Zombie Apocalyse- OCC- General Discussion

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You're welcome, Welsh. I put a link to Zombie Apocalypse in my signature at Brainstock too. I did warn Gonzalez earlier in the IC thread that he hasn't written for Jim Kerr. Given the circumstances, Mr. Foo will probably see that there's nothing he can do at this point once he gets outside (unless he gets an open shot at that second runner), and that the situation in the diner would be resolved before he could get close enough to make a difference. In that case, since it'll be a while before the walkers get into range, he'll probably go right back inside and get back to work on the computer repairs while reporting what he saw.
 
welsh said:
*snip*

That answer your question.
haha, not really, but thanks for trying. ;)

welsh said:
Not sure if you have 90 rounds of ammo up there on the roof.
going to a firing range with less than 100 bullets is boring as fuck. And Luke surely realises he'd need more bullets than that. that's why i filled the backpack and brought it along.

i know that might seem a lot to someone that's not into guns, but popping less than 75 rounds at the range probably isn't even worth going to the range. that's also why on the news you get stuff like "police recovered a weaponscache and a huge amount of ammunition at the suspect's residence. Two rifles, a pistol and about 2000 rounds of ammo were found.". 2000 rounds for 3 guns is actually a low ammount for a frequent shooter. the main reason is that buying bullets in bulk is easier & usually a lot cheaper. lets say a very conservative average recreative pistol shooter goes to the range 12 times a year & fires 100 rounds per time he goes that. that's 1200 rounds right there. if he's an IPSC marksman, i bet you can multiply that by at least 50...

anyhow, this however doesnt apply to the .357 and the 12 gauge shells. Luke wouldn't use that .357 that much (mostly self defense, backup or for shooting small animals to a bloody pulp) and shotgun shells are big and annoying to store. so those would be in more limited supply.

i figure he'd have about 36 of .357 JHP rounds for the pistol, the ammo belt & a single box of 12gauge heavy buckshot for the shotgun and a whole lot of .308Win for his rifle (probably even 2 types of ammo for that: regular (cheaper) army surplus 7.62mm NATO and special accurized Match-grade ammo. i'm guessing 200 rounds (= 4 boxes) of the surplus & 50 (= 1 box) of the match.).

Luke isn't some hillbilly driving around with a shotgun and a rifle in his truck (who wouldn't haul particularly much ammo). he's a professional big game hunter & trained marksman (and your aim deteriorates if you dont practise on regular basis).

a little extra info to put in the right perspective: the average 'burn in' time of a brandnew .45 1911 pistol before the gun 'settles' (components such as the barrel get a closer fit & work better together, making the aim better) is said to be a 1000 rounds. a 1000 rounds is peanuts in the big picture.
 
What is Koga?

I think of Grappling as mostly wrestling. Grabbing, holding, squeezing, etc. A zombie grabs you, that's a grapple.

Stompie- Wallace should shut up and get on the truck and get the fuel to Erica Spears. Right now Wallace is holding up the show.

OK, I am pausing. Got some prep to do and am still waiting for Gonzales and Zoe. Zoe hasn't responded so I am not sure if she's dropping out or not.
 
Like I said, I havent had a chance to read, for a few days; I've missed somethings

Koga, is the Martial Art,That POST teaches (Peace Officer's Standard Training) Its the Police hand-to-hand method, of grabs, and holds, used for almost any phisical contact with another (Koga is actually two diciplines, phisical, and mental) (Also, Notice, that active Peace officers find an excuse to hold their hands up, above the waste) Mostly used for disarming a threat. The Koga method, is Pain = Compliance

And What kind of cargo container is wallace's truck hualing?
 
Note - I updated last post.

Semi-trucks (usually). have pnumatic breaks It takes 3 to 10 minutes for the breaks to charge; depending on the compressor.
 
Stompie said:
Note - I updated last post.

Semi-trucks (usually). have pnumatic breaks It takes 3 to 10 minutes for the breaks to charge; depending on the compressor.
stompie, they just used the truck to drive to the garage... it's fair to assume all the stuff is already charged up ya know...
 
Also, Jim the runaway (Zoe's character, but she hasn't posted in a while) is holding Wallace's rifle. I'm sure he'd be able to get it back on his way out. He can reload his .357 once he's in the truck.
 
Or it might be possible for Wallace to rely on .357 and leave the rifle to someone at the T-Bone.

As for the truck, its' ready to go. Just waiting on Stompie to get on.

I have about 15 new characters in the pike, the question is when they get introduced. Not all of them will be available for PCs, but most will.


As for the trucks, I think I posted somewhere before-
(1) Baldwin is carrying Groceries
(2) The other two: 1 carries lumber/hardware supplies the other carries fuel.

(I am aware that this a rather convenient happenstance, as one truck could be loaded with women's undergarments instead).

Zoe posted a pm saying she will post on Monday, so we can continue.

I would again raise your attention to the location of the missile sites listed above.

Furthermore I would also call attention to all of you of the fact that there are hypothetical explanations why US bases being nuked-

(1) that the commanders are destroying their bases rather than give them up as they are being over-run

(2) that the base is using the nuclear blast to emit an Electromagnetic pulse in order to terminate the functing zombies.

Further investigation into Warren AFB would reveal that there are about 3,000-5,000 active duty personnel for a base that spans three states. Considering casualties and that a large number of the base would be national guardsmen, one can assume that the base is under a lot of pressure to remain secured.

However should the base become unsecure, or if any of the missile ranges should be overrun, than it is possible (if not probable) that the base commander will detonate a blast above the site (perhaps pulling the base's men underground into shelters prior to the blast).

Why do I mention this?

If you look at the map you will see that Sidney (and perhaps the T-Bone) is probably within those missile fields.

Note an alternative- It might be possible to gain access to the AFB and thus added security.
It might also be wise to evacuate and run before your little group gets swept aside by the wind and firestorms unleashed by a nearby blast.

A suggestion-

ou guys should try to coordinate what you are doing. Use pm's if you must and discuss strategy and actions over the occ if you wish.

As mentioned above you are being approached by a mass of about 200 zombies. While Luke and Charlie have managed to take out 90% of the runners, they will probably take out no more than 1/2 the walkers. Also most of your weapons are short-ranged. While Stephanie has called for support, it is unclear if support is coming and if it does, what kind of support you might receive.

It should be noted that travel is dangerous- you do not know what you will likely get into (flying mosquitos from hell, roque or singular zombies, mass zombies).

However, it is safe to assume that the zombies will not stop coming once it gets dark, and that whatever range advantage your rifles have will not longer hold once night falls.

@ Stompie's question- It is possible that Wallace knows Koga. My gut feeling on Wallace is that he's something of a barroom brawler and rather violent in a fist fight. I am not sure if he is a disciplined fighter who has studied martial arts. Remember, he was a reservation cop.
 
alrighty, long term tactics: Welshyboy has pretty much provided us with everything anyone would need to survive. he even procured us enough stuff to decide if we want to settle down in a pre-established base or make our own. the problem though is surviving long enough to get that far. :)

on a short term i'd say we probably dont have enough time to use any of the supplies from the trucks for defense. however, i feel we might be able to thin out the zombies to killable quantities if we use a truck to plow their ass before they get close. a heavy rig (without trailer) should be powerful and safe enough to plow through them, no?

after that we need to get working on moving away from there. it's basically not very defendable. (we can use the supplies to board it up, but that doesnt remove the nuke danger)
we need to get moving as fast as the helicopter situation is straightened out.

what we really need is some of the bystanders to take action. Bob is busy with his own problems, Luke is fixated on his own particular set of skills and Dave is about to get into action now that the problem is becoming clearer.

if we want to survive, we'll need to see some serious action right about now.
 
Also keep in mind that Wallace's truck is broken down at the moment. It'll need to be repaired before it can be moved, or the cab will have to be detached and David's cab swapped in (though this would mean abandoning the lumber). Once Stephanie finds out the effects of the EMP on the zombies (she's gathering data on it at the moment), she may have some thoughts on how to most effectively use it. Some of our characters are also aware of a bomb shelter. Additionally, the PMS compound is extremely defensible, but taking it would prove difficult.

As for weapons and ammo, some of our characters know of an available source of them, but getting to them may be a little tricky. I'd like to know the CoC stats for my characters' weapons. I know Bo's Beretta holds 15 9mm rounds (plus optionally one in the chamber), and from the spot rules on combat it would have a base range of 15 yards and a rate of fire of 3. Any other modifiers? He hasn't fired it yet, so he's got a full clip plus 3 reloads. As for his Mossberg, I remember it holding 5 shells in Resident Evil 3, but I don't know for certain if this is realistic or adjusted for gameplay. It's loaded with buckshot. He's fired it twice, so he would have about 23 shells left. What are its base range, rate of fire, and modifiers?

Mr. Foo is in luck in that since the motel is his home he'll have extra ammo for his weapons, which he collected early on in the story. Right now Stephanie is borrowing his P10 and has the spare ammo for it, but I'm not familiar with it. Its base range is presumably 15 yards, but what are its ammo capacity, rate of fire, and modifiers? I believe the MP-5 holds a 30 round magazine of 9mm ammo, and the base range was listed as 45 yards. I'd guess its rate of fire would be 3 in single shot mode, but what about bursts? Any modifiers? Mr. Foo would have 200-500 rounds of 10mm ammo available for the pistol and 400-1000 rounds of 9mm ammo for the SMG based on the earlier post.
 
Actually, Suicide, The compressor bleeds out, I'm not sure as to a wide spacific, but the semi-truck that I drawl my experiance from, is a 1982 MAC, but the break systems havent changed (Much). The compressor takes about 10 to 15 minutes to bleed. The breaks would need to charge after bleeding out.
 
look stompie, the truck just drove to the garage, meaning it was fired up just fine. then the gunfight came & the loading of the barrel. however, it's safe to assume due to the urgency they never cut the engine (hence no 'bleed').

what is your fixation with those breaks, Stompie? looking for excuses to kill Enrica or something?
 
AH... you guys are beginning to strategize both for the short-term and the long-term.

Yes Wallace's truck is in repair. One can try to repair a truck or a helicopter, but not both. OF course trying to repair both and fighting off zombies might be difficult.

As Suaside points out, one could thin out the zombie ranks significantly. However, to deploy shooters one must make critical choices.

Your risk of being blown away by the blast of a nearby nuclear detonation depends on the ability of the Warren to either not initiate nuclear war, not get attacked and not get over-run. You have some control over this, but not a lot.

EMP- the use of nuclear destruction to attack the zombie's function. Interesting thought. One might wonder how many bombs would be needed to end the infestation and whether, in the end, if its a pyrrhic victory.

Better question- is the zombie infestation more like a strange naturally occurring catastrophe, the consequence of some mistake, or a consequence of rational action? Are nuclear weapons the best answer in any regard?

Note- generally speaking one cannot trust outsiders to protect or save you. Worse, you can often anticipate that they will probably make your situation worse.

Bomb shelter?

There are actually four different sources of added firearms and ammo. That said, three may present significant challenges.

Putting a plow on a truck- Yes, effective for driving down zombies or breaking through a roadblock. But if the zombies are running over rough ground, a plow may cause problems. Also it might take time to put a plow on (see problems with repairs above).

The PMS compound remains a potential treasure trove of goodies or a killing field.

Rescue Erica Spears plus helicopter or abandon her to her doom? You actually have two characters (Michael and Joe Barring- if he isn't zombie meat) outside and fairly near to the old airfield.

@Stompie- nice info on truck breaks but lets assume that the truck is moving and ready to go.

Also note- you have two fast movers who are at the Diner. Both came from the East. Players know that zombies are to the North, but those are moving North and East (after Michael).

You have more civilization to East, West and at a distance, North. To the South you have missile fields and Colorado.


Note- almost all zombie flicks raise the problems between-
(1) Being mobile and flexible vs. being defensive and becoming beseiged.
(2) Self interested rational action vs. collective action.
 
Gonzales just pm'd that he might be giving up Jim Kerr as he's a bit overwhelmed with the two characters he's got (plus life in general).

Anyone interested in picking up Jim? One of the two guards for Dr. Haussman?
 
Stephanie will have some thoughts about the source and cause of the zombie infestation in my next IC post, as well as a nonlethal (though still drastic) way to use EMPs to shut them down if her hunch is correct that that is what they, in fact, do.

The bomb shelter I mentioned is in the T-Bone's basement. Baldwin told Bo about it in an earlier PM from Welsh. Bo then told Sean (who's now dead) and Kimberly. Baldwin and Kimberly can fill Wallace in on the way to Brownson. Baldwin specifically said it was stocked with food, water, and medicine.

The four sources of additional guns and ammo that I've counted are:
1) Hammond's stash
2) PMS compound
3) Warren AFB
4) Cabela's in Sidney

The plow on the truck can also be used to ram the PMS compound's gates if hostilities become necessary, as Kimberly suggested. Bo came up with the idea of slipping someone inside (Flip or David would be our most likely choices) and causing an explosion in the meth lab to distract the skinheads and get them away from the entrance and any potential hostages. Since meth labs sometimes blow up without any outside help, they might not even suspect that they're being attacked. Someone with less compunction than Bo (Mr. Foo perhaps) may come up with the idea of using a second explosion from a bomb planted near the meth lab where the skinheads would gather to battle the blaze in order to take them out. Of course, if the skinheads are already zombified then this plan wouldn't work. Zombies will only be interested in eating people and will most likely avoid fires.

Considering the delays, I'd say the compressor has had plenty of time to bleed. Baldwin started the truck quite some time ago. Wallace is already aboard, so it can leave any time.

Note that Michael also knows how to fly a helicopter, as does Mr. Foo.

Mr. Foo will probably want to revert to his original evacuation plan once there is no reason to defend the motel. Being mobile and flexible is part of his philosophy, after all. "Flowing into the void" is the sort of thing he'd favor. There's a page on Urban Dead's wiki on just this sort of thing, called River Tactics, with a few relevant Sun Tzu quotes: http://wiki.urbandead.com/index.php/River_Tactics

By staying in one place, we'd just deal with wave after wave of zombies, slow and fast alike. Since 90% of zombies are slow, we can avoid the vast majority of them simply by staying ahead of them - though the fast ones are worse, of course. My Urban Dead version of Stephanie Bridges barely survived a massive zombie siege of Treweeke Mall, which was just overrun by hundreds of zombies who proceeded to devour the hundreds of survivors within. I logged on after getting home from work to find zombies attacking her, and she escaped with little time to spare. Many others were not so lucky, and staying in one place didn't work there.
 
Mr. Handy said:
Stephanie will have some thoughts about the source and cause of the zombie infestation in my next IC post, as well as a nonlethal (though still drastic) way to use EMPs to shut them down if her hunch is correct that that is what they, in fact, do.

Ah.... but that it would be that easy?

The bomb shelter I mentioned is in the T-Bone's basement. Baldwin told Bo about it in an earlier PM from Welsh. Bo then told Sean (who's now dead) and Kimberly. Baldwin and Kimberly can fill Wallace in on the way to Brownson. Baldwin specifically said it was stocked with food, water, and medicine.

Damn you Handy for being a good note taker!
:D :ok:

The four sources of additional guns and ammo that I've counted are:
1) Hammond's stash
2) PMS compound
3) Warren AFB
4) Cabela's in Sidney

:ok:

The plow on the truck can also be used to ram the PMS compound's gates if hostilities become necessary, as Kimberly suggested. Bo came up with the idea of slipping someone inside (Flip or David would be our most likely choices) and causing an explosion in the meth lab to distract the skinheads and get them away from the entrance and any potential hostages. Since meth labs sometimes blow up without any outside help, they might not even suspect that they're being attacked. Someone with less compunction than Bo (Mr. Foo perhaps) may come up with the idea of using a second explosion from a bomb planted near the meth lab where the skinheads would gather to battle the blaze in order to take them out. Of course, if the skinheads are already zombified then this plan wouldn't work. Zombies will only be interested in eating people and will most likely avoid fires.

Hmmmm........ zombified skinheads....
Delightful.

Considering the delays, I'd say the compressor has had plenty of time to bleed. Baldwin started the truck quite some time ago. Wallace is already aboard, so it can leave any time.

Done, will post on that soon as I hear from Gonzales and Zoe

Note that Michael also knows how to fly a helicopter, as does Mr. Foo.

Thus making Bob disposable.
One might say having so many helicopter pilots in one place is another convenient circumstantial event.

Mr. Foo will probably want to revert to his original evacuation plan once there is no reason to defend the motel. Being mobile and flexible is part of his philosophy, after all. "Flowing into the void" is the sort of thing he'd favor. There's a page on Urban Dead's wiki on just this sort of thing, called River Tactics, with a few relevant Sun Tzu quotes: http://wiki.urbandead.com/index.php/River_Tactics

Ah... Sun Tzu....
Even useful in a zombie apocalypse.

By staying in one place, we'd just deal with wave after wave of zombies, slow and fast alike. Since 90% of zombies are slow, we can avoid the vast majority of them simply by staying ahead of them - though the fast ones are worse, of course. My Urban Dead version of Stephanie Bridges barely survived a massive zombie siege of Treweeke Mall, which was just overrun by hundreds of zombies who proceeded to devour the hundreds of survivors within. I logged on after getting home from work to find zombies attacking her, and she escaped with little time to spare. Many others were not so lucky, and staying in one place didn't work there.

Yet another of life's little lessons.
Who says video games don't teach you anything?
 
Ahh - one of The perks for choosing a Skinhead has revieled its self. Flip realizes that if those at the PMS find out that Horst is dead, than Flip is screwed. (Well - Assuming they arent Zombies) Flip could lie; saying he was sent on an errand to the PMS, involving their nafarious business with Hammond. Which; those at the PMS wouldnt know about Horst, or Hammonds fate.

Also; how do you determine Base skill persentages that arent listed? Like weapon skill %'s?
 
Sorry, I don't have time to post tonight. I'll make the post tomorrow at the latest.
 
Alright, Thanks, Handy.

If flip goes, he may have to take a less - Diplomatic approach. Couldnt both Dave, and Flip go?

Note- almost all zombie flicks raise the problems between-
(1) Being mobile and flexible vs. being defensive and becoming beseiged.

Sun Tsu wrote something allong the lines of "An army facing wooden walls, will use arrows of fire"

This holds relivance, in that- No defince is inpregnable. No defince will last, unless offincive action is taken. To lay Chilly (Hide; remain in) in - Say the Bomb shelter, is suicidal; in the sence, that eventually the enemy will get in- And then, you're trapped between a rock, and a wall of the Undead. The critters will figure it out; eventually.

CQC Vs. The Undead is very risky business. They have the Edge, against one using a ranged weapon.
 
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