Your Fallout 5 wishlist

I think you misinterpreted my original post as well.

When I say remove dialogue choices I mean in F5 when you approach a character you should automatically get a quest. No words- because talking = boring and I want to shoot some ghouls , do you know what I'm saying?

I love shooting ghouls too esp as it like morally wrong maybe like there still people you know but you kinda just kill them but yeah I still quite like it alot
 
/r/Fallout already is worse than this site tbh. It's basically non-stop drooling over Fallout 4, with the occasional post accusing anyone expressing an opinion on the franchise as circlejerking.

Yeah, they hate fallout 4. A lot.

Maybe less fanatically, but they still hate it.

They also praise New Vegas, a lot.
 
Yeah, they hate fallout 4. A lot.

Maybe less fanatically, but they still hate it.

They also praise New Vegas, a lot.
I got the exact opposite impression from when I use to visit there.

The impression that I got from it was that they loved Fallout 4, and couldn't stand that people were saying negative things about it.
 
I got the exact opposite impression from when I use to visit there.

The impression that I got from it was that they loved Fallout 4, and couldn't stand that people were saying negative things about it.

And everyone else got the exact opposite impression of that.

You could go on /r/gamingcirclejerk and see how many times <gaming subbreddit here> has said "Fallout/Bethesda sucks praise Godsidian and NV."

It only got somewhat worse with Skyrim: Special Edition
 
And everyone else got the exact opposite impression of that.
Look at how many posts praising Fallout 4 reach the front page every week. Now look how many posts doing the same with New Vegas, or saying negative things about 4 do. It's nowhere near as much as they say it is.

What I think is happening, is that Fallout 4 fans are seeing hints of valid criticism, and over-reacting, seeing it as a direct insult against there preferences, as opposed to what it really is, which is valid criticism. Because they see this, and remember it because it upsets them, they make a bigger number than it is.
You could go on /r/gamingcirclejerk and see how many times <gaming subbreddit here> has said "Fallout/Bethesda sucks praise Godsidian and NV."
Except that Gaming Circlejerk, is, despite pretending to mock circlejerks, is actually a circlejerk on its own.

The subreddit pretends to be all high-and-mighty by pointing out "Circlejerks" in gaming, when really all they are actually doing is shutting down criticisms that they disagree with by linking to there posts, and mocking/downvoting them. I saw a guy get linked from Gaming Circlejerk, purely because he mentioned that he disliked how Fallout 4 didn't have a classical style of ending slideshow.

And really, they have a huge bias one way or another in games. I've seen tons of posts whining "Stop hating on Fallout 4, it's an awesome game!" that were never linked there, despite being obvious circlejerks, yet the moment someone says something even slightly negative about Fallout 4, they suddenly get trigger happy and link to it.
 
Look at how many posts praising Fallout 4 reach the front page every week. Now look how many posts doing the same with New Vegas, or saying negative things about 4 do. It's nowhere near as much as they say it is.

What I think is happening, is that Fallout 4 fans are seeing hints of valid criticism, and over-reacting, seeing it as a direct insult against there preferences, as opposed to what it really is, which is valid criticism. Because they see this, and remember it because it upsets them, they make a bigger number than it is.

Except that Gaming Circlejerk, is, despite pretending to mock circlejerks, is actually a circlejerk on its own.

The subreddit pretends to be all high-and-mighty by pointing out "Circlejerks" in gaming, when really all they are actually doing is shutting down criticisms that they disagree with by linking to there posts, and mocking/downvoting them. I saw a guy get linked from Gaming Circlejerk, purely because he mentioned that he disliked how Fallout 4 didn't have a classical style of ending slideshow.

And really, they have a huge bias one way or another in games. I've seen tons of posts whining "Stop hating on Fallout 4, it's an awesome game!" that were never linked there, despite being obvious circlejerks, yet the moment someone says something even slightly negative about Fallout 4, they suddenly get trigger happy and link to it.

Read some of the comments first.

I remember someone praising fo4's power armour, the top comment was that the guy agreed, but instantly a problem
 
I just really want it to come shipped with three letters. One from Emil, one from Hines, and one from Todd. Just an apology letter from them to actual proper fallout fans and the reasoning behind each of their design and writing decisions they each made with fo3, fo4, and fo5. At the very least explain Why they bought the fallout license if they had no intention on making proper fallout games for fallout fans. That's all I ask.
 
My dream game is too have Bethesda sell the rights to a more competent game designing company. Anyone would do really, not just Obsidian. Though they are preferred. And then, for Fallout 5 have the entire point of the whole game to completely wipe the slate clean for the east coast and just retcon every single thing said and done in Fallout 3 and 4. remove every single thing so we can have a better start.

No Nuka World, no Institute, no sharing around the FEV like it's candy on Halloween, no Railroad, no Eastern BoS, no tainting of the Maxson line. Just all of it was a bad dream the new hero had. It would be poorly written to remove every single thing, but on the bright side, every single thing would be removed. The east coast would have new possibility's. Less stupid things in it.

But if not all that.... I want to see the world grow. I'm going to be honest, I'm bored of the wasteland. I'm bored of the ruins. The thing about ruins, they just stay there.... being. It's all so uninteresting. Hell, pre-war is uninteresting. I said it, it's so uninteresting. It's boring. Shit was fucked up because no oil and then we bombed each other. Cool. That's our current reality.

That's an extremely likely reality in our future. But what about what everyone does afterwards? What do people do to rebuild? Because people will rebuild. We built it once we'll do it again. It's in our nature. Anything less is either stupid or uninteresting. Honestly, the Pre-war should just be some kinda driving force for the current times. Like, someone just left an atomic bomb laying around. That alone won't do much. But in the hands of all the major factions? That's interesting! Not because it's a pre-war bomb, but because it's a bomb!
 
in all honesty, I would like a company like Inixile to get the Fallout IP, reboot the series entirely but take influence from 1,2 and New Vegas (maybe tactics).
Let other devs (Obsidian) make their own sequels to the series.

Just wipe the slate clean, the series has gone too far one way. only a reboot will make the fallout series great again.
 
Man, to dare to wish about Fallout 5. Even that feels like it'll burn me in the end, but even still, I'm going to one up that and design a personal Fallout 5. Outa love of the series of course, don't expect it to go anywhere.

Design abstract:
  • Choices in quests actually matter. Turning down a quest may ope up opportunities down the line. Quests should have varied branches and lead to a variety of outcomes. (shoot for more than just good, neutral, bad)
  • Landscape is the result of 200+ years of reconstruction, failed reconstruction, overlapping trade routes, and general post apocalyptia goodness.
  • factions are some (modern) staples (Brotherhood, Enclave Remnants, etc) with new factions of different motivation. Story should shy away from good vs evil. There will be good and evil people, but the factions themselves just want to survive. The conflict between factions exists because of the conflicting ideologies on how to 'best' survive.
  • Player should feel embroiled in the landscape, both story wise- redeeming or destroying the wasteland AND mechanics wise- the inclusion of environmental S.P.E.C.I.A.L and Skill checks
  • Did I mention? Skill and S.P.E.C.I.A.L system. Players will assign special points at the beginning of the game (as well as 1-3 traits) to determine their initial skill point levels. For the sake of game play, the player will handle a gun decently well from the start, with the required skill giving additional benefits.
  • The skill system will level through use (Shocked Gasp!), training/skill books, and a few points on level up. The level by use (a-la-Elder Scrolls) will be capped to tiers relevant to the Players Special level. I.E. 5 Strength - 50 max Melee Weapons skill (through use)
  • Gear will degrade depending on its weapon material modifier (Scrap/Junk, Civilian/Normal, Military-grade) with better grades degrading slower and doing more damage. Weapons degrade in tiers, of either 0-33-66-100 or 0-25-50-75-100 (Haven't decided) with lower tiers having lower stats accordingly. The tiered weapon conditions are meant to prevent the 99% condition : 99% damage annoyance of previous games. Repair will also need an overhaul on what materials go into fixing gear. No longer just duplicate gear, needs more Macgyver in here.
  • Weapons, Armor, Misc, Raider, Robots, Creatures --Diversity and fun to fight/loot
  • Settlers, Wasters, Travelers, Merchants, Slaves, Soldiers --Can talk, sell, help the player accordingly
This has already gone on too long :aiee: But thanks for reading, those that have.
Send any thoughts back to me and I will praise the very ground you walk on for having the time to create constructive criticism.
Thanks
 
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My list for Fallout 5 will be rather short.
1.) I want Fallout 5 to a be re-released edition of Fallout 4.
2.) I want it to be less stable then the original and have game breaking bugs on consoles like NPC's being deleted from the game.
3.) I want Bethesda to make all the monies.
4.) I want the existing Fallout 4 community to be separated into two groups, casual and ultra casual, with the ultra casuals calling the original Fallout 4 Oldout 4 and the re-release Newout 4.
5.) I want console gamers to take a backseat while PC players port and steal mods.
6.) I want it to bring modding Bethesda games to an end.
7.) I want Fallout 5 to be released exactly 5 years after Fallout 4 was released.
 
So I've been thinking about this all day, and I may make a video on it at some point.
But anyway, here's my wishlist for all future Bethesda games, I'll get onto the Fallout stuff towards the end.
But just to make things clear, I will be saying what Fallout 4 did well and how they could improve upon it, so get your pitchfolks ready cause here I come.

1. Take more risks- If there's one thing I can kind of congratulate Bethesda on is the fact that they took some risk, but in the wrong places. Instead of cutting down on the dialogue options, more should have been included, and these should have affected the way people view you. I'll say Bethesda took a "safe risk" with the dialogue in that Bethesda knew certain audiences would enjoy it more. I'll get onto this point a bit later as it's important for another point I'm going to make, needless to say, Bethesda needs to take more risks in the right places.
The story of Fallout 4 could have worked if it set itself after the intro and begun with our character waking up, only for the Vault to be taken by the Institute. You then learn about Cyborgs and a huge political war between the Railroad, Minutemen and Brotherhood of Steel, all the while all three are against the ideas of the Institute. You could make it so the Institute aren't a joinable faction, make them this mysterious organisation that you meet at the very end and stick to one of the three major factions in the game. Make all 3 also both likable and unlikable. Maybe the BoS want to use the technology to create their own energy, they see Cyborgs as an abomination of humanity and want ways to dismantle them, maybe eventually use them as their own weapons. Yet they have an argument for their cause, they are very well structured, very well hidden and make cases as to why the other two factions can't work in this World.
All of a sudden, you got your cake and you're eating it. We have both political intrigue and a major threat in the game. All of a sudden, everyone is your enemy and it is up to you to make allies.
Other risks include; Allow the player to make mistakes, don't have 100% happy endings etc.

2. Embrace Uniqueness- Bethesda have a very Unique place in the RPG genre, while most fit into either one of two categories; Character RPG or Player RPG, Bethesda tend to make more Player RPGs, meaning they focus on what the player wants to do rather than what the character would do. This isn't the case for everyone, but most people play it like a sandbox game, where they can just do their own thing, and it's why we get weird stuff like building settlements when we should be out looking for our son. So why do I want more of this? Well, I don't, but I would rather see Bethesda embrace what they are good at and not give us a story that fits outside that bracket. The Elder Scrolls games don't so much have this kind of problem, but I feel with how Skyrim tries to rush the player to the next quest and how Fallout 4 was written to have some kind of sense of urgency surrounding it, Bethesda are going into a weird direction. If we're going to get more player oriented RPGs from Bethesda, I want the story to be a paper thin arc that connects a number of different ideas together. Don't try and make a game which has a story where urgency is key and then make the game a player sandbox experience, it doesn't work like that.

3. Not everything ends in Violence- Some games do a good job of letting the player make alliances with other factions, but wouldn't it be interesting they could get other factions to make alliances? New Vegas did this and while I think it was amazing, Bethesda should have improved upon these mechanics. I'm going to get onto this again in a later point, but for now, lets move on.

4. Target an audience- Continuing on from a comment I made in point 1, I read recently where they didn't have a target audience for Fallout 4, this doesn't surprise me at all really, as the game appeared to appeal to everyone, but the problem with that is you end up with a very unfocused mess of a game. Target Audience's are there for a reason, and I wouldn't mind if Bethesda are trying to get that "Dude Bro" audience or people who aren't genially interested in games. The problem with these audiences however is that you find they don't care about your games later on down the line. In future years, when we get the PS6 or something and people track down old school RPGs from 20 years prior, what do you think they would rather go to play? Witcher 2 or Skyrim? This isn't to say that Skyrim is a bad game, it's just that Witcher 2 has more substance. I'm going to get onto this in my next point, but what I'm trying to say is that these games have no lasting appeal as they aren't made for anyone in particular. Instead of gaining a large audience, you'll get the casual person who will play maybe 2 or 3 Bethesda games before packing their console away. Skyrim and Fallout 4 will eventually be forgotten and lost in time while games like Planescape, Arcanum and New Vegas will be remembered by people as classic gems. They may not be remembered by everyone, but they will always be there.

5. Take influence from other RPG developers- This is the big one, and possibly the most important point to make in this list, but I feel if there's one thing Bethesda has to do with their next game is note Witcher 3 as some kind of influence. If Witcher 3 has proved anything, it's that we can't keep having Bethesda do the same thing they've been doing for the past decade, that's not working any more. Bethesda need to see what other RPG developers are doing and learn from them. And it shouldn't just be from companies like Bioware because right now, that company needs a good kick to get them in gear. Bethesda needs to stop looking just at what sells and start seeing what people actually want. They have a very good place in the industry right now, a majority of people have some kind of good will towards them and will buy their games regardless, meaning Bethesda can now wise their games up a bit. We can get smarter Bethesda games and it will probably boost the confidence in places like this. One of my major gripes with Fallout 4 was how it tried to take the best aspects of New Vegas without realising why they were so good. The war between the major factions wasn't good simply because there was conflict, it was good because the stakes were high and each faction represented a case on why they were best for the Wasteland. That's much more interesting than the conflict in Fallout 4.

6. Don't keep making Skyrim- I feel a lot of the points led to this, but I don't want to see a Skyrim 2 next time, I want the next Elder Scrolls to be Elder Scrolls VI, same how I don't want a Fallout 4 2, I want a sequel to Fallout, with improvements and new features. I know it's safe to keep on releasing Skyrim as that game sells, but eventually people will grow bored of it and stop buying these games. This isn't COD, it doesn't have an online component and get away with year end releases. This is Fallout and Elder Scrolls, two of the best selling RPG series to date. I don't want either of them to go down a road of endless sequels which don't improve on the last, and instead cut down what made the previous one great.

7. Change the Engine- The Creation Engine was never good to begin with, it's an updated engine of an already tired engine. Most games are putting Fallout 4 to shame and for good reason. With the endless amounts of bugs and restrictions of what can be put of screen, there needs to be something new for the next release.

Now onto the more Fallout related points.
8. Make interesting villians- In the good fallout games, the Villians were usually a combination that game's themes and some kind of dep. Fallout 4 tried to have depth but failed because we could only kill Kellogg instead of letting him join us. If we had the choice, that sequence of events where we go through his head could have been that much more effective. Instead, the game forces it upon us. It would have been better as well if Father was a cyborg, being more machine than man, making the question of messing with human nature put to the forefront.

9. Respect the source material- Bethesda really should have followed the Fallout Bible for this series, or better yet, make their own Fallout Bible so they can keep consistent. One or two minor lore breaks can be over looked, but the whole Kid in the Fridge thing and Jet simply can't be as they played important roles in previous games.

10. Have a clear direction on what is best for the World- Much like how Tim, Chris and Josh all have different ideas on what is best for the World of Fallout, I would like to see Bethesda take a clear direction and go with it, even if I don't agree with it, I want to see the World progress in a stable state or maybe not, maybe the franchise will continue with the conflicts of the major factions to the point where looking out for number one is more important than looking out for everyone.

And there it is, on the off chance that someone from Bethesda is reading this please note, I don't want to hate you guys and you can easily bring me back to good faith by simply following at least a few of these. I don't want Bethedsa to fail and I love these IPs. Take it from a fan of the series, you can have your golden age if you improve on mechanics. There are more things I could have put down, but I feel these 10 are the most important.
 
Post the things you'd want, good, bad or silly!

* A strong lead developer like Chris Avellone or Sawyer or both.
* A Giddy-Up Buttercup mount.
* A Highwayman car which can be damaged or used to batter people.
* The Enclave Remnant as a joinable faction.
* A return of the original Power Armor without Fusion Cores
* Customizable houses with themes like Pre-War, Vault, Raider, Enclave, Brotherhood of Steel, and Nuka Cola
* Pip-Boy themes.
* 4 DLC Expansions
* Lots of references to Fallout 3, New Vegas, and 4 with a confirmed canonical path.
* Perk Choices during dialogue.
* A return of the original dialogue system or at least many more questions as well as a clear descriptior of what you're going to say.
* Less in the way of bullet sponges so you can head-shot enemies.
* Retcons which establish Zetans as canon but of Earthborn origin.
* CASA, a Moonbase level, and a Vault Colony in space
* More successful Vaults like Vault City and Shady Sands having given birth to cities.
* More New Reno quests like becoming a Porn (or Movie) Star, Boxer, Gladiator, Prostitute, Lounge Singer, and non-violent professions.
* Joinable Raider factions
* A more adult, Mature Witcher-esque storyline and elements.
* A NEW FUCKING GAME ENGINE

One by one...

Check
No
Eh. Unless the world is big enough, no. Stick to the Wanderer's Edition motorcycle.
Wouldn't work. They've come and gone.
Check
Better idea: Make a Hearthfire type house designer that is part of the main game and not what we got with the settlement system in 4.
No
Check, plus no ancillary, mod caliber shit
References are easy. Playing off the past stories properly and with respect to the legacy takes effort.
Check, as well as Stat/Skill Checks
Check
Check
Hell no
Definitely no
Would require a new city, and by that point, we'd be down to just over 50 remaining, undefined vaults
Check
If they gave an alternate way to progress/conclude the story
I'm not sure Bethesda can do adult themes, but still, check
If nothing else, it'll make it harder for mods to support the end product versus the core design, if we believe the '8% of players use mods' line

The rest of mine:

- Put Skills back in. There's a reason they existed.
- Bring back special ammo
- Push the staff to respect the legacy of the series versus reduce it to a merch vehicle and dumb the design down for console players.
- Write a Main Quest that isn't cheap fodder or easily forgotten in favor of loot hunting.
- Take away the voiced protag. Dragon Age 1 showed us how it's done. Learn from it.

I'll have more later, I'm sure.
 
- No involvement from Beth, neither as a developper or as a publisher. No money to them.
- Some of the creators involved like Cain, Avellone, Anderson, etc...
- Direct in-game disregard about the silliest things about recent titles, unless they are totally removed from canon.
- A mix between a party based combat system and having the main character doing the social interactions (even if he is dumb as shit)
- Choice between turn-based by characters sequences, real-time and turn-based by faction.
- Combat and interactions with the environment taking from Fallout Tactics and leaning toward Jagged Alliance 2. Destructible environment, climbing on the roof, bleeding, and so on.
- Isometric with possibly mouse based camera control, only if it doesn't get in the way of seamless gameplay. Better graphic, but same design direction than with Fallout 1 and 2.
- Fallout New Vegas faction system (with improvements) and crafting system (with improvements)
- The overall tone of FoNV, with sparks of Fo2 humor.
- More companions, each having their quirks and comments, possibly backstabbing you or each other (once again Jagged Alliance 2 might be a good source of inspiration). Some would have their own questline. Some would unlock hidden content. Some would undermine your efforts from the get go, betraying you later.
- No visible skill check, or at least, the possibility to not display them. No quest marker, no teleport, no essential characters, no Gamebryo, no FPS, no voiced protagonist, no recorded line for every single peasant. (forget about any Beth involvement)
- The possibility to explore some peacefull location, like cities within the ncr, to see how they evolved in a more secure environment. Overall, more of those locations should have got a better lifestyle after so many decades or centuries.
- A bit more exploration than Fallout 1 and Fallout 2. Having some bits or untamed outskirts around some cities, but when it fit. There shouldn't be some untamed lands around Shady Sands, as it is the capital of a new countries. There could be some around Necropolis as the population there is seclusive. There should be a middle ground around New Reno. There is a lot of population, but not much laws, so the roads shouldn't be safe, but there wouldn't be much wildlife, and not all raiders should rush at you like morons. You know what i mean...
- More cities would be cool, but i rather have them filled with more content, like New Reno or the Hub.
- More progression of the social role of super-mutants. So many decades after the master fall, with guys like Marcus to lead them, they should have put more negociations to increase their rights with the biggest nations, or at least organize themselves a bit more, now that the more hostiles ones most likely all had died. They should also emphasize more on their role on the economy, like the uranium mine in Broken Hills, that only them can mine.
- Various vehicles with their own pros and cons, their own questlines, the possibility to be stolen or break permanently is not enough maintained.
- Some connexions between settlements and factions, but not everything had to be connected with everything. You are here to explore how these new societies work. It doesn't matter if some of them don't care at all about the Hoover Dam.
- More small jobs, like guarding caravan, protect some transaction, boxing, porn star, selling drugs, etc... Small things that add to the immersion in those societies. And with consequences of courses. Selling drugs in Vault City would be lethal, for instance.
 
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  1. Get Tim Cain, Sawyer, Avellone, or really anybody that understands what Fallout is to be the lead developer and writers. Todd Howard is not that good of a game developer and I really don't need to say why Emil is not suited for Fallout.
  2. Either make Fallout 3 and 4 completely non-canon or have Avellone do something to nuke the entire East Coast (Or at-least Boston and D.C) to create a new clean slate.
  3. No Settlement Building. If I want to play Minecraft or the Sims, I would go and play Minecraft or the Sims.
  4. No voiced protagonist. Nuff said.
  5. No dialogue wheel. Either use the old one that was present in 3 and New Vegas or try and actually improve on that and not simplify it.
  6. Good and worthwhile exploration. I gotta admit, Fallout 3 had some good exploration. I would really like to see this Fallout game try and perfect the exploration element.
  7. Actual good environmental storytelling. I really can't understand how people praise Fallout 3 and 4 for having the best environmental storytelling when really it's not that impressive. Environmental storytelling is an element that I think perfectly adds to Fallout.
  8. No returning factions, looking at you Brotherhood.
  9. New and interesting factions that make actually sense. Bethesda tried and make their own factions in 4, however they all either made no good sense or are very undeveloped. Like can anyone tell me in clear sentences what exactly are the Institute's goals and how do they plan on achieving it? Because Fallout 4 shows me that they have no idea on what their exact goal should be.
  10. Interesting and I guess diverse settlements. I want each settlement to have some kind of uniqueness to them, I want them to stand out from each other.
  11. Proper world building.
  12. Way better game engine. The Creation engine is really no different than the Gamebryo engine, Bethesda truly shows their laziness by constantly using this dated engine that causes bugs and optimization problems.
  13. Have some humor. I prefer if it had the balanced humor Fallout New Vegas had instead of the sometimes unbalanced humor 2 had.
  14. Good DLC. Preferably expansions.
  15. A large amount and variety of side-content. I really don't want Radiant Quests, I honestly think that is possibly the 2nd worst thing Bethesda has ever created. I want new and interesting ways for the player to handle quests. I want each quest to be different and special in their own way.
  16. No backstory for the protagonist. What I mean by this is that I don't want people like Bethesda to write me a full backstory, just give my protagonist what occupation he/she is (Vault Dweller, Tribal, Courier) and what goal he/she has and that's it. Let the player be able to create and think of their own backstory for their protagonist, make it really customize able like what New Vegas did where you can pretty much be anybody you can think of.
  17. Good roleplaying.
  18. Better gameplay.
  19. No more lore breaking. No Kid in a Fridge scenario, no Pre-War Jet scenario, no T-60 scenario, ect.
  20. Originality. Emil is not a very original writer when it comes to Fallout. Lot's of the things he writes are just rehashes of things that were in the old Fallout's and New Vegas. Fallout 3's plot is an amalgamation of 1 and 2's plot. The Children of Atom are bootlegs of the Children of the Cathedral. I think someone said this on NMA in some thread (Pretty sure it's you @CT Phipps ), but the Institute is pretty much a Vault City rip off. The whole player finding Kellogg thing is a bad imitation of the Courier finding Benny thing in New Vegas. Far Harbor is just a better Point Lookout, that's pretty much all it is. And don't get me started on Brain Dead being a plagiarized Autumn Leaves.
  21. Do something different and make it work. Look, I understand that Bethesda wants to do something different with Fallout, but can you make it actually good? New Vegas kind off did something different and it, in my opinion, was good. It all really comes down to how much they understand what Fallout is and what can work with it.
  22. Good voice acting, or rather good voice direction. When certain people say that Fallout 4 has the best voice acting in any Fallout game *coughs* MrMattyPlays *coughs*, I immediately point them at Fallout 1 (Really just for the Master and maybe the Lieutenant) and New Vegas including it's DLC's (Legate Lanius, Caesar, Mr. House, Joshua Graham, The Think Tank, ect.). The voice acting in Fallout 4 is possibly the most weakest in any Fallout game, it's overall a hit or miss, mainly a miss. Because it's all how either forced, unnatural, or idiotic the voice actors can sound like. They're given no voice direction which makes it seem like they don't quite understand the context of what they're saying.
 
The Institute is impressive by how much it would have been improved by being MORE of a rip-off of Vault City. At least you had a quest about the suffering of a family torn apart by the slavery, the poverty outside, and Lynette being an enormous racist prick threatening people outside of it.
 
Canon guns (fallout 1-2-NV...MAYBE some of 3's guns).

ACTUAL unique guns, ala Fallout 1-2-NV.

Enemy rebalance to more akin of 1-2 (NV was a bit wonky).

Level cap of 21 (fallout 1), or 99 (Fallout 2)
 
Basically, for Fallout 5, I think theres a very real possibility they'll hire Chris Avellone and say, "Do what you want."
 
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