Zombie Apocalyse- OCC- General Discussion

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I actually appreciate the fact that Handy has reminded us of a rule. That said a 1% is an extreme success, so yes, Flip has mashed Horsts head in like a ripe pumpkin.

Not sure if Rita would care to negotiate- she's not the "risk my ass" type. Rosie might, but if she fails to negotiate, than problems.
 
True, but if nobody even tries to negotiate there are problems regardless. Maybe someone can Fast Talk Rita into trying to negotiate (or Persuade, but that takes more time and the skinheads won't wait much longer). Mrs. Foo only has 20% Persuade, which is just a bit better than the default level of 15, but there are NPCs in the garage who'd have a better chance (or maybe even Rosie herself).

Thanks, Welsh. My point about it not being an impale was that the can of tomatoes doesn't actually get stuck in Horst's skull cavity like a blade would. I had mentioned a couple of posts back that a 1 on 1d100 ought to be a critical hit in any case.
 
One thing you guys have to watch when you are speaking to NPCs is that sometimes you need to take a breath to let the other guy or girl speak.

Do not think the NPCs can be merely ordered around. Often if you want them to do something outside of their interests you will have to try to persuade or fast talk them. Without that handicap, fast talk or persuade would be meaningless.

Take for instance Bob and Rita. Rita is unlikely to take a risky venture. Rita is a survivor and will do what is necessary so that she comes out of this in one piece. Other characters might be more "other" regarding- for instance Rosie.

Interesting side bit on Rosie- originally her secrets involved a romance between Rosie and Bo.
 
That is interesting. I think Rosie was flirting with Bo earlier, but she flirts with a lot of male customers. I've actually been planning all along to pair up Bo and Stephanie. Bo would also be compatible with Erica Spears, though he hasn't met her yet. She only went to Brownson because of a lucky roll anyway, or she probably wouldn't have been involved in the story that much.
 
Hmmm.... Erica Spears....

To be honest it was a lucky thing that Erica had enough fuel to get to Brownson at all. She's running on fumes now.
 
welsh said:
OCC- Suaside- do me a favor and tell me in the occ- which character has which gun.
as in
Rita- .357
Bo- 12 gauge mariner shotgun
Duke-
Thanks. This will save time and confusion. Please post in the character thread or send me a pm.
euhm

Bob has his 9mm
Bo has his duty shotgun & pistol
the kid has nothing
Gary has the .444 Marlin Rifle
Randall has the Ruger Mini 14 Rifle
David still has his 9mm pistol and i think he also has a .357 from Hammond
Rita still has what she was holding when she came in, i dunno what it is

did i forget someone?

you mention Duke, but isnt he in the liquor cabinet?
 
Actually Duke gave the .357 to Rita who also has a .38.
Duke one of the shotguns brought from Rosie and Lynne.
Robert has a 9mm from Kimberly and a shotgun.
Rosie has nothing at the moment.
Lynne has a .38 she found in the office.
Azadeh has her 9mm and her AR-15
Bud has a .38
Charlie has both his rifles
Beth has her .38
Gary has no rifles or weapons?

Lets see
Baldwin has his Colt Viper
Kimberly has her Spas-12
Wallace has a .357

Joe Barring has a shotgun and a pistol
Erica Spears has a 9 mm.

Ashley, Willie, Father McCormick,Tisha, Ellen Cody, Jenny Cooper Samantha- have no weapons then?
 
Father McCormick has a 75% with rifles. Gary and Randall only have 60% and 55% respectively. McCormick should get the best rifle (Sean's .444 Marlin), and Gary should get Wallace's.

Mitchell or Jimmy could use that second shotgun that Lynne brought: both have 50%. Samantha is even better with it, though, since she has 55%. Once she gets a rifle, she can give the shotgun to one of the others.

Tisha is unarmed, but she is on the roof and Luke could give her his revolver (her skill is 50%). He still has his rifle and his shotgun, and someone else could use the shotgun while he uses the rifle. Charlie also has two rifles, so someone else coming up to the roof could get the other one. Rita could give Rosie one of her two pistols (40% skill).

Mrs. Foo, Jenny, and Ellen Cody are all currently unarmed. Mr. Foo has his MP-5 and his sword. Stephanie has Mr. Foo's P10 pistol.
Bo has his shotgun back and can give his Beretta to someone. Since Dr. Hausmann is still in shock, Sally would be the best bet to use it of the others in the garage (45% skill). David still has his pistol.

In the parking lot, Jim Kerr has his .44 Magnum and Beth has her .38.

Michael also has his Glock.
 
SuAside said:
Gary has the .444 Marlin Rifle
welsh said:
Gary has no rifles or weapons?
he has.

but dave only has a baseball bat & a flashlight atm.
Mr. Handy said:
Father McCormick has a 75% with rifles. Gary and Randall only have 60% and 55% respectively.
too bad that he didnt speak up then?

afaik, Gary & Jim are already headed for the liquor closet now. i suggest that the Father does the same.
 
Well Suaside, we did make the weapons skills a bit transparent for your use. I would give Father McCormick the rifle. The guy is a priest and the whole non-violence thing might have led to some reticence. If Bob gives him a rifle and says, "Father we need your help" he'll do his thing. So if he hasn't spoken up, perhaps there is a reason for it, but you still have been given the knowledge to deploy your weapons as you see fit.

Ok, Gary has the .44 Marlin.

Tisha is kind of nuts at the moment, so don't expect much from her.

I thought you said Dave the mechanic has a 9mm? From Bo? David the trucker still has his 9 mm. Pretty sure Rita has the .357, given to her from Duke when she was running out of ammo with her .38.
 
welsh said:
Well Suaside, we did make the weapons skills a bit transparent for your use. I would give Father McCormick the rifle. The guy is a priest and the whole non-violence thing might have led to some reticence. If Bob gives him a rifle and says, "Father we need your help" he'll do his thing.
well, kinda late for that now. it'd be logical for him to follow Gary & the kid though.

welsh said:
I thought you said Dave the mechanic has a 9mm? From Bo? David the trucker still has his 9 mm. Pretty sure Rita has the .357, given to her from Duke when she was running out of ammo with her .38.
afaik i never said Dave took the 9mm from Bo. you don't strip a policeman of ALL his weapons, even when unconcious imo :)

gary took the shotgun for a while yes, but the pistol stayed where it was if i recall correctly.
 
I think you are correct about the 9 mm.

To be honest with you I am surprised with Haussman. She's gone batty early and has stayed there ever since. Terrible waste of character, but then it puts much of the onus on Stephanie and others.

Problem with Bo's "get in the fallout shelter" plan is that-
(1) Zombies don't climb-
(2) But they do crawl.

Once the zombie horde are able to force the trapdoor open- probably by smashing through it- than you will be fighting them as they work their way down.

As for the shelter itself.... well.... I won't give that away.
 
Yes, Bo didn't give his pistol to anyone until now (he's offering it to Sally, since Dr. Hausmann is in no condition to use one). Bo also still has his nightstick. I think the misunderstanding was a result of Dave/David confusion. David the trucker still had his own 9mm pistol. Dave the mechanic just has a baseball bat and flashlight, I think.

Now that Samantha's on the roof, she should use Charlie's second rifle. Ashley could use Luke's revolver since Tisha's still out of it. Mitchell and Jimmy can use the spare shotguns (Luke's, and either Earl's or Hammond's).

Yeah, it's a shame Dr. Hausmann's full potential hasn't been realized, but given that her base Sanity is 55 and Stephanie's is 90, this situation isn't unlikely. Stephanie just passed a Sanity roll for seeing the zombies, but Dr. Hausmann would have failed it with the result I got. This has given Stephanie more of a chance to shine, though.

The shelter is problematic, but there's a lot that Bo doesn't know yet, especially since he was unconscious and missed some things. Fortunately, they don't have to decide just yet. If the situation with the skinheads is resolved before they do, the roof will be safe. The problem is that there are already people in the shelter who will probably not have time to get back out before the zombies arrive. They'll have to fight the zombies anyway, and they could use some backup to give them a better chance of winning. Maybe when the people holding the garage retreat, they could fall back to the shelter (the stairs to the roof will have been pulled up by then, and it takes a while to lower them). Of course, if the diner is overrun before the garage (which is likely), the people there might not be able to retreat at all. We may need to reconsider trying to hold it. The shelter is also huge, so there's plenty of room to retreat. Aside from the risk of grenades, the other problem with the roof is that even though the zombies can't get up there, the people on the roof can't shoot at the zombies once they get inside the diner - and they will.

I have a sneaking suspicion there were dead bodies in the shelter, which means zombies are already inside. Also, there may be living people trapped there too, based on the jail cells and screaming.

It looks like Luke has already filled his quota of shots at normal range. He's fired 25 shots (5 groups of 5) at 80%. Charlie is firing in groups of 4, however, and he's only fired three groups at 66%. I'm guessing he doesn't have a scope on his rifle, so he hasn't had the full chance to hit for as long as Luke has. Charlie, however, has fired 7 groups of 4 in all. Since he missed one group due to a jam, he should have 2 more groups of 4 shots coming before the zombies arrive:
http://invisiblecastle.com/find.py?u=Luke+the+Hunter
http://invisiblecastle.com/find.py?u=Charlie+Moon
http://invisiblecastle.com/find.py?u=Charlie
 
OCC- How many has Luke shot at standard range? ten? that means you got ten left and then the zombies will be at the T-Bone. Luke's shooting is basically helping to keep time.
25, it seems. i was counting the "zombie turkeyshoot, 80% CTH" descriptions, but appearantly there was one more at the start with another tag. sorry.

and if he keeps time, we're all fucked (and the PMS guys should be sweating hard right about now) ;)


btw it's a bit late to now announce Gary ignored Bob and stayed. what happened to Jim then too?
 
I think it's better to use Charlie to keep time. Now that I look back on his earlier rolls, it makes sense. He had four sets of four shots at 33%, plus one missed set due to a jam. Then he had three sets of four shots at 66%, so he should have two more. This would make a total of 20 shots at 33% and 20 at 66%. Luke just got a bit ahead of things. He can be presumed to still be shooting while Charlie takes his last 8 shots; he just made his rolls earlier. It doesn't really matter exactly when those zombies went down.

EDIT: Another disadvantage of the roof: if a nuke is detonated while people are stuck there, they'll be exposed to the fallout. If that happens, the shelter is the better place to be. Anyone on the roof will be trapped there until someone clears out any zombies in the diner so they can get down there.

Also, is there a rope or cord available at the motel, or will we have to just use the bedsheets? Should Stephanie roll Spot Hidden when she goes into the motel room where the supplies are stored to see if she finds one, is one in plain sight, or is there none at all?
 
I tend to agree to let Charlie keep count, which means you guys are running out of time fast.

As for the shelter vs. the roof vs. resolving the Skinhead problems- that's up to you.

Time is short which means tensions will be high. A good guess would be that the skinheads would engage the zombies, but beat a hasty retreat.

(so if you want to grease a skinhead- the best one to whack would be the driver as soon as the skinheads are engaged- they may shoot back, but chances are they will have too much on their hands replacing their driver and fighting off the ghouls).

For sake of consistency, Gary and Jim are probably still in the garage.

Note that the ladder down from the roof and the door to the liquor closet (and shelter) are in the same corridor, and both are located next to the office- which has a window (and thus zombie entrance. Trying to move everyone at this point might be very difficult at the last minute. You might want to move people now (as in next post).

Oh, sorry Handy- yes, there is rope in the Motel. The string the bedsheets together thing is unnecessary. Ellen should know that the rope is in a utility closet. How do you plan on getting it on the roof though? Also you have a ladder.
 
Well, the rope could be coiled around someone's waist or around someone's arm. I had planned to have Ellen and Stephanie boost Jenny up to the roof while she's got the rope since she's the smallest, but with the ladder that might not be necessary. They can just use the ladder to get up to the roof and pull it up after them. I already started moving people from the garage towards the office in my last post. I hope Dr. Hausmann can still be ushered along even if she's still freaking out.

There's another problem with getting to the roof, too. The climb may be difficult for certain people. Dr. Hausmann only has one good arm and may not be able to focus on climbing. Mrs. Foo also moves slowly and will have difficulty with zombies closing in, and Bo is wounded and needs to stay with the doctor. For them down may be a better choice than up if there isn't much time.
 
Mr. Handy said:
EDIT: Another disadvantage of the roof: if a nuke is detonated while people are stuck there, they'll be exposed to the fallout. If that happens, the shelter is the better place to be. Anyone on the roof will be trapped there until someone clears out any zombies in the diner so they can get down there.
Luke is unaware of the threat of using nukes. being an american, he cant think of a reason why the army would use nukes on their own country. the army has sufficient conventional weapons to deal with anything in his mind. the people at the radio might know the use of nukes is a possibility, but Luke doesnt.

and the roof also exposes you to the bugs, if they were ever to come this way. but that again Luke does not know. for the time being, the diner roof is the best vantage point for the hunter, hence this is where he'll remain.
 
Hey Handy-

Good points about the wounded members. Some kind of defense in depth my be helpful here. A few points you can close up and buy a bit more time, or hold off the first Zombies while the rest climb up to the roof or escape below.
 
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