Zombie Apocalyse- OCC- General Discussion

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Mr. Handy,
I was thinking a cool character and one I would love to play would be a hiker who was camping nearby when the zomibes attacked and who could possibly hike for help to some big city
Also Welsh says he is thinking of moving the game so if you all do so let me know which board and everything ok?
 
That sounds like an interesting idea, though the big cities would be even worse off. More people = more zombies. The hiker could pass by the T-Bone and join the people there. If you'd like to create your own character rather than use a pre-built character, we'll work that out with Welsh. I don't know if you got a copy of the rules from him or not, but they explain character creation. We could also make a new character for you and add it in.

The board where we might be moving is play@yog-sothoth, found at: http://www.callofcthulhu.org.uk/

Whether we move or not depends on how many more players we can get both here and there. Right now we're at three and we'd like a minimum of five. We're sounding out potential new players. There will probably be a break after the end of the chapter, and we can continue in January, which should give us time to organize the move if it's necessary. We'll let everyone know.
 
Some thoughts about the future of the game.

One of the problems I see in our game is that we just don't have enough players. Ideally this game should have at least 5-7 players, ideally more. The way the game was set up there were plenty of NPCs to go around.

This is one of the reasons I have considered moving the game to play@yog-sothoth.com- a Call of Cthulhu site that has quite a few players that might be interested in joining. A few have expressed interest in joining here, but have failed to do so. Some of that is for technical reasons, others for time..

Anyway, I have been discussing this matter with Handy about how to expand the game and one issue has been whether we should restart this chapter at play@yog-sothoth, move it over, or expand the game itself.

If we stay here, we will probably move into chapter 2. That funny sound that Mr. Foo hears is the Chapter 2 coming. There will probably be a brief pause before moving forward- which is well timed around the holidays.

The problem here is that while we might get new players for Chapter 2, I doubt we'll get more. As players attrite out, the game will lose momentum and dry out.

This is one of the reasons I support the move to play@yog-sothoth.

If we do move, this is what I'm thinking about starting-

We start the game in the evening before our chapter starts. There will be multiple places involving different characters. There will be some new monsters as well and other strange occurrences.

At present we have a few story ideas to get the plot moving but which, in the end, will link back to our T-Bone truck stop and the story you are all currently engaged in.

The plots I have in mind-

(1) at a campsite, a group of individuals explores a "legendary" site as the Meteor shower begins.

(2) A small group of Air Force Security Forces investigate the disappearance of a two man security team that's gone missing in one of the missile fields.

(3) In an all night convenience store, things are beginning to get increasingly strange.

(4) In Cheyenne, the beginning of the meteor storm leads to a few phone that urge a group to get on a helicopter to fly to Omaha.

All four of these story lines would have some plot elements that lead back to the T-Bone, so that in the end, the T-Bone would get new characters introduced and some old faces as well.

This would allow you guys, as old players, to engage yourselves in new stories and characters so the story remains fresh and gives you a bit of an early involvement in the game. In many ways this will be a harder game as well- fewer zombies but less guns and some strange monsters.

These threads would begin in the late evening and early morning. The stories would also start in a sequence - probably starting with the campsite and the military story, then the helicopter story, and then the convenience store. The T-Bone story would start later- probably when the helicopter lands at the T-Bone for mechanical reasons.

So, yes, if we move the T-Bone would be put on hold probably. On the down side, you'd have to leave these characters for awhile. On the positive, you could try again with a bit more experience.

Benefits here- new characters, new stories, more play. Down side is that some of you would be revisiting the T-bone again, but probably the T-Bone would get a make over as well.

That said, for the time being, we're planning on moving on Chapter 2 here, so this will continue.

However, I would like to hear your ideas and suggestions about whether we should move and how we might revise the game to make it better, draw players, and keep you all interested.

That said, we might just scrub the entire move thing if its too damn complicated.

By the way, thanks go to Handy for doing a wonderful job keeping the game for the last few pages.
 
You're welcome! I hope everyone else is enjoying the game as much as I am.

Another plotline I had thought of starts at an urban high school and the surrounding neighborhood at around 7:30 AM, a little before the T-Bone segment begins. All of these additional threads are still up in the air until we determine if we're moving and how many players and additional Keepers get involved. We've still got time to determine this, as this move wouldn't take place until January.

There are about three or four more rounds left in Chapter 1, which should take about a week or so to finish up. Then we'll be giving out bonuses to the survivors - skill XP rolls and a small Sanity boost.

I've got a few edits/updates I need to make in the IC thread concerning Brownson (mostly involving Sanity rolls), but this does not move the clock forward yet. I should make the next full update Friday night or Saturday.
 
You're welcome Handy.

Again, your comments are appreciated. If we do move we'd like all present players to follow and continue the game. You've all learned the ropes fairly well and got into it and I think you'd enjoy continuing.
 
So if we did move then we would have these new stories and if we did not move then it would just be the T-bone? Anyway I am for moving the story to the new place. I checked it out and it looks cool. Would we be able to keep our old characters as well as play new ones?
 
Not sure-

I think if we start over we'd begin fairly fresh or at least put the T-Bone on the shelf for awhile.

IF the story begins in the evening- the campsite story and perhaps the Military base stories start- this would occur during the meteor shower and the first beginnings of "badness". But not much happens at the T-Bone until the early morning hours. Our T-Bone story really starts around 8 in the morning. If we start the T-Bone on midnight the day before most of what we might have is some activity among the guests and maybe some people driving past in a rush.

So these chapters who be on hold for awhile. We'd introduce stories probably based on time-

11:00 reports are coming in of madness had hysteria. Suddenly television and satellite communications goes off line. Other forms of communication begin to fall apart soon thereafter.

midnight- people at the campsite see the meteors falling from the sky.

1 am- a squad of military men are sent to investigate a disappearance.

2 am- guys working at the convenience store see a bug splatter against the window of their Ted's All Night.

Zombies beginning to come out. Mostly victims of bites. Some grave crawlers.

3 am- Dr. Haussman receives a call to fly to Omaha and that a helicopter will be ready for her by 4 am.

4 am- Hammond and Charlie arrive to open up the T-Bone for early breakfast, restaurant staff begins to come in, followed by garage staff till everyone is there by 8 am.

Zombies showing up in large numbers.

6 am- people are getting up to go to work. First people are to arrive at the high school that morning. Lots of buzz about the strange lights in the sky. Zombie outbreak spreading as people leave home and more people get bitten.

Not sure how the character situation will work. Chances are you can pick new characters for each story and I could try to give you guys first dibs when we return to the T-Bone.

But the T-Bone story will also have changed a bit. You can also choose new characters if you like.
 
thats a realy good set up. This is all in the same general region, right?

Could we get a preview on some of the new stories? (I'm mostly interested in the Conveniance store)... (Clerks: When zombies attack!)

Just the story settings, gets (the) brain working on (possable) cheracters.
 
Yes, all of the scenarios take place in the Midwest, in Nebraska or Eastern Wyoming. Wyoming and western Nebraska are in Mountain Time, and that's where most of the stories take place, so we should use that for the timeline. Eastern Nebraska (including Omaha) uses Central Time, so it's an hour ahead.

Steve, that hiker you had in mind could be a character in the campsite story and could get involved early on.

The T-Bone story would be put on hold until time catches up to when it starts. You should be able to continue playing your old characters when they come into play if you wish, but you'd have to wait a while. One exception is the helicopter group, which begins in Cheyenne around 3:00 AM. Their part of the story will involve how they got to the helicopter and left the city on their way to Omaha. Then the chopper will break down and be forced to land at the T-Bone, where the characters will join that thread. The T-Bone story started at 8:50 AM in the current version, but it landed quite some time before then. New characters will also be available.

Don't forget that we're going to continue Chapter 2 here at least for now, starting in January. Even if we do start the T-Bone over I'd like to also continue this version of the story here on NMA as long as the players are interested. Then we'd end up with two alternate versions of the T-Bone story, with events unfolding differently.

Most of these other stories were Welsh's idea, so I'll let him preview them if he wishes. The high school idea was one I had a while ago. I had originally planned to set it in Omaha, but it could also take place in Cheyenne or somewhere else. The school is situated in a city, but in a neighborhood that consists mainly of open green space (a nearby park). There is only one other location of interest very close to the school. I was thinking of a convenience store, but maybe not the same one if that one starts at 2:00 AM. It could also be a diner, gas station, or garage.

I had planned for the story to start at 7:30 AM, about fifteen minutes before classes are supposed to start. I have dozens of characters in mind. There will be students, faculty, and staff, as well as some people from outside the school at the other location. There will be a couple of dogs as well. The people who are at the school don't really know what's going on - if they did, they would not have come in! They do get the idea that something is wrong, as attendance is much, much lower than it should be.
 
Unless something happens I will be glad to continue playing Jim but Alice is about to take a jump off the roof in a sucide attempt as she has nothing to offer me. Of course why not bring up shooter mcgee and have her shoot Alice like she shot Buddy
 
Don't have Alice commit suicide! She is useful to the other characters. If you really no longer want to play her, just let the Keepers take her over and choose a replacement character. You should edit your last post so she doesn't jump.

She wouldn't die from the fall anyway. It's probably only 1d6 damage, as the diner is a one-story building and she has 12 HP. Even if she took 2d6 damage and the maximum damage of 12 was rolled she'd still survive, as there are people down there who would give her First Aid and raise her HP to at least one.
 
Alright. we're retreating to the chopper. Who steys with the truck? I assume it will be driven to the T-bone, correct?


Also, i've got some ideas for faculty, for the school; if you would hear me out.

(one being loosely based on my old deasil Mechanics teacher, an Ex-IRA operative, who... lost two fingers. Ahh, Old Mr. McLeod. All of the stories.. Such as... "Ah, Yeah - my fingers. I lost me fingers lobbn' a grenade at a group of sods, tote'n automatics. Good times" This guy... was the coolest teacher ever. He always smelled of cheap whiskey, and clove. This guy was an old timer. around 70)
 
Baldwin will definitely stay with the truck - it's his after all. Yes, it will be driven back to the T-Bone. Erica is going to fly the chopper. Wallace can choose where he wants to go and he can suggest to the other characters where they should go, but he'd have to use Persuade to get anyone to act out of their own interest, which takes time and is not very likely at 32%.

Keep in mind that there are still three zombies to finish at the truck, and you've got a couple of minutes before it can take off. Also, the chopper only holds four people. The truck holds three. At the moment you have a total of six people.

Some considerations:
-Wallace can also drive the truck in case something happens to Baldwin
-Michael can also fly a chopper - though nobody else knows this yet
-Kimberly has been bitten

Cool character idea. I'll work Mr. McLeod in - he'll probably be a shop teacher. He'll have excellent Mechanical Repair skill and...other talents.

EDIT: Just read your post in the IC. You may want to edit it a little. There are still three zombies (including two runners at point blank range attacking people), and Wallace should probably shoot one of them. Also, you referred to your character as Robert instead of Duke by mistake once.
 
Noted and fixed. I was playing StarCraft on Battle.net. It was in-between grudge matches. I didn't realy review.

Anyway - Glad to hear Mr. McLeod will make it in.

Yet another interesting cheracter, from my highschool experiances

Mr. Moore, the Administration of Justice Teacher. Professional Baseball player (A's), Vietnam Vet, Veteren of the Fresno P.D., California Highway Patroll, California Fish & Game, and... the american school system. This guy is old-school. Stories from the fresno riots, like... "This one time, Me and my old partner responded to a fight that broke out at a tomato farm. We talk to the overseer, and he points out the guys. We don't get five feet, before one of these bastards peg's ole' Jim Right in the nose. I grab a green tomato right' off the vine, and nailed that sunuva'bitch right in the face. (throw bonus!) Knocked him out, Broke his nose. See; back then, we could get by with that kind of horse play. Now the media gets all kinds of pissed if you put the hurt on a perp."


Also - have we disclosed the percentile chance of the zombie plague being trancfered by a bite? Is it 100%?
 
That 15 Wallace rolled to hit was an impale thanks to the point blank bonus, so it does double damage (2d8+2d4 in all). Roll another 1d8+1d4 and add it to the 3 he already caused. There's a good chance this shot will be a kill.

Another great character! I'll make a place for Mr. Moore too - probably gym teacher and/or baseball coach.

We have not disclosed the percent chance of the zombie plague being transferred by a bite. In the Romero movies it was 100%, though that is not necessarily the case in our story. We'll leave this a mystery for now - if the characters learn more during the course of the game, more information will be revealed.

EDIT: I edited my last post to add in Michael's Sanity roll, which I had forgotten. Unfortunately, he just went a bit loopy, which makes escaping from Brownson a little trickier.

At Steve's request, Alice is now an NPC again. I didn't want Buddy to die either, but the dice just wouldn't cooperate even though I gave him a few rolls that might have kept him alive. It's not yet certain that we're moving the game, and in the meantime you can choose one of the new characters to play for Chapter 2 - there are a bunch to choose from. Also, if we do move the game and restart the T-Bone, Buddy (and the other characters who died) will be back and available to play. Steve, since you played Buddy before, you'd have dibs on him.
 
What Luke sees-
zombie_dog.jpg


I will post that up for Luke in a moment.

As for the high school- ahh.. wouldn't it be fun if could let our old high school get over-run with zombies? I see lots of character opportunities here.

As for moving, when and how.... we're still working out those details and things are a bit busy. I will be drafting up some notes over the next few weeks and then we'll start mapping this out. So at the moment it is more idea than plan- but plan it will be. Patience folks.

I agree with Handy- Alice is a great character.

As for Zombie infection- we'll leave that a mystery. But again, following what Handy said, this is a Romero based, but not Romero dedicated game. Our zombies are a bit different and the spread of the virus is something quite else.

We don't want to make this simple.

Hey Handy- I like how the helicopters seem to be flying over a part of Nebraska that looks like Africa!
 
So Other critters CAN be infected! Ha! What about infected cows? Come on! infected dairy cows!

ALOT of cheracter ideas.

I recall you listing the probability of a sting leading to infection, I believe it was an 85% chance.



Sooo.. If the T-Bone was... started once more... Flip, And Alex could meet different fates. Dosent this present a certain advantage to those who know the basic format of whats to happen? or are you going to mix things up?
 
Everyone has posted up, so I'm going to write another update tonight.

The picture was the best one I found with multiple UH-1Ns flying over flat ground. If I'd spent more time looking, maybe I could have found a better one, but I should have gone to sleep hours before to begin with. Maybe that's an Indian reservation or something down there. Yeah, that must be it...

You've got a good memory, Stompie. The chance for one of the mosquito stings to be lethal was 85%, but there can be some variation. The chance for a zombie bite to be lethal may or may not be different.

Yes, if the T-Bone section is restarted then different things can happen to different people. Characters who died could survive, and vice versa. Events could unfold differently. Of course, characters who died could die again anyway. We may mix things up if we restart the T-Bone, so don't expect everything to be just as you remember it. In any case, people who have played this version should take care not to use out-of-character knowledge.
 
welsh,
if Alice was such a great character why did you ask me why I chose her when I did? I do not see a need for her since her skills are all classroom releated. What is she going to do teach arabic to the zombie that is trying to kill her?
anyway I am still confused. Are we going to restart the whole adventure now here?
 
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