Your Fallout 5 wishlist

I think that's a more impossible pipe dream than Obsidian getting another shot. Avellone is just a freelancer, those don't get handled big name projects to lead and "Do whatever they want".
 
Stranger things have happened. Look at the latest...forget it.
 
References to Fallout 3 that explain something of its isometric plot.

Making canon the Vault Dweller's name (and, of course, being Albert Cole, the rough guy in the wasteland).

Made in Arizona / Nevada (NCR territory).

Canonic references to the Vault Dweller, the Courier and the Chosen One.

More Marcus, hell yeah (a faction that could include supermutants and, of course, Marcus).

A Lone Wanderer cameo (maybe this would be good for the people look of F3). Man or woman (i think the Lone Wanderer's story is good, i prefer that one to the Sole Survivor's one), young or old. The main F3 plot wasn't soooo bad, boys (although its Enclave is the most stupid faction i've ever seen in a Fallout game).

New energy guns.

No more Maxson (i say, Roger and John were good, but Arthur..., and how the hell is he in the east coast?)

Forget about the fuckin Institute and the not-cool-but-tried Brotherhood of Steel morons.

But i know F5, if it exists, will be a deception. So, don't do it, Bethesda.
 
New writers. Hell, Bethesda can make it but god damn they need new writers.
Not even new ones. Bethesda have had Arkane Studio as executives for years, and I'm sure they'd be delighted to work on a Fallout title. These guys can deliver a game with excellent level design, and a properly written script. Simple enough to be understandable by everyone, but with good narrative layers. I'd be very curious to see how the Fallout world would evolve into, in their hands.
 
The main F3 plot wasn't soooo bad, boys
While I understand why you think that, I, and most of us here never going to admit that Fallout 3's plot wasn't bad. When compared to the two official installments that came before it, and even on it's own merits, it is horrendously written.

It's nowhere near Fallout 4 level bad, but in my view Fallout 3 is still incredibly dumb.
(although its Enclave is the most stupid faction i've ever seen in a Fallout game).
Really?, I think Fallout 4s factions are miles ahead on the stupidity chart.
 
Not even new ones. Bethesda have had Arkane Studio as executives for years, and I'm sure they'd be delighted to work on a Fallout title. These guys can deliver a game with excellent level design, and a properly written script. Simple enough to be understandable by everyone, but with good narrative layers. I'd be very curious to see how the Fallout world would evolve into, in their hands.
I never thought of that before! They wouldn't be geniuses or write the deepest stories but... they're more than serviceable.
 
Not even new ones. Bethesda have had Arkane Studio as executives for years, and I'm sure they'd be delighted to work on a Fallout title. These guys can deliver a game with excellent level design, and a properly written script. Simple enough to be understandable by everyone, but with good narrative layers. I'd be very curious to see how the Fallout world would evolve into, in their hands.

You know, this also makes me wonder how Michael Kirkbride would handle with Fallout.
 
While I understand why you think that, I, and most of us here never going to admit that Fallout 3's plot wasn't bad. When compared to the two official installments that came before it, and even on it's own merits, it is horrendously written.

It's nowhere near Fallout 4 level bad, but in my view Fallout 3 is still incredibly dumb.

Really?, I think Fallout 4s factions are miles ahead on the stupidity chart.

My friend. I don't want to start a fight about that. Although i really understand your point (because F3's plot deserved so much) i believe is not as bad as F4's ones. I'll say F3 was one of my first new generation games and i like it. Now that i have played the 2 first games of the series, i see Fallout 3 is not as good as i thought (the Vault Dweller's plot is AWESOME). I miss so much in F3 the factions. While in F1 (1997, what the fuck man) you could join the Master, in F3 you were tied up to the East Brotherhood of Steel, and that is what i really think it looses Fallout essence. I like F3 (although i will receive bad comments about it), its plot wasn't the best one, its a great true. I really have a problem with F4 factions. I lied when i said the F3's Enclave was the dumbest faction in the whole wasteland. The BoS in F3 wasn't good, i admit, but, what about F4's one? They want to destroy the Institute when they have a better technology? So Arthur Maxson returned the main thought of the Brotherhood, taking technology. But when they found advanced machines (even for the fucking BoS!) their only desire is to destroy it. What? I consider them as canon (despite the fact that are not my favourite Fallout games, F1 is in my heart). Yeah, they don't follow traditional F1 canon, and it hurted me so much, but we dont rule it. Beth makes it. I have to tell that F3, compared to F4, is a fucking masterpiece.
 
My whishlist is short and simple:

kill this franchise already.

There hasn't been anything great coming from the latest installments, with the exception of New Vegas, and a return to isometric, turn-based gameplay made by a qualified company isn't going to happen soon.
 
Followers of the Apocalypse. I need them so bad, I want to know more about them, get more involved with them. And I need at least a clearly 100% good ending for them, even if it's incredibly hard to get I don't care I would do WHATEVER it takes for my lab coat babies
 
How about, a wish of FO5 to have a better game engine with the come back of multiple dialogue option and skills just because so that we can port FNV to a 64bit game engine?
 
How about, a wish of FO5 to have a better game engine with the come back of multiple dialogue option and skills just because so that we can port FNV to a 64bit game engine?
By the time Fallout 5 comes out most modders left will be the ones for nude stuff, make more textures for stuff ingame and cheat mode mods... There will be no one interested in remaking Fallout New Vegas in the engine. Also players will have to pay to get mods :smug:.
 
pretty much this. the chances of getting another good fallout are not fucking likely.
I will be honest, I don't even want another good Fallout game while Bethesda holds the IP. What it does is making people buy their next games because they get hopeful that Bethesda will make another good one after the actual good one was made. Then Bethesda keeps getting tons of profit and keeps shitting bad games... Once the sales go down they grab other developer and make them make a good one and just repeat the cycle (after they financially screw this other developer somehow, I know it happened with Obsidian and Headfirst Productions that made the Call of Cthulhu game and went bankrupt after it had "financial disagreements" with Bethesda. Who knows how many other Devs Bethesda just screw around and never come to public...).
 
By the time Fallout 5 comes out most modders left will be the ones for nude stuff, make more textures for stuff ingame and cheat mode mods... There will be no one interested in remaking Fallout New Vegas in the engine. Also players will have to pay to get mods :smug:.

How many years since FO2 was out? Yet someone still making mods for it. So never say never, no matter how slim the chance is.

Basically, what Beth did in FO4 was shipping out a game engine with a half finished game, and expect the modder community to finish the job. They did it successfully in Skyrim and expect the same in FO4. Yet, Beth have shot themselves in the feet by the hard-coded 4 dialogue options and voiced protagonist as that makes modders really really hard to implement any good mod.

I have browsed NMA for a while and seeing you guys banging the main quest, the lore breaking, preference for turn base over FPS....bla bla bla for so long. I am totally agree with you. But, IMHO, most players probably don't really care about if the main story is crap or not. However, if the game is so heavily depends on modding community support but ended-up with nothing other than porn or gun porn (just like those mods we have in DAI or Witcher 3)? Good luck with that!
 
How many years since FO2 was out? Yet someone still making mods for it. So never say never, no matter how slim the chance is.

Basically, what Beth did in FO4 was shipping out a game engine with a half finished game, and expect the modder community to finish the job. They did it successfully in Skyrim and expect the same in FO4. Yet, Beth have shot themselves in the feet by the hard-coded 4 dialogue options and voiced protagonist as that makes modders really really hard to implement any good mod.

I have browsed NMA for a while and seeing you guys banging the main quest, the lore breaking, preference for turn base over FPS....bla bla bla for so long. I am totally agree with you. But, IMHO, most players probably don't really care about if the main story is crap or not. However, if the game is so heavily depends on modding community support but ended-up with nothing other than porn or gun porn (just like those mods we have in DAI or Witcher 3)? Good luck with that!
Fallout 2 is still modded because it is a great game and a good RPG engine. The same way Fallout New Vegas is still modded today while Fallout 3 modding scene is very slow and way less active than Fallout New Vegas. Modders usually mod for the love of the game and if the game is not as good the modding scene slows to a crawl and many times just dies.

What I meant before is that Fallout 4 already made most great modders abandon modding for it and many of them returned to Fallout New Vegas. Others jump immediately to the newer TES game (in this instance Skyrim Special Edition), Bethesda's Fallout is never as popular for modding as Bethesda's TES games.
Then there is the modding restrictions from Fallout 4, I doubt Bethesda will change that for Fallout 5. If they release more Fallout games like Fallout 4 then the only modders modding for it will be those I mentioned before. We will not see many quest mods, new world spaces, new functions, etc.
 
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