welsh
Junkmaster
well you've got to admit, aliens using zombies is kind of cool.
Mr. Handy said:Yeah, CoC combat rules are very lethal. This is realistic, though, and encourages solutions other than combat, which should be a last resort.
If it comes to that, Luke and Charlie may be able to plug the two with grenade launchers before they have a chance to react (Charlie wouldn't need much convincing), but that still leaves the two with shotguns and grenades plus the one in the truck. That last one is probably infected, but if he calls for help on his CB we'll be up to our ears in hostile Nazis.
Plus, if we're shooting at skinheads we're not shooting at zombies - and the skinheads are not shooting at zombies either.
Since the zombies are only a couple of minutes away from the T-Bone, our best bet is to convince the skinheads to deal with the immediate threat before they look for Horst by pointing out that the zombies will kill them and Horst alike if they aren't stopped.
The skinheads have the firepower and training to put a serious dent in the zombies' ranks. Telling them that the dead are coming back may be counterproductive if they haven't seen it happen, though.
Jim Kerr might be able to pull it off. His Fast Talk skill is only 44, but he does have a police car and law enforcement authority to back him up.
If that fails, our best bet is to stall for time. When the zombies reach the T-Bone, the skinheads will be forced to engage them to protect themselves and Horst, who as far as they know is still alive. Once they get a look at Horst, though, the jig is up. Considering the damage to his head, a "Weekend at Bernie's" type of plan is out of the question.
I just saw Welsh's responses. If we tell the skinheads that Horst went to Brownson or Sidney, they'll probably wonder why his SUV is still in the lot. We could tell them he took one of the rigs because it would be better at getting through the mobs, and one of the rigs did leave heading for Brownson.
I rolled Electrical Repair and Computer Use for Mr. Foo way back at the beginning of the repairs. Before I post, do I also need to make a second Computer Use roll to finish that like I needed to make the second Electrical Repair roll? Or was only one roll necessary and you forgot about the original rolls?
If I have to roll Computer Use again, Stephanie has the better chance at that but Mr. Foo is there too if she fails.
Also, is it possible to work on the relay while still using the comm gear, or is it only possible to do one at a time?
When setting up the relay, do we need to choose a single destination, and how far into the operation can we get before making that decision?
We don't know what's happening with Maggie up in Maine, or how long Goldberg can continue to work (that's why Stephanie asked him how much time passed between when his friend was bitten and when he attacked), and we haven't heard from Alaska in some time. Besides, Mr. Foo and Stephanie are going to need to stop for a bit anyway to deal with the threats.
SuAside said:the problem with bullshitting the skinnies, is that all our fast talkers are in the wrong place (and often the wrong race). Robert is the only with a kickass persuade, but the skinheads do not know him which would make it strange to them that he'd be a spokesperson for both Boss' and Rita.
i'd send Bob to stall, but all he has is intimidation (from Str, Siz & Con which have been totally ignored by you in the past and i have no reason to believe they'd make any difference now), but no specific talking skills.
as for your explanation of telling that Horst went to get ammo in town, would be weird, since the PMS would probably be the place to be for ammo. hence he wouldnt go into town for that. besides, his truck is still here, no? they'd recognise it...
quite honnestly, if Bob would have a high persuation, i'd send them to the meteor crashsite. tell them Horst went there because hammond kept him waiting.
either way, we need to send someone out to stall them, possibly negociate something about the wounded guy. if no one else steps up to the plate, i guess Bob & Rita will have to go together. but chances of success that way look pretty sucky to me...
or we could just take a chance... tell them a niggah brained Horst and that the dude got away. hell, even give them Flip. but i doubt that'd play out nice.
but nazi skinheads usually respect white power. which Bob seems to be packing more than his fair share of.welsh said:i'd send Bob to stall, but all he has is intimidation (from Str, Siz & Con which have been totally ignored by you in the past and i have no reason to believe they'd make any difference now), but no specific talking skills.
I would not send Bob to talk at all. As much as Bob might intimidate, he rubs people the wrong way. Maybe its size or attitude, but he's not the kind of guy you need to make friends.
that's even more reason for him to go look? he's the head honcho of the PMS afterall. if something crashed near my base, i'd want to know what it was too...welsh said:quite honnestly, if Bob would have a high persuation, i'd send them to the meteor crashsite. tell them Horst went there because hammond kept him waiting.
Wishful thinking but the meteor crash site was near their compound.
because you dont easily persuade someone by yelling, unless you're holding something of value.welsh said:WHy send someone out. Why not just call to them.