Zombie Apocalyse- OCC- General Discussion

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Noted; and I will edit my post so. I'm sorry for the misspost. I was working on a fubar'ed computer (1998 APTIVA, IBM. Uhh - said enough.) It tends to reload pages a few times, in intervals of 2-5 I will review rolls from now on.

Also; I will just revert to rolling multiple damage rolls separately.

Once again, I apologize for the roll(s), and will avoid that comp. like the plague.
 
I've got a late 1997 IBM Aptiva as my backup computer. I've never seen it reload pages like that before, but maybe it's a software issue. Mine has Windows 95 but yours could be 98. You may also have used a different browser. It's no problem, and you can still roll multiple dice of damage together if you like. Just enter 1d8+1d4 on the Dice line at Invisible Castle and you'll be fine.
 
Windows ME, Actually. I thought it would be a great idea, about three weeks after I got my dell. It worked fine, until I updated to AOL 9.0, about 5 years after updating. I think I sould either wipe the hard drive, or the I.E Casche.... but- Ive been to lazy to do so. It runs at less than 28k; I'm not sure of the exact rate, but- Its slow.
 
Ouch! I've heard there were problems with both ME and AOL, though I've never had the misfortune of using either one. I jumped right to XP with my current computer that I got 3 1/2 years ago. Before my Aptiva I got a 486 with Dos 5.0 and Windows 3.1. My first computer was an Apple IIc. I've still got both of them as well, though not with me at the moment.

I'm not planning to get a new computer any time soon, as upgrading my graphics card should be enough for a while. I do intend to get a PS3 once the madness dies down and it's possible to get one without much trouble.
 
I have yet to be won over by the PS3. I'm set up with the 360. If anything, I will go out and get a WII... But- as for now, I'm pretty happy with the 360.

I am prettymuch fed-up with the APTIVA. I mean, Dell has the basic hardware for $299. Basic package, but two levels above suck.
 
If its all the same, I would like to take Duke, as a second cheracter. (Watch! as I cause another fatality with my harsh, irrational actions without solid aforethought!) Also, would it be ok If I took more than three cheracters? I'm kinda bored lately; with alot of time on my hands.

Wallace

Last post, I used a CQB Melee, Ranged combination, where a melee weapon is equiped, aswell as a ranged weapon. with this method, the range weapon is to be holstered, or dropped, while the melee weapon is equipped. this is a common method used for... well - Close incounters. If there is any problem with this method, I would be more than happy to edit it so accordingly.

Could we call it a -15% hit chance? I don't think COC rules cover this method of knife/gunplay.
 
Due to exceptionally demanding real life issues I am forced to leave the roleplay. When the situation changes (about one month for now) I'll be back around the forum, but I can't roleplay for the moment.

Sorry that I have to leave, I'll be back for the next one.
 
@Stompie-
That's fine. You're now playing Duke. He's on his way up the stairs with Robert right now, so he'll be able to do something next round. If you're sure you're up to it, I have no objection to you running four characters as long as Welsh is okay with it. If so, you can pick up a third character now and one of the new characters when they're introduced.

Wallace's action is fine, and is an excellent idea. Mr. Foo is actually doing something similar. He holds the MP-5 in his right hand and his sword in his left. If he has to go into melee combat he'll just drop the SMG and use the sword (though the MP-5 is on a sling and the .357 Magnum isn't). There's no penalty to hit for Wallace holding his bowie knife in his off-hand while firing a one-handed weapon. In addition, Wallace can use the knife to parry once in addition to attacking in any round, whether with the knife itself or with the gun. The Dodge skill, in contrast, can only be used if you're not attacking. If a zombie scores a hit on him, I'll roll Wallace's Knife skill to see if he parries it (currently 41%) - which could just save his life.

@Gonzalez-
I'm sorry to see you go, but you should do what you need to. Real life takes precedence. In your absence I'll run Willie and Michael as NPCs. You're welcome to return when you're able and pick them up again provided they're still alive, or replace them if they're not. You can also take one of the new characters that will be introduced by then. Take care, and I hope to see you back.
 
@ Mr. Handy

Alright, thats actually some pretty good news. (the off hand melee weapon)

Also, Thankyou for letting me take Duke. As for a second choice, I will hold off untill I hear a yay, or nay from welsh

@ Lt. Col. Gonzalez

Hope things become less hectic for you, in the future; and wish you the best of luck in you're indevors.
 
No problem. I don't have any secrets listed for Duke, but Welsh can let you know if there are any. Duke's Rifle skill is 45%, but the shot he just fired was point blank. The stats on the M-14 are as follows: 7.62 mm (which is the same as .308), rate of fire 1 or 20, magazine capacity 20, damage 2d6+3, range 110 yards. With scope and bipod. Because it's scoped, you can fire at 220 yards (440 with precision aim) without range penalties.

Since the 2d6 you rolled under Duke's name was 12, he did more than enough damage to splatter Dave's brains. That's it for corpses, but there's still one zombie moving slowly towards the diner and there may still be a few that weren't completely destroyed by the explosion. At the motel, there is one attacking Mr. Foo (with 7 damage to the head already) and two more on the way from the road (one with 9 damage to the head). I accidentally made two damage rolls for the one Stephanie killed, so I'm just counting the first one. It doesn't matter, as either roll is more than enough for a kill.

Wallace killed the zombie at Brownson that was attacking Kimberly. Since it had previously been wounded in the head, the 9 damage was enough to finish it. That leaves 4 walkers and 2 runners heading for the truck. The 18 walkers heading for the chopper probably won't get there before it lifts off, but they will still pursue whoever isn't aboard. The ones heading for the truck will reach the chopper before it can launch unless they're taken out.
 
Ignore the first two rolls. I had a complete brain lapse, of earlier instructions of how to operate the dice roller. (many words for... brain fart.)

Atlast, my above average knowledge of firearms has assisted me! in the future you may wish to check ammo under 7.62. Like- Horst had acces to an AK-47, which is 7.62x39. The M-14 uses 7.62x51. a .30 Carbine uses 7.62x28mm, and old russian bolt-action rifles use the 7.62x54R. I could go on, but... I wont.

In the T-bone's wepons Casche, 10 magazines of 7.62 was listed under ammo. I assume thats .308 (NATO... aka x51) but that could be 7.62x39. Just to clear confusion.

I know bits about Duke. like- that he likes grunge! and is a biology major. he's a friendly guy; and smokes "Grass" as welsh put it, recreationally. oh, and he just put a bullet in a dead-guy's head.
 
Yes, the M-14 does take 7.62x51 (NATO) AKA .308, which is the same type of ammo that Luke's sniper rifle takes. It's actually superior to the M-16 in some ways, and there are many snipers who prefer the M-14. The M-16A2 does have a better base range, though (130 yards), but the two in the crate do not have scopes and the M-14s do. Horst (and possibly other skinheads) did have access to at least one AK-47, which would take 7.62x39.

The information you know about Duke is public knowledge. If he has any secrets, they have not yet come to light. You are of course free to shape his character any way you wish and make him your own provided it's consistent with how his character has been established previously in the story.
 
Oh.. yes- the 5.56 vs. the 7.62 NATO conversation.

Eugine Stoner, the man behind the Black Rifle's as gun lovers effectionatly call the desendants of the Ar series...

Eugine stoner actually started out with the 7.62 NATO as the round of choice, for his rifle. Hense, the AR-10. he pushed for the .223, and so it began

The .223's biggest problem is, that It lacks stoping power. It's small size = penitration over stoping power.

The Commie bastards accross the pond... (from alaska.. that is) use a 5.45 for the AK-74. They are brutal. The 5.45 WP round have a small deffelade in the tip of the round, off center, so when it hits a target, it actually takes an erratic path, causing extra trauma. (sneaky bastards)

in our current... theater of operation, we face a foe that dosent fear death, but embraices it. And our round won't stop a crazy bastard on speed, with the will to die, and take as many people out with him, as possable.

And the geneava convention states that armed forces have to use FMJ. See the problem? We perferate them, but not mutalate.... Pea shooter vs PCP Smoking suicide soldier.

Yeah, all of dukes info, so far, is public information.
 
Hey Stompie-

I am cool with you taking Duke and others. As for Duke's secrets, I will get back to you on that soon.

Duke is a dude- a college graduate who is still kind of trying to find himself, fiercely loyal to his friends and protective. Overall, a cool dude.
 
Hey welsh -

As afformentioned, I WOULD have taken the good Father... but- he bit the big one.

I will find a third cheracter tonight.
 
@Stompie-
Yeah, Duke is cool. I think you'll have fun with him.

@Steve and SuAside-
You haven't posted in a while. Are you guys okay? I plan to post an update tonight while I've got time, but I'll hold off until then and give you some more time to post.

Even if it doesn't look like there's anything for your characters to do, there's always something. You can reload your weapons while you have the chance, for instance. Alice's rifle is already fully loaded, but Jim Kerr has fired some shots, as have Bob and Luke. The last post in the Character Thread is constantly updated to show each character's ammo usage.

In addition, you should feel free to have your characters talk to each other and to the NPCs. They can ask questions, make plans, and help organize people. As PCs, they're the heroes of this story and should play a leading role in accomplishing goals and helping as many people as possible survive.

As we finish up the chapter and prepare to move to the next one, things should get more interesting.
 
Mr. Handy said:
@Steve and SuAside-
You haven't posted in a while. Are you guys okay? I plan to post an update tonight while I've got time, but I'll hold off until then and give you some more time to post.
Bob is out for a while, dont want his wounds to reopen before the blood has had time to coagulate, ye know.

as for Luke, i said he was scavenging what was left on the roof such as weapons and ammo that might have been flung about (and looking for his jacket in particular). he'd check the weapons' working state.
 
Bob is okay to talk at this point, or even walk slowly, since he's had several minutes to rest. He's not up to zombie hunting yet, of course.

I'm sorry I forgot what Luke was doing. There was a lot going on and this slipped by me. I'll make a quick post in IC describing what he found, and then you can react. Luke's sniper rifle and ammo fell off the roof with McCormick. This is the case with the other weapons and ammo on most of the recently deceased (listed on the character thread, which I'll also update). Tisha landed on the roof, though. Luke's .357 ammo will be on her, and he can recover that. The gun could have landed on the roof too, so I made a Luck roll for Luke. Unfortunately, I got a 100, so the gun is mangled beyond repair. Hammond's .357 Magnum landed below, so it may be possible to recover it later - if it still works. Nothing else of interest is on the roof that isn't already in the possession of someone else.
 
Ok. I'm fairly sure this has been covered, and its me just being lazy...

But which Dave died? our resident meth-head trucker? Or was it Dave v 2.0; Our ONLY Bassist?
 
Sadly, it was the cool guitar-playing mechanic who bought the big one. David the trucker miraculously survived the explosion, and thanks to Sally he's now back to full health. He isn't actually on meth, he just used to move it sometimes.

I'm working on the next update now. It should be posted soon. Wallace's .357 Magnum is currently empty, but he can reload all 6 chambers in one round with one of his speedloaders.
 
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