@Stompie-
The "zombies" in Systematic Annihilation use tactics, because they're being controlled by an intelligent master, Valice Reins. Zombies are nasty enough without being able to act intelligently and as a unit. If they did, they'd be nearly unstoppable. I don't have time to post in SA tonight, but I should be able to tomorrow.
@Steve-
No problem. Feel free to ask all the questions you need to. Jim wasn't wounded, but you would need to roll for the damage he caused to the zombie with his .44 Magnum (1d10+1d4+2). Rolling Idea works just like rolling against a skill. Just roll 1d100 and try to get less than or equal to Jim Kerr's Idea stat listed on his character sheet, which I believe is 65.
EDIT: I think you already rolled the damage for the last zombie you shot and edited it into your post. You did 10 damage, so that zombie is finished.
I'm about to post the rest of the update. Regretfully, the zombies have chewed Bud and Flip to death. I won't have time to update the character thread or death toll until tomorrow.
EDIT^2: The idea Jim Kerr thinks of is to close and lock the office door behind him. Zombies can't open doors, only smash them down, and that will take them a little time.
Also, Alice can now act this round, so don't forget to post for her.
EDIT^3: Wallace's hit was actually an impale, so it does double damage(2d8+2d4). The zombie already took at least 5 damage to the head earlier from Joe's amazing shot, so that shouldn't matter if it's a headshot. Was Wallace shooting at the head? It wasn't clear from the description, but it wouldn't make sense for him to not do so, as it takes a whole lot of damage to bring down a zombie just by shooting the body.
The "zombies" in Systematic Annihilation use tactics, because they're being controlled by an intelligent master, Valice Reins. Zombies are nasty enough without being able to act intelligently and as a unit. If they did, they'd be nearly unstoppable. I don't have time to post in SA tonight, but I should be able to tomorrow.
@Steve-
No problem. Feel free to ask all the questions you need to. Jim wasn't wounded, but you would need to roll for the damage he caused to the zombie with his .44 Magnum (1d10+1d4+2). Rolling Idea works just like rolling against a skill. Just roll 1d100 and try to get less than or equal to Jim Kerr's Idea stat listed on his character sheet, which I believe is 65.
EDIT: I think you already rolled the damage for the last zombie you shot and edited it into your post. You did 10 damage, so that zombie is finished.
I'm about to post the rest of the update. Regretfully, the zombies have chewed Bud and Flip to death. I won't have time to update the character thread or death toll until tomorrow.
EDIT^2: The idea Jim Kerr thinks of is to close and lock the office door behind him. Zombies can't open doors, only smash them down, and that will take them a little time.
Also, Alice can now act this round, so don't forget to post for her.
EDIT^3: Wallace's hit was actually an impale, so it does double damage(2d8+2d4). The zombie already took at least 5 damage to the head earlier from Joe's amazing shot, so that shouldn't matter if it's a headshot. Was Wallace shooting at the head? It wasn't clear from the description, but it wouldn't make sense for him to not do so, as it takes a whole lot of damage to bring down a zombie just by shooting the body.