Strength the first Fallout 4 SPECIAL video is out

Kilus

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As previously announced Bethesda will release 7 SPECIAL videos in the lead up to Fallout 4's release outlining the use of each attribute. First off the bat is Strength.

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The next video is due next week.
 
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So their first video is about a dump stat, eh? Ammo has no weight because Bethesda makes games for babies, Power Armor has no Strength requirement most likely since getting it seems to be part of the main story quest, and Unarmed and Melee weapons are useless in Bethesda games because guns guns guns and 50's music...

Hell, they even make fun of Unarmed/Melee in this very video. :roll:

Cute video though. :p
 
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It has a strength requirement to carry it in your inventory which you need to do prior to equipping it.

At least in Fallout 1 and 2.

In Fallout 4 though, there's not even that because it looks like when you're not using it, it's parked in your garage.
 
It has a strength requirement to carry it in your inventory which you need to do prior to equipping it.

At least in Fallout 1 and 2.

In Fallout 4 though, there's not even that because it looks like when you're not using it, it's parked in your garage.

Yeah. It's a vehicle now, and can't carry a car in your pocket :mrgreen:
 
And, for some reason, lets you craft stuff apparently. Because that makes sense, only physically stronger people can craft better armor and weapons, and not lets say... the more intelligent folks...
 
That's why getting rid of skills and making it all SPECIAL based is completely retarded.Now instead of it being an abstraction for the different levels of human ability they are just an arbtrary Perk categorization that makes absolutely no fuckign sense.
 
That's why getting rid of skills and making it all SPECIAL based is completely retarded.Now instead of it being an abstraction for the different levels of human ability they are just an arbtrary Perk categorization that makes absolutely no fuckign sense.
How are weapons like guns or energy weapons supposed to work now? Is the protagonist 100% proficient at all weapons now that skills are gone?
 
That's why getting rid of skills and making it all SPECIAL based is completely retarded.Now instead of it being an abstraction for the different levels of human ability they are just an arbtrary Perk categorization that makes absolutely no fuckign sense.
How are weapons like guns or energy weapons supposed to work now? Is the protagonist 100% proficient at all weapons now that skills are gone?

There's probably an Energy Weapon perk that you can pick at certain levels of whatever arbitrary stat Bethesda decides is cool. Each perk has 5 levels. So if you have Perk level 1 of Energy Weapons, you are 20% proficient with them. Level 2 makes you 40% proficient. Etc. etc. until Level 50 makes you 100% proficient with them.
 
That's why getting rid of skills and making it all SPECIAL based is completely retarded.Now instead of it being an abstraction for the different levels of human ability they are just an arbtrary Perk categorization that makes absolutely no fuckign sense.
How are weapons like guns or energy weapons supposed to work now? Is the protagonist 100% proficient at all weapons now that skills are gone?

There's probably an Energy Weapon perk that you can pick at certain levels of whatever arbitrary stat Bethesda decides is cool. Each perk has 5 levels. So if you have Perk level 1 of Energy Weapons, you are 20% proficient with them. Level 2 makes you 40% proficient. Etc. etc. until Level 50 makes you 100% proficient with them.
Yeah, most likely a perk tree for each weapon type where each level increases damage. Some may unlock various moves like in Skyrim or work on exotic groups of weapons. The ability to land a hit is likely 90-100% player skill.
 
So strength in fallout 4 is a stat defining how much shit you can hoard?

Pretty much. Every character starts with 200 ENC, so no matter what, you can carry 200 pounds of junk out of the gate. If one of the higher level Perks is in service to the crafting, or worse, one of them unlocks special melee VATS moves, it'll just prove how dumb it was to meld Skills and Perks into SPECIAL.
 
Nah, they won't put in special melee VATS moves.

Didn't you hear?

Now there's a critical meter!

That's kind of like a special move.

Besides, Beth isn't including anything from New Vegas besides aiming.
 
Ehh, reminds me of one of those videos from Bioshock. "Don't wait-Incinerate!" Too bad this video just reveals a little more about the effects of removing skills. Looks awful. I don't know how they thought it was a good idea going through with it. Then again, that can be said for pretty much all of Fallout 3. No use questioning it now.
 
While for fallout I do think it's dumb to tie everything to the SPECIAL stats, I am somewhat interested to see how it turns out, especially for something like strength where it's almost just a raw ability, rather than something based at least partially in skills, motorskills like dex and agi, or intellectual like Int, cha, and somewhat luck. Just to see how it would apply to a non-fallout game.
 
I am actually more interested how stats and perks will work in combination with Dialog. Or if there will be even any conection at all. Like a special perk. But if ME is their ... inspiration for it, every character will have the chance to say what ever he wants. No matter how inteligent or stupid he is from his stats.
 
God damn it, I have to REVIEW this shite.

...can someone send me £20 so I can erase all cost?

I do like how the part where the Vault Boy get slaughtered by the minigun, looks very close to one of the death animations of the originals.
Glad I'm not the only one who noticed. I hope they at least use those squelchy sound effects for such deaths as the sound design in 3 bored me to death.
 
Nah, they won't put in special melee VATS moves.

Didn't you hear?

Now there's a critical meter!

That's kind of like a special move.

Besides, Beth isn't including anything from New Vegas besides aiming.
I noticed that meter and I think it's silly if you have to fill up a meter to use a critical hit. I wonder how many SPECIAL stats are just stat dumps for arbitrary perks and/or damage increase percentage perks.
 
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