DexterMorgan said:Jaymo said:The max is actually 1750 (my younger brother plays on the shitbox)DexterMorgan said:And if you reach 2000 you get a... cookie?
And you get the feeling that you accomplished something incredible I guess.
And people are actually getting upset over this completely arbitrary number and are stimulated to purchase more DLC in order to reach it?
My God, what an ingenious moneymilking scheme.![]()
Lingwei said:Just by reading the quest names I feel like I've played it already.
Quest 1: Get captured.
Quest 2: Escape capture.
Quest 3: Kill aliens and escape back down to earth.
Brother None said:You guys know nothing. This is the next next-gen.
Beelzebud said:Quest 3: Explore every inch of the ship so you can find random bits of lore that aren't connected to anything important to the game at all.
Why not? They are there for fun and what is gained for the player by making players go to gamefaqs or buy a game guide in order to know what the special challenges are? It's making the game more of a pain in the ass for no good reason. If players don't want to look at what is required to unlock them then that is their prerogative but forcing everyone else down that path is plain stupid.MapMan said:First of all, you shouldnt know what to do to get them. Players wouldnt just farm them this way.
Depends on the game. Multiplayer games should never give the player any gameplay altering reward, that's garbage design. Unlockables for singleplayer can be fine, hell many FPS games (thanks to Goldeneye?) require you to basically do that already in order to unlock cheats so it's not any different.MapMan said:Last but not least they shouldnt be the only reason why you're doing something(like, farm 1000 nuka colas just to get a retarded achievement).
JayGrey said:"With the topic 'aliens' checked off, I sure couldn't think of any other theme . . . "
One word: Ghosts.![]()
Alphadrop said:Vault 106.
Heh fun going there with Butch as he killed the "ghost" Butch.
Gotta love them 200 year old survivors as well.