Zombie Apocalyse- OCC- General Discussion

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@Stompie-
The "zombies" in Systematic Annihilation use tactics, because they're being controlled by an intelligent master, Valice Reins. Zombies are nasty enough without being able to act intelligently and as a unit. If they did, they'd be nearly unstoppable. I don't have time to post in SA tonight, but I should be able to tomorrow.

@Steve-
No problem. Feel free to ask all the questions you need to. Jim wasn't wounded, but you would need to roll for the damage he caused to the zombie with his .44 Magnum (1d10+1d4+2). Rolling Idea works just like rolling against a skill. Just roll 1d100 and try to get less than or equal to Jim Kerr's Idea stat listed on his character sheet, which I believe is 65.

EDIT: I think you already rolled the damage for the last zombie you shot and edited it into your post. You did 10 damage, so that zombie is finished.

I'm about to post the rest of the update. Regretfully, the zombies have chewed Bud and Flip to death. I won't have time to update the character thread or death toll until tomorrow.

EDIT^2: The idea Jim Kerr thinks of is to close and lock the office door behind him. Zombies can't open doors, only smash them down, and that will take them a little time.

Also, Alice can now act this round, so don't forget to post for her.

EDIT^3: Wallace's hit was actually an impale, so it does double damage(2d8+2d4). The zombie already took at least 5 damage to the head earlier from Joe's amazing shot, so that shouldn't matter if it's a headshot. Was Wallace shooting at the head? It wasn't clear from the description, but it wouldn't make sense for him to not do so, as it takes a whole lot of damage to bring down a zombie just by shooting the body.
 
Gotcha welsh.

Ok. What about different types of hallowpoints?
theirs standard hallow-points; and the new-fangled Black Talons; that spreads into... a rasor-sharp star. Illegal in 15 (as of last time I checked) states. Still, you can find them.
 
Re: re: questions

Steve-the-Zombie-Killer said:
OCC- Sorry but I rolled Jim Kerr’s damage and thought better of it. Steve’s character so Steve should roll. So ignore the roll I made. Also Steve, if you decided to let Jim Kerr retreat, also roll an idea for a way to slow the zombies down- if only for a little while.

One I do not recall Jim being wounded so why would I have to roll damage? If he was then I will roll damage but I still do not recall this. Also how do I roll an idea, do I just say roll this and then roll it or what? Sorry for all the questions but I am still new to this game

My goof, I think I rolled for Jim shooting a target and decided it was better not too.

Roll idea is pretty easy. Just roll the 1d100 and then see if you make it using your Idea score. Idea is essentially Int X5.

No problem asking questions. If you want some of the rules- I can send you a copy via pdf.
 
Stompie-

some of the ammunition options as covered by Delta Green are

For shotguns-
birdshot- reduced damge by 25% for medium grade 1/2 for light grade.
Rock salt- reduced damge by half and target must succeed Con X5 roll to avoid being incapacitated.

Handguns-
standard
Hollow point does +2 damage on unarmored targets half damage vs armored targets.
Wadcutter- +1 damage but past basic range of damage, damage reduced by10% per multiple of range.
Armor piercing- -1 damage but armor valued are halved
Tracer ammo- must be evently distributed but players get +5% to hit for each subsequent shot with a max of +20%. THe ammo does normal damage -1 hp per hit.
 
sjeezes, gone for a moment & you guys start making huge posts ^^

but say welsh, are there separate rules for concussion & fragmentation grenades? kinda interesting subject :)

why would a wadcutter do more damage than a FMJ? it's designed to shoot paper, you know.

Mr. Handy said:
I'll assume Luke and Alice spent the last round reloading. They probably needed to at this point anyway.
sorry for the late response, but no. Luke has 4 shells in his shotgun (which is 4 out of 6), and that's no time to start reloading for fun.
 
SuAside said:
sjeezes, gone for a moment & you guys start making huge posts ^^

but say welsh, are there separate rules for concussion & fragmentation grenades? kinda interesting subject :)

why would a wadcutter do more damage than a FMJ? it's designed to shoot paper, you know.

Mr. Handy said:
I'll assume Luke and Alice spent the last round reloading. They probably needed to at this point anyway.
sorry for the late response, but no. Luke has 4 shells in his shotgun (which is 4 out of 6), and that's no time to start reloading for fun.

Hey Suaside-

I would have to look but I assume I could find the rules. A stun grenade would be used just to knock down your targets- no fragments involved.

Why wadcutter does more damage? Got me. But damage is low after basic range, so maybe that has something to do with it?
Don't know. These are Delta Green adopted rules and actually the amount of damage done under Delta Green rules is actually less than the regular rules (which is why I have generally stuck with the general rules for this game).
 
The reloading was just to keep the characters from wasting an action due to not having been posted for. I haven't had a chance to go through and check everyone's ammo count yet, so I didn't know how many shots people had fired. Go ahead and roll Luke's shot on the skinhead. Buzz is lying about ten yards from the diner, but the skinhead isn't quite there yet and is a few yards further away, so Luke will do 2d6 damage if he hits. That will likely be enough to take him out, since he's already taken 12 damage.

It's Duke who took the M-14 in the shelter, not Luke. Jimmy also took two grenades, leaving 18, and Beth just took the last Grease gun and the last M-4. Lynne also took one of the .45 pistols, leaving 3.
 
Whoops edited and fixed. Don't forget that two shotguns have been left up there- those formerly used by Robert and Duke.
 
...So... Do you guys think that the government would be able to hold their own against the undead? I mean... on one hand, they have alot of fire-power, and tactics- but on the otherhand... Appocalyptic combat, against the undead isnt exactly covered in basic, or the soldiers field manual. (tries desperatly to drum-up conversation) Odviously, fire-and manuver tactics (leap-frogging) would be effective against a slowly advancing enemy. and zombies don't like automatic fire... or high explosive... and a Bradly Fighting vehicle would do a-hell-of-a-lot agains a horde of... zombies. (It would take a hell of a lot of crushed rib-cages to bog down a bradly) I mean... If G.I. Jim, and Steve hop into an APC.. their fairly safe, right?
 
In the short term, the military can do well. There are many things that are going against them in the long term, though.

1)Numbers: There are far, far more zombies than soldiers

2)Reinforcements: Human reinforcements take 15+ years to produce, at quite a high cost in water, food, and other resources. Zombie reinforcements are easy. Everyone they kill not only deprives the enemy of one person, it also raises the total number of zombies by one.

3)Finite resources: The world's industrial infrastructure is wrecked. Every round you fire is irreplaceable. There is no way to mass-produce more. New rounds could be manufactured piecemeal, such as by refilling spent casings, but this takes a lot of time and effort. You'll use them much faster than you can restock. Fuel is another issue. Sure, G.I. Jim and Steve may be safe in an APC for a while, but what are they going to do? Wherever they drive, there will be zombies. Zombies can also pursue them tirelessly. Eventually G.I. Jim and Steve are going to run out of water, or food, or fuel. Then what?

4)Humans...need...sleep...: Zombies don't. They will be hunting and tracking down humans relentlessly.
 
heh - I can argue lagistics.

Bradly Fighting Vehicle = about 45 mph

Walker = 4-8

Runner = 15?

Twitcher = target practice

Though, this is trivial, in the long run.


(and now I ask some... fairly trivial questions, to drum up conversation...)

What drawls zombies though? I mean, If you clear (lets say - Brownson) of the undead; what drawls more? Or what about something more rural.... Kalamazoo? Would the undead have any real reason to go there? (Other than flesh)..

Inteligent zombies (land of the dead)... Wouldnt these zombies learn through skinerism? "They know that fense is electrified... they hardly ever come through here anymore". Would they find out that Human with gun = lead-poisoning? and find a new sorce of food? Like cows!

I mean seriously! there was an Undead Dixie-land Cortet, with a zombie playing a tuba... I mean, seriously! he was playing a tuba; cant they figure that death comes in lead form? (I mean... The tuba's a hard instrument to master.. )

Onto the livestock subject. Wouldnt it be easier for the zombies to eat livestock? I mean... In zombie movies; Ive seen one recient one, where a zombie eats an animal, and that was Shaun of the Dead. (Well - the crazy from Doom eats a lab rat... but Idk if he's realy a zombie..... even though he realy didnt have a soul)...

What happens when a zombie eats too much? do they vomit blood? I mean, if their eating machines, they don't know when to stop. What if they hit the big one?
 
welsh said:
I would have to look but I assume I could find the rules. A stun grenade would be used just to knock down your targets- no fragments involved.
a common mistake. a concussion grenade is made to kill by explosive power alone (not knock people down). a fragmentation grenade is made to kill by explosive power and special fragments that fly around.

the big difference is that a conc gren is a 'safe' grenade. throw it away and keep looking at it, you should be safe.
throw a frag grenade as far as you can throw it, keep looking at it & you'll have a chance of ending up with a metal fragment stuck in your body. (the range of the possible damage of a frag gren is greater than the range a person can throw, which is not the case for a conc gren)

welsh said:
Why wadcutter does more damage? Got me. But damage is low after basic range, so maybe that has something to do with it?
Don't know. These are Delta Green adopted rules and actually the amount of damage done under Delta Green rules is actually less than the regular rules (which is why I have generally stuck with the general rules for this game).
wadcutters are bullets with flat tops made to cut paper targets instead of tearing the target like some FMJ & JHP rounds do.
that causes bad aerodynamics (hence the bad range modifier), but increased damage for a flat bullet? i don't see any reason why that would be so, compared to an FMJ or JHP round.
 
Steve-the-Zombie-Killer said:
occ-I think I want Jim Kerr to go down but I have already moved for this round so can we keep from sealing the place until I get a chance to move?
it'd be rather moronic to announce something & close it in front of a guy's nose, would it not?

of course you still have time to get there, but it means you'll have to hurry, as it'll be closed soon.
 
Steve-
To be honest, Azadeh probably has better skills for the group below, and they need a medic- so that means Samantha. As you've posted you are going up, I think we shall play that for now. In the end both the roof and the fallout shelter group will probably reunite. You will also get more action on the roof.
 
In this game, the zombies have no intelligence beyond animal instinct. They know how to use their own bodies, how to hunt humans, and how to get through or around obstacles, but that seems to be about it. The zombies are interested in one thing and one thing only: eating human flesh. If an area is cleared of living humans, zombies have no reason to go there and will disperse in search of more prey. If humans come back to the area, they will pursue. It's unclear how zombies can sense humans, but they can. As we've learned, they are also attracted by noise. Could this be because humans are often the cause of noise and they have been designed this way?

Can zombies learn? Good question. Zombies don't have any interest in self-preservation whatsoever. They don't care if they are hit, shot, or electrified. They will continue to hunt for as long as they are physically capable. It's also possible that a zombie wouldn't survive the first jolt from an electric fence, and I'd guess they wouldn't be paying attention to what other zombies do. But if a door is very heavily reinforced or barricaded, some zombies might try a window instead.

Zombies eating things other than humans? So far, we haven't seen it. If Stephanie is right and the zombie outbreak is part of an alien plot to rid the planet of humans, then it would make sense that they would target only humans, leaving the rest of the ecosystem relatively intact. Who knows what foul things the aliens intend to do to our cows once we're out of the way?

So far, we haven't seen zombies eating too much. If a bunch of zombies found thousands of trapped and helpless people and started feasting on them, though, pretty soon they'd start turning into zombies and feasting, thus leaving less humans for each zombie. We haven't seen a zombie gorge itself to the point where it gets full, and it might not even be possible. They only seem to stop eating when their victim becomes a zombie, at which point they seek out the next closest morsel.

I'm going to write up the next major update over the next few hours. Jim Kerr can go again as soon as I post it, and he can go either up or down. I also think he'd be better off going to the roof, and Dr. Hausmann certainly does too. Remember, his mission is to protect her. He can't do that so easily from downstairs if she's on the roof, and there's not much he can do for Bob.
 
So... More random questions... this one is fairly well open to debate.

Would North America be better off souldt a zombie pandemic hit, than Europe, (or... an isolated incident in the U.K.?)

Would a blue collar zombie have a phisical advantage ver a white colar zombie?

what about an infected cancer patiant? (or one with other degenerative diseases?)
 
@Handy: if Buzz turns so fast, what about the wounded skinhead reported in the car? does he hold on because he was 'infected' while being still alive?

Stompie said:
Would North America be better off souldt a zombie pandemic hit, than Europe, (or... an isolated incident in the U.K.?)
i think so, because Europe is too densely populated. in the US people can try to regroup in places with extremely low population. where would you get such a chance in Europe?

sure, there are plenty of aggricultural areas, but all of them have relatively big cities near them.

Stompie said:
Would a blue collar zombie have a phisical advantage ver a white colar zombie?
doubtful. it looks like zombies use the muscles without inhibition (regardless of the danger of hurting the tissue). the human body is capable of huge feats, regardless of physical condition once the inhibition is gone. (like the news story where the mother lifts a pickuptruck because her kid is stuck beneath it)

Stompie said:
what about an infected cancer patiant? (or one with other degenerative diseases?)
don't think that'd matter much stompie :)
 
I don't think Buzz turned any faster than Horst or Earl did. It generally takes a few rounds for a dead person to turn into a zombie. The wounded skinhead in the truck (Guzzman) already turned a couple of rounds back, and was promptly shot in the head by the skinhead with the shotgun. It's not clear yet whether someone who is "infected" while alive turns into a zombie any faster upon death than someone who simply dies; the characters have little experience observing that. The characters don't know how long someone who is stung by a mosquito can last, since those stung at the meteorite were killed on the spot. Stephanie knows that someone bitten by a zombie can hold on for a couple of hours, but the other characters haven't seen this happen yet. Flip was mercifully ripped apart and won't be rising up as a zombie, but Bud should become a zombie very soon - he died shortly after Buzz did. The skinhead Luke killed will also turn into a zombie unless the other zombies tear the body apart as well, but that will take a little while and that zombie would only have one usable arm and leg, so it would only be able to crawl.

I agree that most of North America would be better off than the UK in the event of a zombie outbreak due to population density. Certain areas like New Jersey and the rest of the Northeast Corridor in the U.S. would be hit very badly because there are a lot of people living in a small area. Much of Alaska and Canada wouldn't fare as badly as the continental U.S. would. Antarctica would be the least zombie-infested as very few people live there, but there is still the matter of getting food and other essential supplies.

No real difference in blue-collar and white-collar zombies. All zombies are very strong regardless of who they were in life. It's unknown why some zombies are runners while most of them are walkers. Maybe it has something to do with how much damage they took before, particularly how much they took to the head. Horst was killed by a blow to the head, for instance. Those who were in the garage might have noticed that Sean did not turn at all, and he was killed by a 10+ point headshot. The only stat zombies would retain from life is Size.
 
I would think Europe would do worse than the US as well, being more urban and having fewer guns per capita.

As for when a person turns- uncertain at best.

Stings are pretty quick, bites can be slow or fast- depending on the bite and preventative actions.

We can assume that the more damaged a body the less powerful the zombie- so if Bud comes up after being largely consumed, he probably won't be fast.

That said, a person who has dies of a regular wound- say of shock- might be very quick.

Uncertain? Yes but that's good horror- the atmosphere of dread and existential uncertainty prevails.
 
Ok... The degenerative disease question

Would a parapalegic walk? run? Crawl? Twitch?

@Lt. Col. Gonzalez

Who steys at the truck?
 
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