Gripes by the Number: New Vegas nonsense

Discussion in 'Fallout: New Vegas Discussion' started by Unorthodox Outlander, Jan 2, 2018.

  1. Lexx

    Lexx Lived Through the Heat Death
    Moderator

    Apr 24, 2005
    I highly doubt that they planned a much bigger world at first. They already had memory issues and hardware limitations just with what ended up in the final game, and FNV is no exception (which is why more and more content got deleted from the base game with every DLC release).
     
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  2. Gizmojunk

    Gizmojunk Vault Fossil

    Nov 26, 2007
    What he says of it (I think/irrc) is in his speech that was recorded at George Mason University.
     
  3. Risewild

    Risewild So Old I'm Losing Radiation Signs
    Modder Orderite

    Jun 14, 2014
    They cut quite a lot. At least half a dozen world spaces and they also shrank the entire map size (it was much bigger).

    We can see how much they shrank comparing the pipboy map with the locations ingame. They were supposed to match, but when the game released you can notice how they compressed the distance in the world map.

    One of the best places to notice this is by standing next to the ruined highway overpass near the Superduper Mart and open the pipboy map and notice how it shows our character to be a bit behind the actual overpass in the map.

    Another way of seeing how much they cut and shrank is to compare the pipboy map from the pre-release Fallout 3 with the pipboy map that is actually in the game. The map was much bigger.
     
  4. Unorthodox Outlander

    Unorthodox Outlander First time out of the vault

    Aug 28, 2017
    Right, I feel an urge to gripe some more, so I figured I could get away with a little thread necromancy. If that's not okay, I'm sorry--but it was either that or starting a new thread that is... pretty much discussing the same sort of thing as this one, but with new gripes as opposed to repeating the old ones.

    1. I'm somewhat disappointed that the most you can really do with the various robots wandering the Mojave is turn them off. I know, I know, game/engine limitations, but when I have hit science 100--enough to reprogram an old protectron as a sherrif, disable turret systems, mind-fuck a securitron into letting me pass into the strip without a hassle, write a sexbot routine from scratch, etc... And all I can do when it comes to most non-quest-related hostile robots is hit the off switch? It's ironically one of the things FO4 seems to have done slightly better with, considering that you can at least do something with them there (it's not much, but still).

    2. Honest Hearts... where is your content? Easy fetch quest, easy fetch-quest with optional killing, final option of killing or just... ending it quietly. Okay, so I have some nice scenery to look at and a neat little survivors log to ponder over for about 5 minutes. Anything else? I feel sorry for the people who bought it back when it first came out, as opposed to nabbing it in a cheaper bundle or something.

    3. I'm a tad bit irritated by the scripted scenario that goes on at the beginning of Honest Hearts. Oh, got you in vats, got medicine stick aimed at you and a 90-ish percent headshot with follow-up. NOPE. Apparently immortal until a scripted kill-shot against one of the folks I'm traveling with. Can't save any of them, even though I honestly can--but the game doesn't account for that.

    4. I can appreciate what the intention was with Dead Money, I really can--but those damn speakers are the bane of my existence, and I want to beat the radiation out of the people who thought the bomb-collar mechanic would be fun.
     
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  5. Lexx

    Lexx Lived Through the Heat Death
    Moderator

    Apr 24, 2005
    I don't really get why so many people have problems with the speaker in Dead Money. If you hear it beeping, you know a speaker is around, and it can't be far away. So look a bit and destroy it. Problem solved? If you find one of them speakers you can't destroy then there must be a mechanic around that disables them. Easy.
     
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  6. Walpknut

    Walpknut Testament to the ghoul lifespan

    Dec 30, 2010
    But that requires like... paying attention, and like basic reasoning skills Lexx.... it's such bullshit.
     
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  7. Unorthodox Outlander

    Unorthodox Outlander First time out of the vault

    Aug 28, 2017
    I may just be a tad bit salty about dying numerous times to a speaker that I hadn't found yet which happened to be on the other side of a wall.
     
  8. Lexx

    Lexx Lived Through the Heat Death
    Moderator

    Apr 24, 2005
    Yeah, understandable, but if something like this happens, you have to find another way. It's designed as intended.
     
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  9. NMLevesque

    NMLevesque Commie Ghost

    Jul 2, 2016
    Except for the part where even turning off clipping doesn't make it possible to find a bunch of them, and there's nothing fun about spending 20 minutes trying to find a speaker when you could be doing literally anything else. It's poor game design to not make all of them destroyable and not-ludicrously difficult to find. After a certain point it just discourages exploration and enjoying the experience even for the challenge of it all.
     
  10. Walpknut

    Walpknut Testament to the ghoul lifespan

    Dec 30, 2010
    Funny, I have never cheated to beat Dead Money. You used no Clipping and still couldn't find them? They literally have the most notorious audio cue ever, it even lets you backstep and get to safety, the shielded ones glow red, you can deactivate a bunch in the area with hacking.... more than bad design (which is not) sounds more like Bad playing.
     
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  11. Cobra Commander

    Cobra Commander Lanius. The Butcher. Monster of the East.

    Dec 6, 2016
    not a problem to me either.

    In 2010 DM was the most difficult DLC. Today I find it the easiest, IF you have Light Step perk

    Enemies are not that hard, the companions unlike Roxie, LR Ed-E and the HH Indians, are excellent and actually destroy the opponents and if you really know the place, you can quickly grab the snow globe, which will give you 2000 sierra madre chips, enough to fill you up with ammo and healing items.

    I always kill all the enemies in Salida del Sol as soon as I get Dog, which makes the last quest of that area a cinch. The exit is a little problematic, however.

    The real problem is the traps. That´s why I recomend Light Step.
     
  12. Walpknut

    Walpknut Testament to the ghoul lifespan

    Dec 30, 2010
    Being an Unarmed character in Dead Money is great, the Beartrap fist kills Ghost people instantly without having to fully deplete their HP because it cripples limbs, fuckers just explode with attacks that shouldn't have killed them, it's really fun.
     
  13. Big No

    Big No Watch as I open and close this door

    Oct 28, 2014
    Speaking of Dead Money, I hate how you can't return to the Sierra Madre normally. Why not let the player return if they want so they can collect anything they missed or just as a change of scenery?

    I've been told I'm supposed to "let go" of the Sierra Madre, thing is I let go of the gold. The gold was the moral metaphor for the Courier as Elijah was to Christine or the vault was to Elijah. The Sierra Madre itself was just a location we visited in the DLC so I don't get why we can't go back whenever.
     
  14. NMLevesque

    NMLevesque Commie Ghost

    Jul 2, 2016
    It's not like there are areas that just have noise with no source or anything. Oh wait...there are several. But do go on about your mastery of the game. All you forgot to do was say 'git gud'.
     
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  15. Unorthodox Outlander

    Unorthodox Outlander First time out of the vault

    Aug 28, 2017
    I just used the console to up my carry limit. Suck it game, I'm gonna get out alive WITH all the gold! :newevil:
     
  16. Alphons

    Alphons National Beholder

    Aug 9, 2017
    The biggest nonsense in 3d Fallouts is still ability to heal yourself by drinking couple bottles of water after nearly drowning.
    :lmao:
     
  17. Unorthodox Outlander

    Unorthodox Outlander First time out of the vault

    Aug 28, 2017
    I say the biggest "nonsense" from a gameplay perspective is the darn weight-limit. This game is just dangling all this stuff in front of me, but it wants me to have to go backandforthandbackandforthANDBACKANDFORTHANDBACKAND-

    ...Yeah. I know it's on me for allowing the game to turn me into a kleptomaniac, but I can't just let all this potentially useful stuff lay around! It needs to be, at the very least, put into the markets so that it'll do something besides gathering dust in an old abandoned shack/house/facility/bunker/cave....
     
  18. Black Angel

    Black Angel Grand Inquisitor of the Ordo Hereticus

    Mar 21, 2016
    Uhh, what do you mean by this? There are areas that have beeping but no speakers at all?