Dr Fallout
Centurion
Basically they got rid of the real SPECIAL. Because it seems the original doesn't exist. And yet they get away with changing one of the most iconic character creation system and no one cares but us?
I wonder how many SPECIAL stats are just stat dumps for arbitrary perks and/or damage increase percentage perks.
Well, this seems like a dump stat, I don't know what Perception can be used for, Lockpicking? Shooting? Radar range? Endurance will be a HP dump. Intelligence is useless since it now determines the amount of XP you receive and has no effect skill points (because there are none) Agility will be how long you can stay in magic mode and Luck determines how fast your magic insta-kill button charges.
I wonder how many SPECIAL stats are just stat dumps for arbitrary perks and/or damage increase percentage perks.
Well, this seems like a dump stat, I don't know what Perception can be used for, Lockpicking? Shooting? Radar range? Endurance will be a HP dump. Intelligence is useless since it now determines the amount of XP you receive and has no effect skill points (because there are none) Agility will be how long you can stay in magic mode and Luck determines how fast your magic insta-kill button charges.
You forgot Charisma for speech checks that make no sense as well as Intelligence for INT checks that even Joe Shmoe can figure out with brain damage.
Same for the 20%/40%/60%/80%/100% weapon perks that will be mandatory like Skyrim since I'm sure every enemy scales with your level considering one of the screenshots had a generic "legendary" ghoul enemy.Yeah, but Bethesda perks are terrible.
One only exists to increase the damage that the invincible dog does.
I wonder how many SPECIAL stats are just stat dumps for arbitrary perks and/or damage increase percentage perks.
Well, this seems like a dump stat, I don't know what Perception can be used for, Lockpicking? Shooting? Radar range? Endurance will be a HP dump. Intelligence is useless since it now determines the amount of XP you receive and has no effect skill points (because there are none) Agility will be how long you can stay in magic mode and Luck determines how fast your magic insta-kill button charges.
Yeah, can we talk about intelligence?
So presumably enemies scale with you, so... for real intelligence is just worthless now?
I assume the only ones that are worth taking:I wonder how many SPECIAL stats are just stat dumps for arbitrary perks and/or damage increase percentage perks.
Well, this seems like a dump stat, I don't know what Perception can be used for, Lockpicking? Shooting? Radar range? Endurance will be a HP dump. Intelligence is useless since it now determines the amount of XP you receive and has no effect skill points (because there are none) Agility will be how long you can stay in magic mode and Luck determines how fast your magic insta-kill button charges.
Yeah, can we talk about intelligence?
So presumably enemies scale with you, so... for real intelligence is just worthless now?
-Strength - To hoard everything possible and to craft overpowered items.
-Endurance - So enemies don't one shot you with all that extra HP and (if Walpknut is right) the sprinting bar.
*Maybe* -Luck - To fill up the insta kill critical meter faster.
I may be misremembering, but I believe their perks are gated by SPECIAL. So there is some effect beyond carrying stuff. I hope...
Per the demos shown before:
S - Damage of "all melee attacks" and carrying capacity
P - Accuracy with ranged weapons and range of the radar
E - HP and Sprint meter
C - "Chances of charming" people in dialogue
I - Amount of Exp earned
A - "Odds of sneaking"
L - How fast the "Critical bar" is filled.
Sure. And that is one of the issues with the First Person combat. You have to make everything visible.If those customers are your target, the average-joe gamer who wants to spend near 0 time to get used to a game, then it's getting hard to explain why you'd allow them to aim down a scope for someones head and then tell them they didnt hit because SPECIAL said "no". They just won't understand.
That means everyone will be able to do everything in the end. No matter if he is a Gorilla or Einstein. And seriously, do you really think Beth will actually force people to give up on crafting and building their little apocalyptic minecraft community by making a choice in stats? Hell noooo ... it will just take you a few levels more to reach that desired state and that's it. No reason to play the game for a second time or experience a different route or what ever. They want people to spend eternity with one build, not to explore different outcomes.