Prone Squanderer
A bit of a Sillius Soddus.
Ignoring the abomination that is the Vault-Tec DLC and its Vault, I felt the Vaults in Fallout 4 weren't particularly that good. Vault 75 in particular annoyed me the most and 81 could have been better executed I feel. I don't like Bethesda's crazy experiment ideas, I much prefer the social ones e.g. Vault 11 from New Vegas.
With that in mind, what would your ideas be for a Vault? Not all like the idea of Vault experiments so control Vaults are fine.
Mine would be Vault 24. Vault 24 would require its inhabitants to work long hours, usually overtime, to earn points that would be used to access basic necessities, including water and accomodation which by default is shared. However luxuries such as alcohol, cigarettes, toys, days off and private apartments would require even more points, thus more overtime.
Work points would be logged into the Vault mainframe and failure to accrue enough points would eventually result in the affected individual "going on welfare" and is never seen again. The experiment would not only monitor how an overworked population would cope, but also study how each individual would interact with one another, particularly with those who don't work as hard as others.
With that in mind, what would your ideas be for a Vault? Not all like the idea of Vault experiments so control Vaults are fine.
Mine would be Vault 24. Vault 24 would require its inhabitants to work long hours, usually overtime, to earn points that would be used to access basic necessities, including water and accomodation which by default is shared. However luxuries such as alcohol, cigarettes, toys, days off and private apartments would require even more points, thus more overtime.
Work points would be logged into the Vault mainframe and failure to accrue enough points would eventually result in the affected individual "going on welfare" and is never seen again. The experiment would not only monitor how an overworked population would cope, but also study how each individual would interact with one another, particularly with those who don't work as hard as others.