Zombie Apocalyse- OCC- General Discussion

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It certainly is! I had suspected as much since you first described the meteorite that Alex found and the creatures that came out of it, but Stephanie didn't know about them until they attacked the station in Canada. I had been hoping Michael would survive to tell her what he saw (and still do), but now she has a greater understanding of what's going on.

I went ahead and rolled Idea for Mr. Foo. Considering his background and his admiration of Sun Tzu, he is well aware of warfare by proxy - it's just aliens using the strategem instead of humans. He succeeded (17% roll vs. 90% skill: http://invisiblecastle.com/find.py?id=640315). I'll make a brief post in the IC thread where he comes to this conclusion, with which Stephanie will readily agree.
 
Ok... Heres the skinny. My electricity has been out... I mean out-out. the grid went squirrely, and the techies have been picking at it for a week. Powers on, I'm happy.
 
I'll have to get some sleep before I can post in the IC. I'd thought the other medical people were going to ride in the Outback too, especially since Dr. Hausmann can only use one arm. Also, Mrs. Foo doesn't get out of the car; she is staying in the driver's seat with the engine running so they can leave quickly. She is too slow and not strong enough to help load anyone into the back seat.

One of Azadeh's hits with the AR-15 was a 3, which would make it an impale.

Mr. Foo hasn't started working on the relay yet, as you never said he completed the repairs on the laptop. His Electrical Repairs roll was for the laptop. Stephanie tried a Computer Use roll earlier to get started on the relay, but she failed. Is Mr. Foo done repairing the laptop yet? If so, the next thing he'll want to do will be to try to speak to the Russians if they can find any Russian operators who speak English or Chinese. The relay will have to wait until after the incoming mob of zombies is dealt with.
 
if anyone has some brilliant idea for dealing with nazi muffins, i'm all ears...

also, i feel many of our chars (including NPCs) are greatly underused. that's rather sad. :(
 
Ah... Have to check on that with Azadeh. - yep, Handy is right. Got an impale. But that means two down and one wounded, not too much help there. A wound is better than a miss, but a kill is best of all.

As for the laptop, yeah I think that's basically done. Just a matter of computer use now.

Relay still needs to be relayed for.

As for the other NPCs- I am a bit reluctant to play them too much as you guys are the main players of this game. More I play, the more things get complex.

As it is I am basically playing Joe Barring, Erica Spears, Jimmy, David, Mitchell, Rita, Alice, Samantha, Haussman, Azadeh, Bud, Ellen, Jenny.... Plus all the zombies...Plus Major Andrew, Goldberg....

(you can understand why I am keen to kill off people)

We really need more players. But as for NPCs you can move them about is you wish, but remember to give them their own identity and interests.

Right now the game is mostly being played by Handy, Suaside, with Stompie showing up less frequently, Gonzales even less, Zoe (???) MIA and I guess we've lost Colds and Albatross....
 
OCC- Regretfully Bob lacks a military science skill to roll on (not all soldiers get that). He can try to roll an idea, but I don't think it would help more than what is obvious.

The situation is a difficult one. THere are added complications-

(1) the helicopter is out in the open and doesn't take bullets well.
(2) The diner is also a gas station- big tanks of gas underground make for a big boom.
(3) The skinheads are using cover. Either with the pick up truck or other cars in the lot. In fact they are probably closing in on the garage now.
(4) The zombies are coming from the other side and won't be stopped by your shooters on the roof.
(5) You're people are widely dispersed.
(6) At this point casualties are a bad thing. Every dead person means one less to fight off the zombie horde.
(7) the skinheads are well armed. To be fair I was thinking about giving the two with shotguns Chinese made AK-47s.
(8) Timing seems a bit convenient. Could the skinheads be watching the T-Bone from a safe distance?

So you are essentially stuck between a wave of zombie ghouls on one side, and a well armed group of psychos on the other.

(Regarding the zombie horde- it's probably safe to assume that this group is coming from Brownson and came after Tisha and Willie. They would probably have dispersed after eating what was left to eat on the highway pileup.

That said, there are other towns in your neighborhood. Potter, Dix, and then Sidney and Kimball a bit further away. Consider a person can walk about 4 miles in an hour. Consider that the runners come at a rate of about a mile in 5 1/2 minutes. You can guess that the zombie hordes will keep coming from different directions and at different intervals, but perhaps not with such numbers unless they are drawn to the T-Bone.)

That said, your situation is not completely one sided.
SOme of your advantages-
(1) There are a lot more of you than of them.
(2) You should be getting more guns soon.
(3) They do not know your numbers, you know theirs.
(4) They do not know the condition of Horst or Flip
(5) Zombies are also willing to eat skinheads
(6) They apparently have a wounded man.
(7) You have at least three places to escape to from the zombies rather than fleeing to the Motel. one is highly insecure, one is less insecure and one is much more secure.
(8) A bit of delay and you might be able to assemble your forces against the skinheads.
(9) YOu do have a skinhead hostage.

Regretfully both Azadeh and Bud are not present. Bud is still unconscious. Foo and Stephanie are unaware, but certainly Ellen or Jenny are going to tell them pretty soon. Not that the Hotel crew can do very much as they only have two guns. Using both locations to cross fire on the skinheads probably won't work.

Very soon the Zombies will be within 550 yards of the T-Bone. Good for shooting but again, you will be able to hit maybe twenty, and I think you guys have so far scored my 40% of what you could have (not really your fault as the 100% was optimum -every shot hits and every shot kills). But that means you got a lot of zombies.

Possible suggestions-

-Delay the skinheads to let the zombies draw near. Then draw both the skinheads and the zombies in, let each group kill the other, and then engage both to clean house. Use the temporary sanctuaries you have for cover.

- cut a deal with the skinheads. Use your medical training to your advantage.

- lie and misdirect the skinheads. Horst? "Horst? Oh he went over to Brownson or maybe Sidney to buy some ammo."
 
Yeah, CoC combat rules are very lethal. This is realistic, though, and encourages solutions other than combat, which should be a last resort. If it comes to that, Luke and Charlie may be able to plug the two with grenade launchers before they have a chance to react (Charlie wouldn't need much convincing), but that still leaves the two with shotguns and grenades plus the one in the truck. That last one is probably infected, but if he calls for help on his CB we'll be up to our ears in hostile Nazis.
Plus, if we're shooting at skinheads we're not shooting at zombies - and the skinheads are not shooting at zombies either.

Since the zombies are only a couple of minutes away from the T-Bone, our best bet is to convince the skinheads to deal with the immediate threat before they look for Horst by pointing out that the zombies will kill them and Horst alike if they aren't stopped. The skinheads have the firepower and training to put a serious dent in the zombies' ranks. Telling them that the dead are coming back may be counterproductive if they haven't seen it happen, though. Jim Kerr might be able to pull it off. His Fast Talk skill is only 44, but he does have a police car and law enforcement authority to back him up. If that fails, our best bet is to stall for time. When the zombies reach the T-Bone, the skinheads will be forced to engage them to protect themselves and Horst, who as far as they know is still alive. Once they get a look at Horst, though, the jig is up. Considering the damage to his head, a "Weekend at Bernie's" type of plan is out of the question.

I just saw Welsh's responses. If we tell the skinheads that Horst went to Brownson or Sidney, they'll probably wonder why his SUV is still in the lot. We could tell them he took one of the rigs because it would be better at getting through the mobs, and one of the rigs did leave heading for Brownson.

I rolled Electrical Repair and Computer Use for Mr. Foo way back at the beginning of the repairs. Before I post, do I also need to make a second Computer Use roll to finish that like I needed to make the second Electrical Repair roll? Or was only one roll necessary and you forgot about the original rolls? If I have to roll Computer Use again, Stephanie has the better chance at that but Mr. Foo is there too if she fails. Also, is it possible to work on the relay while still using the comm gear, or is it only possible to do one at a time? When setting up the relay, do we need to choose a single destination, and how far into the operation can we get before making that decision? We don't know what's happening with Maggie up in Maine, or how long Goldberg can continue to work (that's why Stephanie asked him how much time passed between when his friend was bitten and when he attacked), and we haven't heard from Alaska in some time. Besides, Mr. Foo and Stephanie are going to need to stop for a bit anyway to deal with the threats.
 
the problem with bullshitting the skinnies, is that all our fast talkers are in the wrong place (and often the wrong race). Robert is the only with a kickass persuade, but the skinheads do not know him which would make it strange to them that he'd be a spokesperson for both Boss' and Rita.

i'd send Bob to stall, but all he has is intimidation (from Str, Siz & Con which have been totally ignored by you in the past and i have no reason to believe they'd make any difference now), but no specific talking skills.

as for your explanation of telling that Horst went to get ammo in town, would be weird, since the PMS would probably be the place to be for ammo. hence he wouldnt go into town for that. besides, his truck is still here, no? they'd recognise it...

quite honnestly, if Bob would have a high persuation, i'd send them to the meteor crashsite. tell them Horst went there because hammond kept him waiting.

either way, we need to send someone out to stall them, possibly negociate something about the wounded guy. if no one else steps up to the plate, i guess Bob & Rita will have to go together. but chances of success that way look pretty sucky to me...

or we could just take a chance... tell them a niggah brained Horst and that the dude got away. hell, even give them Flip. but i doubt that'd play out nice.
 
Mr. Handy said:
Yeah, CoC combat rules are very lethal. This is realistic, though, and encourages solutions other than combat, which should be a last resort.

Indeed, that's one of the reason I like these rules. Gunfire is dangerous.

If it comes to that, Luke and Charlie may be able to plug the two with grenade launchers before they have a chance to react (Charlie wouldn't need much convincing), but that still leaves the two with shotguns and grenades plus the one in the truck. That last one is probably infected, but if he calls for help on his CB we'll be up to our ears in hostile Nazis.

Or not. If they have a wounded infected individual than they have engaged the zombies or the mosquitos, and at least this crew survived.

If the two with grenades begin to use grenades, the helicopter will probably suffer and the evacuation will be delayed. Which might be moot if Erica Spears and her helicopter survive.

Plus, if we're shooting at skinheads we're not shooting at zombies - and the skinheads are not shooting at zombies either.

Since the zombies are only a couple of minutes away from the T-Bone, our best bet is to convince the skinheads to deal with the immediate threat before they look for Horst by pointing out that the zombies will kill them and Horst alike if they aren't stopped.

A good point. Except.....

The skinheads have the firepower and training to put a serious dent in the zombies' ranks. Telling them that the dead are coming back may be counterproductive if they haven't seen it happen, though.

Which is likely....

Jim Kerr might be able to pull it off. His Fast Talk skill is only 44, but he does have a police car and law enforcement authority to back him up.

If only the skinheads respected authority.

If that fails, our best bet is to stall for time. When the zombies reach the T-Bone, the skinheads will be forced to engage them to protect themselves and Horst, who as far as they know is still alive. Once they get a look at Horst, though, the jig is up. Considering the damage to his head, a "Weekend at Bernie's" type of plan is out of the question.

Indeed. But you still have Flip.

You might also wish to consider that the skinheads truck is a pretty decent off-road vehicle and the reason they are here is to get Horst. Once they realize Horst is dead, they might destroy the T-Bone, but they have little reason to stop moving and wait for the zombies to arrive. They could just as easily drive somewhere else.

I just saw Welsh's responses. If we tell the skinheads that Horst went to Brownson or Sidney, they'll probably wonder why his SUV is still in the lot. We could tell them he took one of the rigs because it would be better at getting through the mobs, and one of the rigs did leave heading for Brownson.

OF course if the are watching then they might have seen who got on the rig (this might not be so easy as Baldwin drove up to the garage... but then Baldwin is black.

Still if they buy the story they might go chase Baldwin, Wallace and Kimberly to Brownson. Is that the right solution to this?

I rolled Electrical Repair and Computer Use for Mr. Foo way back at the beginning of the repairs. Before I post, do I also need to make a second Computer Use roll to finish that like I needed to make the second Electrical Repair roll? Or was only one roll necessary and you forgot about the original rolls?

You would need one roll for the computer and another for the system. IF you have done both and both have passed, you're ok.

If I have to roll Computer Use again, Stephanie has the better chance at that but Mr. Foo is there too if she fails.

Yes, both can try.

Also, is it possible to work on the relay while still using the comm gear, or is it only possible to do one at a time?

It is possible to set up the relay and stay in communications at the same time. But that would require an electric repair roll as well. Sorry, but the job is a bit more complicated that way.

I bet you are missing playing Bo. Shame that he got wounded. Still you have Sally and Dr. Haussman in the garage, perhaps they can help right away?

When setting up the relay, do we need to choose a single destination, and how far into the operation can we get before making that decision?

Yes, you will need to hook up to only one, so your choices are limited.

We don't know what's happening with Maggie up in Maine, or how long Goldberg can continue to work (that's why Stephanie asked him how much time passed between when his friend was bitten and when he attacked), and we haven't heard from Alaska in some time. Besides, Mr. Foo and Stephanie are going to need to stop for a bit anyway to deal with the threats.

Maine has gone quiet. As has Alaska. This might be permanent. Nevada remains active, but you would need to arrange for some persuasion. You could hook to Nevada directly of course and take a chance with it. Tough decisions based on limited information are a pain in the ass.

Yes you will have to deal with threats, though Major Andrews would ask that one person remain on line.

SuAside said:
the problem with bullshitting the skinnies, is that all our fast talkers are in the wrong place (and often the wrong race). Robert is the only with a kickass persuade, but the skinheads do not know him which would make it strange to them that he'd be a spokesperson for both Boss' and Rita.

You would also have to come up with a plausible lie.

Or you could tell the truth. THey won't like it but they've at least you build credibility.

i'd send Bob to stall, but all he has is intimidation (from Str, Siz & Con which have been totally ignored by you in the past and i have no reason to believe they'd make any difference now), but no specific talking skills.

I would not send Bob to talk at all. As much as Bob might intimidate, he rubs people the wrong way. Maybe its size or attitude, but he's not the kind of guy you need to make friends.

as for your explanation of telling that Horst went to get ammo in town, would be weird, since the PMS would probably be the place to be for ammo. hence he wouldnt go into town for that. besides, his truck is still here, no? they'd recognise it...

Yes, and if they saw Baldwin driving? You've got two black people and an Indian going to Brownson. Strange company for Horst- if they skinheads know.

And Hammond and Earl are both missing..

quite honnestly, if Bob would have a high persuation, i'd send them to the meteor crashsite. tell them Horst went there because hammond kept him waiting.

Wishful thinking but the meteor crash site was near their compound.

either way, we need to send someone out to stall them, possibly negociate something about the wounded guy. if no one else steps up to the plate, i guess Bob & Rita will have to go together. but chances of success that way look pretty sucky to me...

WHy send someone out. Why not just call to them.

YOu could also try to call to them to come in, let them approach and when they are close lay into them. But a big gun fight might go badly if some of them survive the first salvo. It's also unlikely they would all go for it.

Rita is probably your best best, but the trick would be persuasion skills. I would go with the person most likely to persuade. But also you will need to tell them a good story.

or we could just take a chance... tell them a niggah brained Horst and that the dude got away. hell, even give them Flip. but i doubt that'd play out nice.


They say the truth will set you free. But as my old grandmom used to say. "It's good to be honest, but you don't have to be too honest."
 
welsh said:
i'd send Bob to stall, but all he has is intimidation (from Str, Siz & Con which have been totally ignored by you in the past and i have no reason to believe they'd make any difference now), but no specific talking skills.

I would not send Bob to talk at all. As much as Bob might intimidate, he rubs people the wrong way. Maybe its size or attitude, but he's not the kind of guy you need to make friends.
but nazi skinheads usually respect white power. which Bob seems to be packing more than his fair share of.

i'd prefer not to send bob either, i can assure you. ;)


welsh said:
quite honnestly, if Bob would have a high persuation, i'd send them to the meteor crashsite. tell them Horst went there because hammond kept him waiting.

Wishful thinking but the meteor crash site was near their compound.
that's even more reason for him to go look? he's the head honcho of the PMS afterall. if something crashed near my base, i'd want to know what it was too...

it's a decent lie as far as i'm concerned.

welsh said:
WHy send someone out. Why not just call to them.
because you dont easily persuade someone by yelling, unless you're holding something of value.

also, if you're convincing someone you have nothing to do with their boss disappearing, you'd have a shortage of credibility if you dont want to talk in person... that's almost admitting guilt.
 
You could try to use your NPCs. Rosie the waittress is a pretty good diplomat. Ashley has pretty good psychology scores.
 
One thing you might want to do is start redistributing the weapons. Had Jimmy a good sense with a shotgun he might have fired off at the zombie rather than running. Had it been a serious blow (a good chance) the zombie would have been slowed down and easily dispatched.
 
Thanks for the heads up on the errors Handy.

I need to take better notes, but there's a lot here to keep track of.

Ok, enough of the rolling. As for getting the Russians, I am not sure how Foo would do that. Ideally no Russians have broken into your system. Realistically they are probably listening in- if any are left.

SO it's a shot in the dark.
 
You're welcome, Welsh.

Telling the skinheads at least part of the truth may help us out. Rosie would probably be the best suited to convincing them, with Rita and Ashley's help. They can tell them Horst is inside, but was infected, and offer to take them to him. Once they're inside the diner, they're less likely to use grenades because they'd risk blowing themselves up. Some of them will probably remain outside, but this would at least split their forces if they turned hostile.

Once they enter the kitchen and reach the meat locker, they can explain that Horst had to be put down when he attacked Dr. Hausmann without saying who killed him or why, and that they put him in the locker to preserve his body, which the skinheads are free to take. They can say they think that Flip went in there because he refused to leave Horst's side and he's been acting a little crazy due to the trauma. Flip, if he has any sense, will keep his mouth shut about Baldwin killing Horst first (as this would indicate a failure on his part and may lead Buzz and the others to punish him), but if he doesn't, they can say that Baldwin escaped and they don't know where he went (perhaps pinning the blame for Baldwin's escape on Hammond for shooting Bo).

I was thinking Mr. Foo could try to talk directly to the Russian FSB listening posts in the same manner that Stephanie was talking to the other CIA posts. They're not part of the same network, but they were able to get through to Omaha so maybe it's possible. If not, he could just say his piece to them in English and Chinese and hope the Russians are listening (but in such a way that Captain Powers wouldn't be able to hear, as he may get the wrong idea). Would this be possible? Would a Luck roll be involved?
 
Well dealing with the skinheads is definitely going to require some tactical play. One advantage is that they have limited time as well- but of course this might make them all the more bolder.

As for Mr. Foo- the communicaitons array that he's connected to is fairly old, which probably explains why it survived when most everything else didn't. To contact the Russians-

(1) The russians must have the ability to listen in
(2) The russians are listening in

Considering how bad the russians are, that might be tough. Contacting the other CIA posts was not so hard because you're all attached to the same network. Omaha's CDC is also tied to the same network- so that wasn't a problem.

For Foo to find the Russians would require that either he break into their lines or that he find any leak within their own line or.... well, that would be telling.

There are ways, of course, by which Foo might be able to contact the Russians and reassure them, but the easiest are very indirect.

Getting around Powers? Yes, but that might not be easy if you are trying to find a leak. Of course you might not need to find the leak. It is possible you could send a message without Powers really making any difference.

Choosing Goldberg over Powers was an interesting decision.

So is it possible? Yes. But tricky. You will have to either break into their line- and your system is not really equipped to break in, but rather to steal out- or exploit a leak.

Is there a leak?
 
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