more should have been included, and these should have affected the way people view you. I'll say Bethesda took a "safe risk" with the dialogue in that Bethesda knew certain audiences would enjoy it more. I'll get onto this point a bit later as it's important for another point I'm going to make, needless to say, Bethesda needs to take more risks in the right places.
The story of Fallout 4 could have worked if it set itself after the intro and begun with our character waking up, only for the Vault to be taken by the Institute. You then learn about Cyborgs and a huge political war between the Railroad, Minutemen and Brotherhood of Steel, all the while all three are against the ideas of the Institute. You could make it so the Institute aren't a joinable faction, make them this mysterious organisation that you meet at the very end and stick to one of the three major factions in the game. Make all 3 also both likable and unlikable. Maybe the BoS want to use the technology to create their own energy, they see Cyborgs as an abomination of humanity and want ways to dismantle them, maybe eventually use them as their own weapons. Yet they have an argument for their cause, they are very well structured, very well hidden and make cases as to why the other two factions can't work in this World.
All of a sudden, you got your cake and you're eating it. We have both political intrigue and a major threat in the game. All of a sudden, everyone is your enemy and it is up to you to make allies.
Other risks include; Allow the player to make mistakes, don't have 100% happy endings etc.
2. Embrace Uniqueness- Bethesda have a very Unique place in the RPG genre, while most fit into either one of two categories; Character RPG or Player RPG, Bethesda tend to make more Player RPGs, meaning they focus on what the player wants to do rather than what the character would do. This isn't the case for everyone, but most people play it like a sandbox game, where they can just do their own thing, and it's why we get weird stuff like building settlements when we should be out looking for our son. So why do I want more of this? Well, I don't, but I would rather see Bethesda embrace what they are good at and not give us a story that fits outside that bracket. The Elder Scrolls games don't so much have this kind of problem, but I feel with how Skyrim tries to rush the player to the next quest and how Fallout 4 was written to have some kind of sense of urgency surrounding it, Bethesda are going into a weird direction. If we're going to get more player oriented RPGs from Bethesda, I want the story to be a paper thin arc that connects a number of different ideas together. Don't try and make a game which has a story where urgency is key and then make the game a player sandbox experience, it doesn't work like that.
3. Not everything ends in Violence- Some games do a good job of letting the player make alliances with other factions, but wouldn't it be interesting they could get other factions to make alliances? New Vegas did this and while I think it was amazing, Bethesda should have improved upon these mechanics. I'm going to get onto this again in a later point, but for now, lets move on.
4. Target an audience- Continuing on from a comment I made in point 1, I read recently where they didn't have a target audience for Fallout 4, this doesn't surprise me at all really, as the game appeared to appeal to everyone, but the problem with that is you end up with a very unfocused mess of a game. Target Audience's are there for a reason, and I wouldn't mind if Bethesda are trying to get that "Dude Bro" audience or people who aren't genially interested in games. The problem with these audiences however is that you find they don't care about your games later on down the line. In future years, when we get the PS6 or something and people track down old school RPGs from 20 years prior, what do you think they would rather go to play? Witcher 2 or Skyrim? This isn't to say that Skyrim is a bad game, it's just that Witcher 2 has more substance. I'm going to get onto this in my next point, but what I'm trying to say is that these games have no lasting appeal as they aren't made for anyone in particular. Instead of gaining a large audience, you'll get the casual person who will play maybe 2 or 3 Bethesda games before packing their console away. Skyrim and Fallout 4 will eventually be forgotten and lost in time while games like Planescape, Arcanum and New Vegas will be remembered by people as classic gems. They may not be remembered by everyone, but they will always be there.
5. Take influence from other RPG developers- This is the big one, and possibly the most important point to make in this list, but I feel if there's one thing Bethesda has to do with their next game is note Witcher 3 as some kind of influence. If Witcher 3 has proved anything, it's that we can't keep having Bethesda do the same thing they've been doing for the past decade, that's not working any more. Bethesda need to see what other RPG developers are doing and learn from them. And it shouldn't just be from companies like Bioware because right now, that company needs a good kick to get them in gear. Bethesda needs to stop looking just at what sells and start seeing what people actually want. They have a very good place in the industry right now, a majority of people have some kind of good will towards them and will buy their games regardless, meaning Bethesda can now wise their games up a bit. We can get smarter Bethesda games and it will probably boost the confidence in places like this. One of my major gripes with Fallout 4 was how it tried to take the best aspects of New Vegas without realising why they were so good. The war between the major factions wasn't good simply because there was conflict, it was good because the stakes were high and each faction represented a case on why they were best for the Wasteland. That's much more interesting than the conflict in Fallout 4.
6. Don't keep making Skyrim- I feel a lot of the points led to this, but I don't want to see a Skyrim 2 next time, I want the next Elder Scrolls to be Elder Scrolls VI, same how I don't want a Fallout 4 2, I want a sequel to Fallout, with improvements and new features. I know it's safe to keep on releasing Skyrim as that game sells, but eventually people will grow bored of it and stop buying these games. This isn't COD, it doesn't have an online component and get away with year end releases. This is Fallout and Elder Scrolls, two of the best selling RPG series to date. I don't want either of them to go down a road of endless sequels which don't improve on the last, and instead cut down what made the previous one great.
7. Change the Engine- The Creation Engine was never good to begin with, it's an updated engine of an already tired engine. Most games are putting Fallout 4 to shame and for good reason. With the endless amounts of bugs and restrictions of what can be put of screen, there needs to be something new for the next release.
Now onto the more Fallout related points.
8. Make interesting villians- In the good fallout games, the Villians were usually a combination that game's themes and some kind of dep. Fallout 4 tried to have depth but failed because we could only kill Kellogg instead of letting him join us. If we had the choice, that sequence of events where we go through his head could have been that much more effective. Instead, the game forces it upon us. It would have been better as well if Father was a cyborg, being more machine than man, making the question of messing with human nature put to the forefront.
9. Respect the source material- Bethesda really should have followed the Fallout Bible for this series, or better yet, make their own Fallout Bible so they can keep consistent. One or two minor lore breaks can be over looked, but the whole Kid in the Fridge thing and Jet simply can't be as they played important roles in previous games.
10. Have a clear direction on what is best for the World- Much like how Tim, Chris and Josh all have different ideas on what is best for the World of Fallout, I would like to see Bethesda take a clear direction and go with it, even if I don't agree with it, I want to see the World progress in a stable state or maybe not, maybe the franchise will continue with the conflicts of the major factions to the point where looking out for number one is more important than looking out for everyone.
And there it is, on the off chance that someone from Bethesda is reading this please note, I don't want to hate you guys and you can easily bring me back to good faith by simply following at least a few of these. I don't want Bethedsa to fail and I love these IPs. Take it from a fan of the series, you can have your golden age if you improve on mechanics. There are more things I could have put down, but I feel these 10 are the most important.