Soooo... Dragon Age: Inquisition...

Censor

Huh?
Anyone looking forward to this one?

I liked Origins but I haven't read or seen much about Inquisition yet.
Just recently heard it will be released in about a week which started to get me interested again.
 
I've been following it pretty closely; from the initial impressions, reviews and developper streams it seems like a return to form. Race choice, multiple locations, tactical camera, and more of the stuff dropped in DA2 is coming back, in a big semi-open world that looks fantastic, thank you Frostbite 3 engine.

They didn't rest on their laurels, however. They've made several significant changes to gameplay. You no longer regenerate health automatically after a fight, and beyond a few powerful ones with cooldowns there are no healing spells. You are now supposed to avoid damage rather than heal it, and you get tools to do that; Warriors build up an extra layer of HP (''guard'') with various abilities, rogues have evasive moves galore, Mages have a Barrier spell, etc. You still got health potions, however, and throwable ones such as the jar of bees. I like the sound of it but we'll see how it actually plays out.

What I'm less a fan of is the limit to 8 abilities at a time, which you can't change in combat. It's still 32 abilities for a full party but that's just too limiting if you ask me. Mages also got a few abilities remove or remixed into specialisation trees, I will miss my Entropy debuffs and curses.

The story seems fairly standard from what I saw, but as a leader you apparently get to make interesting decisions (sitting in jugdement of enemies in your castle seems fun) and after DA2 and ME3's ending standard fare is probably what Bioware requires anyway.
 
Anyone looking forward to this one?

I liked Origins but I haven't read or seen much about Inquisition yet.
Just recently heard it will be released in about a week which started to get me interested again.
well it seems to me that DA is falling a bit short compared to the Witcher 3.

Albeit, DA seems to be more about party play, which I also enjoy a lot. I just hope that in DA3 the party you have will be more about character development and archs instead of just constantly whining to you, which is what it felt like in DA1 (never played DA2), I had very very different expectations about the party from the trailers, feeling that they would be more mature followers in a dark fantasy setting, rather then constantly whining and more whining. I kinda hoped for the same kind of interaction like in BG, particularly where characters would sometimes even interact with other party members, this part was somewhat missing in DA. Of course that is all just my opinion.
 
Well, I finally caved and bought my first game on Origin, after having sworn for a long time that I wouldn't give in to EA.

Only to realize my computer can't run DA:I. I have up until now never had do bother with system requirements, even though my computer is getting a bit old. Hell, I'm currently playing Alien: Isolation on Ultra graphics with no issues whatsoever. But apparently DA:I requires a quad-core cpu to even run.

I'm calling it karma. Deal with the devil, and you'll get what's coming.
 
Games that are sponsered by hardware companies.

Redflag

Warning

Redflag

Unoptimized

Only runs on latest 4,000 uber elite PC master-race membership club. You are not worthy.

*Another games comes out with better graphics

Hey, look! It runs great!
 
Well, I finally caved and bought my first game on Origin, after having sworn for a long time that I wouldn't give in to EA.

Only to realize my computer can't run DA:I. I have up until now never had do bother with system requirements, even though my computer is getting a bit old. Hell, I'm currently playing Alien: Isolation on Ultra graphics with no issues whatsoever. But apparently DA:I requires a quad-core cpu to even run.

I'm calling it karma. Deal with the devil, and you'll get what's coming.

Well that sucks. I don't know how DA:I will run on my system - it's pretty new but I didn't get the latest and greatest hardware.
I'll probably get DA:I when there's been some patches and all that. It's like what.. 55 bucks right now?
 
It runs well on my 2.9 GHz six core Phenom and AMD R7 260x card. Have to turn off AA however, it tanks the framerate big time.

Also, I love this game. It's loads of fun to wander around the open world with no automatic healing, and the story missions are far more reactive than in previous Bioware games.

The PC controls are so-so, however, and the tactical camera is really shit. But overall I'm having a blast.
 
2.9 GHz six core Phenom and AMD R7 260x card.

Honestly I have no idea how that compares to my system. I have a quad core CPU though.
What resolution are you running DA:I at, since the AA kills the FPS?

It's mid-range hardware. If you CPU is quad-core it's probably a bit old, the minimum requirements are 2.5 GHz quad core. What's your GPU?

Running on 1080p, accept no substitutes. The game however has a nice slider that allows you to downscale the resolution, so you can play ''at'' 1080p but have it render lower to improve performance, it's better than reducing it to 720p or somesuch.
 
2.9 GHz six core Phenom and AMD R7 260x card.

Honestly I have no idea how that compares to my system. I have a quad core CPU though.
What resolution are you running DA:I at, since the AA kills the FPS?

It's mid-range hardware. If you CPU is quad-core it's probably a bit old, the minimum requirements are 2.5 GHz quad core. What's your GPU?

Running on 1080p, accept no substitutes. The game however has a nice slider that allows you to downscale the resolution, so you can play ''at'' 1080p but have it render lower to improve performance, it's better than reducing it to 720p or somesuch.
Which is the mid-range hardware? His or yours?
 
Hmm says it's at 3.20 Ghz. No idea. Works well enough.
Ya know, I sometimes miss the times when a pentium II was better than a pentium. And a Voodoo 2 connected to a D3D card was the sh*t.
 
I know its a small detail. Most people probably will not even notice it. But ... for some reason this really, I mean REALLY bothers me A LOT(!) with role playing games.

no scabbard for your swords.

Weapons glued on your back. Must be magic I guess.

Why, oh why are they always doing this in games. I dont get it. Is it so hard to make realistic animations and weapons for games? Call me meticulous, but such small things really kill the immersion for me. The Witcher 2 shows that it can be different. That it should be different. That such small details make for a better game. And I am not even complaing about the fact that he has his weapons on his back - totally unpractical, no swordman would ever do that, leave alone when he's expecting combat. But I feel they really should get a more realistic approach here with the weapons.
 
Last edited:
Clipping issues make it hard to do.

This.

Even fixing this with mods is a bitch in many Bethesda games. Like in Fallout you can get a holster mod, but it only works with certain guns, like the pistols. Only vanilla pistols mind you. Modded weapons are a whole other ball game. You still have a rifle stuck to your back of course. It does break that whole immersion thing everyone is always going on and on about.

At any rate, I want to get the newest Dragon Age, but I haven't beat any of them, so it feels like a lot to take in all at once if you don't know the lore, and don't have attachments to characters. Plus Dragon Age 2 looked like it sucked dick. Origins was fun. I actually played it for about twenty hours before giving it back to a friend. I gave it my seal of approval but never went back to play it. Sadness...
 
The Witcher 2 is doing a fine job, but they are not about totally ridiculous super-fluffy and unbelievable armor designs. I don't see why clipping would be a problem really. If you have your two-handed sword on your back, then it will be clipped trough your armor anyway, regardless if it has a scabbard or not. So I don't see any reason at all not to include it. Except for the argument that you have to make a Scabbard for all swords now, which is extra work, I will admit that. But, it should not be TO complicated. Take Skyrim for example. They took their time to make scabbards for most of their one hand swords. And they took their time to think about how to attach one-hand axes to the character, without the magic glue. The only weapons where you don't have scabbards are two-handed words because they are magically glued on the back of your character. But modders did a great job here of fixing the issue. You can either download scabbards for all the two hand swords, or you can use even new animations, where your character is shouldering the sword/axe/hammer, similar to a rifle, which by the way is very similar to the way how two-hand swords have been used historically! Sadly its not perfect, it is a modd afterall, but better then nothing I guess.

Here is for example an illustration how mercenaries in the past used to handle two-hand swords

plate1.jpg


This is also very interesting:


Now that I am thinking about, some game designers could actually learn a lot by just watching a few youtube videos about swords, sword fighting, armor etc.

The same is true about any two-hand weapon really, be it an axe, spear/staff or war-hammers. I also don't understand why wizards don't use their stuff like ... wizards, you know like some walking aid. Did you ever see Gandalf gluing his stuff on his back? I am pretty sure he could! As Wizard and all that. I think games like Dragon Age should pay more attention to realism and plausibility here, particularly as I think that it is not even more work in most cases. Does it really matter if your character is holding his staff in his hand like this?

old_wizard.jpg


Instead of this?

u2WY2Sa.jpg


You decide. I know what I would chose.

I mean, hey! I am not asking for super realism with everything. But I think games could gain so much more immersion with just a few tweaks and changes aiming at what I call verisimilitude, plausibility. Like a Wizard not using the magic glue for his staff. Paying more attention to believable non-combat stances would be a great win in my opinion. And just by the way, if you REALLY have so much trouble with correct animations because of the armor design that you use for your character ... then maybe it is a very good way to tell you that said design is maybe, just maybe, a bit over the top. You know, the kind of Asian-this-armor-is-not-for-protection design. I noticed that a lot of RPGs gave up the idea of verisimilitude and plausibility over the last few years, which I find a bit sad. It's like they don't use real life references anymore but simply copying from each other, instead of using for example a real life plate armor as reference and staring point to create their designs they maybe look at some extremely popular Asian RPG or World of Warcraft, with their totally ridiculous over the the top designs and just copy it. But I am not complaining about WoWs style or design! It has its place. It's totally fine. For those people that enjoy it. But I also enjoy games like The Witcher that seem to be a lot more focused on things that could exist in real life as well, as far as clothing, armor and weapon goes. Like I said, it doesn't have to be perfect or even realistic, just believable.

Anyway. Sorry for this wall of text.
 
Last edited by a moderator:
Ya know, I sometimes miss the times when a pentium II was better than a pentium.
Those were the days... When the name of the goddamn thing told you if it was better. =D

Though I must admit, it was such simplicity that encouraged me to slip in keeping up on the times and maintaining my knowledge of the PC components industry.
 
I know its a small detail. Most people probably will not even notice it. But ... for some reason this really, I mean REALLY bothers me A LOT(!) with role playing games.

no scabbard for your swords.

Weapons glued on your back. Must be magic I guess.

Why, oh why are they always doing this in games. I dont get it. Is it so hard to make realistic animations and weapons for games? Call me meticulous, but such small things really kill the immersion for me. The Witcher 2 shows that it can be different. That it should be different. That such small details make for a better game. And I am not even complaing about the fact that he has his weapons on his back - totally unpractical, no swordman would ever do that, leave alone when he's expecting combat. But I feel they really should get a more realistic approach here with the weapons.


Witcher 2 only had swords as weapons, on one character model, and while the scabbard looked good they ended bugging me because of the clipping. There is absolutely no way Geralt could ever draw a sword that long without having to lay down the scabbard first. At least the sword clips through the leather so it can be unsheated. Hell even the recent Shadow of Mordor had the scabbard clip a bit, it was less visible however.

Inquisition has one-handed swords, maces and axes, two-handed swords, maces and axes, shields, bows, a crossbow, single-blade daggers and double-blade daggers, and staves. And 8 character models with widely different armor designs per companion. To say that making believable scabbards for all of this, without causing major clipping issues, would be hard is a massive understatement. It's probably just not worth doing. They already went out of their way to provide a crapton of weapon and armor models, that's enough for me.

As for the game itself, I'm having an absolute blast. PC controls are so-so, there are too many fetch quests and Assassin's Creed-like busywork and the main villain is generic, but apart from that it's a really great RPG, big, beautiful and more reactive than any Bioware game since Origins at least. You get lots of role-playing opportunities and main missions have interesting choices, and when you want to take a break from that the open world is competent, varied in landscape and doesn't suffer from the TES series's endless dungeons. it also expands on the lore a lot, the setting is starting to become very interesting.

Oh, and the dragons are amazing. Superbly animated, very tough to kill, rare and always give great loot. Skyrim's dragons can eat their hearts out.
 
Again, the sword would be clipping on the character either way as long its glued with magic on his back, regardless if it has a scabbard or not. But, I think we are actually agreeing here, because the reason why it clips isnt because of a scabbard, it is because a sword doesnt belong to the back, no matter if its a twohand or one hand sword.

But if I had to chose between scabbard and no scabbard and then I would always chose the scabbard. Also I didnt notice any clipping in the Witcher 2.

http://www.geforce.com/sites/default/files-world/screenshots/witcher-2/screenshot-4.jpg

http://static-1.nexusmods.com/15/mods/153/images/86-2-1307548806.jpg

I played the game. And I love it.

of course, the animations are a bit silly, but again, not because there is a scabbard but swords simply dont belong on the back if you're expecting combat. I have a one-hand sword at home, it has a sling so I could use it from the shoulder/back, but it is so stupid, literaly impossible to draw it from the back. And it is not a very long sword!

I dont think a weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee bit more realism here cant really hurt the games now. But anyway.

Inquisition has one-handed swords, maces and axes, two-handed swords, maces and axes, shields, bows, a crossbow, single-blade daggers and double-blade daggers, and staves. And 8 character models with widely different armor designs per companion. To say that making believable scabbards for all of this, without causing major clipping issues, would be hard is a massive understatement. It's probably just not worth doing. They already went out of their way to provide a crapton of weapon and armor models, that's enough for me.
*shrugs* That's their job. That is what they get payed for. That's what game designers do. Making stuff. I am sure people also made that argument, that you can't fully voice characters! Its too expensive! It takes too much disk space! To many character models! Well, it still happened. At least with some games. So I don't see why a few more models would hurt a company like Bioware, or paying more attention to their design, the animations and yeah, making it more believable! *le gasp*.

Even if its for 10 characters and 30-60 weapons, if you consider that a game like Dragon Age inquisition which is also no clue 3-4 times larger then Dragon Age origins has probably thousands of models already. Also, Skyrim made scabbards for almost all their one hand sword and they also thought about a way how to attach axes and daggers on your character. So it is possible.

By the way, if the clipping is such a big issue then it might be a very good sign that your armor and weapon designs start to become over the top. And this is not only true for Dragon Age. Now, this is of course more or less my preference, I can see why this is not really an issue in a game like world of warcraft, but I am not playing WoW and thus I am not complaining about their stupid and silly designs, it simply is for a different target audience, so it's O.K. in my book. But I am going out on a limb here and assume that Dragon Age Inquisition is going more in a direction that is closer to The Witcher then World of Warcraft trying to create a more believable and gritty/plausible setting. So if the armor makes such problems, then I feel the designers haven't been paying enough attention to realistic animations, and this is not only true for humans, but also beast races as well. You would be surprised how many times you can use real life as reference, even if you create such creatures like Dragons, Demons and such. They are afterall based on bones and muscles of which exist in the real world as well. When ever artists draw realistic Dinosaurs then they take references from real life animals like Lizards, Birds and the like. I mean if some of THE most succesfull concept artists talks about it, then it must have some merit I guess. But I have feeling everyone will ignore that link anyway ... but yeah, just for the case someone wants to know where I am coming from, its there to check it out.

I am not saying that you cant or should not do some compromise, we are in a fantasy setting, not in history class, different settings require different approaches to the design, for example a movie like Conan is esthetically very different to a movie like Kingdom of Heaven, so there is a certain freedom in creativity here and I sure will not complain about teh fact taht Conan is not realistic, albeit! The movie is PLAUSIBLE. Granted, I am nitpicking, I am pedantic, I am an asshole! Right onw. Curse me! THROW ROCKS AT MEEEEEE. But, again, why cant the character hold the weapon in his hands, I mean it certainly works with their dicks, why has it to be glued on their back with magic glue.

It would even look more badass if they made it plausible and believable:

dwarf_warrior_by_mischeviouslittleelf-d5u3vd8.jpg


knight_concept_helm_by_dunechampion-d41yqut.jpg


char-illius.jpg


hmm, no magic glue for them it seems. Poor fellas! They have to carry their weapons in a realistic way!

that's enough for me
No problem with that. Hence why I said earlier:

I know its a small detail. Most people probably will not even notice it. But ... for some reason this really, I mean REALLY bothers me A LOT(!) with role playing games.
 
It's the suspension of disbelief. Once you know how an actual soldier would carry their two handed weapon, there's no going back.
 
Back
Top