^
Very much this. I am a history buff. See, thing is when I am playing Baldurs Gate for example, then it really doesn't bother me, not even a second, because the design and art of the game is so abstract that is leaving enough room for your mind to run wild with you'r imagination. The characters usually run around with the weapons in their hands, there is no real difference between combat/non-combat stance, so you can always assume that the Ninja/Thief type character in your group is moving around like "thief" where the Paladin/knight is yeah, behaving like you expect it from a warrior.
This changes when you go with what I call "hyper-realism" with the visuals. Don't get me wrong! There is no doubt about the fact that games like Dragon Age Inquisition, the Witcher 3 or even Skyrim look beautiful, Skyrim looked at least great for its time, they have kick ass engines and we have awesome hardware today.I would not want to miss that. It's a great joy. But ... it also doesn't leave any room for imagination really. Your character and his armor have to be fully rendered, you can't just use the texture of a bed and say "its full of lice" like in Fallout 1/2, now you have to make a model for it and render it to look like a bed full of lice now compared to all the clean beds you saw before.
A non issue for most people maybe, but it is interesting that most concept art and particularly the illustrations out there, usually don't have characters with their weapons glued to their backs. Why? Yeah ... because its stupid.
Very much this. I am a history buff. See, thing is when I am playing Baldurs Gate for example, then it really doesn't bother me, not even a second, because the design and art of the game is so abstract that is leaving enough room for your mind to run wild with you'r imagination. The characters usually run around with the weapons in their hands, there is no real difference between combat/non-combat stance, so you can always assume that the Ninja/Thief type character in your group is moving around like "thief" where the Paladin/knight is yeah, behaving like you expect it from a warrior.
This changes when you go with what I call "hyper-realism" with the visuals. Don't get me wrong! There is no doubt about the fact that games like Dragon Age Inquisition, the Witcher 3 or even Skyrim look beautiful, Skyrim looked at least great for its time, they have kick ass engines and we have awesome hardware today.I would not want to miss that. It's a great joy. But ... it also doesn't leave any room for imagination really. Your character and his armor have to be fully rendered, you can't just use the texture of a bed and say "its full of lice" like in Fallout 1/2, now you have to make a model for it and render it to look like a bed full of lice now compared to all the clean beds you saw before.
A non issue for most people maybe, but it is interesting that most concept art and particularly the illustrations out there, usually don't have characters with their weapons glued to their backs. Why? Yeah ... because its stupid.