There is something rotten in Fallout New Vegas

Discussion in 'Fallout: New Vegas Discussion' started by Brycen, May 30, 2017.

  1. Jogre

    Jogre It's all JO'Ger now

    Oct 25, 2015
    No need for you to get snarky with me.

    I'm sorry I repeated what you said, and sorry if that made you feel as though your post is being ignored, but you could have easily raised that politely.
     
  2. SilverStarApple/Epsilon7

    SilverStarApple/Epsilon7 First time out of the vault

    Oct 27, 2017
    I'm not getting snarky, I'm asking if my posts are being hidden leddit-style.

    By the way, Powder Gangers. Are they the perfect early-game enemy group or what? They throw long-fuse dynamite and shoot shit guns at you and run at you with shit melee weapons, teaching you how to deal with all of these basic attacks. Lore-wise, they also perfectly illustrate the NCR's incompetence, short-sightedness, willingness to give convicts penal labour, and abundance of explosives and other supplies. The first time you even see the NCR? Holed up outside a town the Powder Gangers took over, waiting for the protagonist to save their asses thanks to Wait-And-See Oliver. You can do so and help the NCR (And get that radio iirc) or keep the town independent, either with an incompetent robot sherrif or a brutal western sherrif and former convict, because fuck NCR.

    Then you travel onward to the next town, Nipton, and it's here that the Legion tells you EXACTLY who the REAL main villain of these games are. The powder gangers are strung up and crucified on power lines, for god's sake. It's time to move on from the Powder Gangers, and either join or fight the Legion.

    And yet, for the skilled players that went north and skipped the lore stuff, there's the raiders up north, especially the Fiends. God, this game's a masterpiece.

    Fuck Fallout 4 and its Triggermen and bootleg greasers and "OMG won't this stupid lore-breaking idea be super KEWWLLLLLL?" nonsense. Sure, FNV didn't have a big dumb area full of walls and big dumb raiders. Instead, it had Three Card Bounty, raider parties with bosses and unique-ish gimmicks.

    Edit: Also, Geckos. The first enemy you fight in FNV, after being taught how to point a gun and shoot bottles with it, is a moving target that runs straight at you and bites you. It's smaller than the average human, teaching you to aim, and it's nonhuman so you'll feel nothing for killing it. Then you kill Powder Gangers for messing with the town that saved you and was nice to you, then you go kill more Gangers and monsters and generally have a good time. You're used to killing humans and not getting shot to death by the time you get to Primm, and then you're ready to take on the legion.

    Compare that to Fallout 3 and 4's opening with the shitty radroaches. Then the raiders you mow down. Lame!
     
    Last edited: Nov 11, 2017
  3. Cobra Commander

    Cobra Commander Still Mildly Glowing

    Dec 6, 2016
    I love the Powder Ganger and I especially love the fact that they DO NOT evolve with the player.
     
  4. SilverStarApple/Epsilon7

    SilverStarApple/Epsilon7 First time out of the vault

    Oct 27, 2017
    Good point. They don't evolve with the player or get strong enough to take on the NCR or Legion. They're a bunch of bandits on a lower level than the two titanic countries only people like House and the Protagonist can fuck with.
     
  5. The Man From Nowhere

    The Man From Nowhere First time out of the vault

    Oct 28, 2017
    The Courier kills loads of White Legs, but apparently killing their GENERAL is such a massive problem that it turns the Sorrows and Joshua into hardened war-mongers, when throughout the DLC I (and them later on) have been gleefully massacring White Legs like nothing.

    The Sorrows are still totally cool with you if you spare Salt-Upon-Wounds, but you have still killed a large amount of the White Legs populace that was fit to fight, but killing this one dude (and the GENERAL of all people) just emotionally cripples them.
     
    Last edited: Nov 13, 2017 at 2:44 PM
  6. Alphons

    Alphons Prophet der Auges

    Aug 9, 2017
    It's an execution of a war prisoner, you can't compare his death to death of his soldiers in a fair fight.
    Even Nazi generals and head scientists had trials, Joshua wants to kill Salt based only on his judgement. Daniel doesn't see it as fair, so he packs and leaves.
     
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  7. The Man From Nowhere

    The Man From Nowhere First time out of the vault

    Oct 28, 2017
    Why are all the raiders and fiends sporting S&M clothing.
     
  8. Jogre

    Jogre It's all JO'Ger now

    Oct 25, 2015
    I always interpreted Fallout as being a pulp, almost comic book style setting instead of a realistic portrayal of how people would behave in an apocalyptic scenario.

    The Supermutants aren't supposed to be believable creatures, there supposed to be comic book style almost frankenstein's monster-esque monstrosities.

    Similarly Fiends and Raiders in New Vegas are supposed to remind you of a cross between Mad Max style gangs and the stereotypical skull-wearing post-apocalyptic savages you see in cliched post-apocalypse, because it's a pulp setting.
    Put it this way: It was necessary to fight The White Legs. They were invading, and it's a "It's us or them" type scenario, where someone's going to die regardless.

    Salt-Upon-Wounds was captured and unarmed. Taking action against him wasn't necessary for the survival of the tribes. By killing him, you aren't avoiding future bloodshed, you are simply showing the Sorrows to take vengeance on there enemies.

    If you kill Salt-Upon-Wounds you are teaching The Sorrows that during war there has to be retribution, and you have to punish those

    If you spare Salt-Upon-Wounds, you are teaching the Sorrows to fight when necessary, but to be merciful whenever possible.

    One of these would suggest war is something done for retribution, which would obviously lead them to conclude that they have to fight wars over every transgression, the other suggests that war is a neccessary evil and bloodshed should be avoided if possible, which would lead them to conclude that they should avoid war if possible, but not cower away from it.
     
    Last edited: Nov 17, 2017 at 4:21 PM
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  9. CT Phipps

    CT Phipps Half-way Through My Half-life

    Sep 17, 2016
    Being a Raider is a lifestyle not a job. :)