In a previous Thread I made I explained why the complaints of older Fallout fans were pointless. Well now lets talk why the new fallout fans need to understand why people are mad at Bethesda and the new Fallout games! Guys lets get one thing straight I love ever game in the Fallout franchise in their own ways so know that I do not count myself among either side of the argument I am simply stating the opinions and defending the opinions of both sides so there can be a better understanding between them. Now that that's out of the way lets start this thread like I started the last one with a little history lesson. On September 30, 1997 the first Fallout game was released to the gaming public. The game took place in an alternate timeline where the U.S.A still had anti commie propaganda and looked like it had gotten stuck in the 1950's. The game takes place in a post apocalyptic Southern California after a Great War had taken place between The United States, China, and the U.S.S.R. This very battle would leave the world looking like something out of a Mad Max film. That's the jist of the story but what about the game? Well the game played as a turn based strategy/RPG game. When ever your character would enter combat you would be given a certain amount of action points to use to however you see fit. After a person or creature used up there action points the other enemy would then be given a turn. What made the game interesting aside from the story was it's use of the environment in these battles if you were to make your character walk behind a wall the other enemy wouldn't be able to shoot you thus adding to the over all strategy element of the game. Now when the enemy was defeated you would gain XP from your battle. After doing enough battles and completing enough missions you would eventually level up and gain some points to add to your skill tree. This would be part of the games RPG aspect. Another thing the game offered was choice such as do I help this person or should I help this person? You had full control over what kind of person your character was. Plus you also had a variety of weapons to choose from thru out the entire game so you also had that to. The game was a success in fact in did well enough for there to be a sequel released on September 30, 1998. However unlike most sequels not much was actually changed about the game minus a new story. The biggest difference between the two games was the overall tone of it, Fallout 1 had a more serious world where only the best can survive where as fallout 2 had a more silly and brighter tone to it. Other then this however not much would change...or at least that's what most thought. In 2004 Bethesda Softworks bought the rights to the Fallout franchise while some saw this as a new light to the series others saw this as the beginning of the end. After a little while Bethesda would release their new game Fallout 3. Now rocking a new 3D engine Fallout looked and played differently then it's previous adversaries. No more turn based combat now the games battles would take place in real time only stopping when the character had entered the V.A.T.S system. The game received amazing reviews from critics just like it's original counter parts. However while some cheered at Bethesda's attempts to take the game in a different direction others despised this and hated Bethesda for changing their game. These people could not stand to see what Bethesda had turned their game into no more was Fallout about turn based strategy now it was FPS/RPG. These people felt Bethesda had taken a game they loved and burned it to the ground. This is where the Bethesda hate train would begin. Okay now that some have gotten an idea of the topic lets dive right into it. The complaints made by Fallout lovers mean something seriously. I'm sorry if that bubble of Bethesda being the perfect game devs just popped but it's true they have taken a classic series and ruined it in a way. Lets start with the fact they literally took the main aspect of fallout and changed it. In the original games your character was tasked with saving their vault or tribe in a certain amount of time for more on this I recommend going to this thread for more on this subject. The newer games took away a sense of urgency that your character was responsible for it took away important choices such as what are you willing to do in order to save them? Now time the world freezes when you want it to quests don't keep going on without you they stop when you go on to do something else only to pick back up when you're ready for them to. Let's also not forget Bethesda's treatment of combat I mean come on guys Bethesda turned Fallout into a generic FPS shooter where's the strategy there? Now another thing I want to touch on is the gore tell me which of these screenshots looks...deadlier... Oh and lets talk about Bethesda and their money loving schemes okay i'm ok with a developer wanting to make money I mean that's part of the reason you make games but come on how much DLC are they gonna shove down our throats heck half of the DLC made for Fallout 4 were for the stupid workbench like come on Fallout 3 at least had new missions. Now look at the original Fallout games tell me when was the last time you ever had to get DLC for them? My thoughts exactly never you know why because Interplay knew a good game didn't need loads of extra content to be good. These are just a few reasons why the complaints of the original non blinded fans are important Bethesda needs to listen to the original fans because they grew up playing this franchise and don't want to see it be killed off just so Bethesda could make an extra buck.