Strength the first Fallout 4 SPECIAL video is out

Basically they got rid of the real SPECIAL. Because it seems the original doesn't exist. And yet they get away with changing one of the most iconic character creation system and no one cares but us?
 
I wonder how many SPECIAL stats are just stat dumps for arbitrary perks and/or damage increase percentage perks.

Well, this seems like a dump stat, I don't know what Perception can be used for, Lockpicking? Shooting? Radar range? Endurance will be a HP dump. Intelligence is useless since it now determines the amount of XP you receive and has no effect skill points (because there are none) Agility will be how long you can stay in magic mode and Luck determines how fast your magic insta-kill button charges.
 
I wonder how many SPECIAL stats are just stat dumps for arbitrary perks and/or damage increase percentage perks.

Well, this seems like a dump stat, I don't know what Perception can be used for, Lockpicking? Shooting? Radar range? Endurance will be a HP dump. Intelligence is useless since it now determines the amount of XP you receive and has no effect skill points (because there are none) Agility will be how long you can stay in magic mode and Luck determines how fast your magic insta-kill button charges.

You forgot Charisma for speech checks that make no sense as well as Intelligence for INT checks that even Joe Shmoe can figure out with brain damage.
 
Per the demos shown before:

S - Damage of "all melee attacks" and carrying capacity
P - Accuracy with ranged weapons and range of the radar
E - HP and Sprint meter
C - "Chances of charming" people in dialogue
I - Amount of Exp earned
A - "Odds of sneaking"
L - How fast the "Critical bar" is filled.
 
RPG character creation system for video games aren't the best. The free form nature of PnP just isn't directly transferable to hard and strict binary. It is a open problem with no one really solving it yet. But Bethesda's modern approach seems to be 'what if we just make it tee ball?'
 
Yeah, but Bethesda perks are terrible.

One only exists to increase the damage that the invincible dog does.
Same for the 20%/40%/60%/80%/100% weapon perks that will be mandatory like Skyrim since I'm sure every enemy scales with your level considering one of the screenshots had a generic "legendary" ghoul enemy.
 
I wonder how many SPECIAL stats are just stat dumps for arbitrary perks and/or damage increase percentage perks.

Well, this seems like a dump stat, I don't know what Perception can be used for, Lockpicking? Shooting? Radar range? Endurance will be a HP dump. Intelligence is useless since it now determines the amount of XP you receive and has no effect skill points (because there are none) Agility will be how long you can stay in magic mode and Luck determines how fast your magic insta-kill button charges.

Yeah, can we talk about intelligence?

So presumably enemies scale with you, so... for real intelligence is just worthless now?
 
I wonder how many SPECIAL stats are just stat dumps for arbitrary perks and/or damage increase percentage perks.

Well, this seems like a dump stat, I don't know what Perception can be used for, Lockpicking? Shooting? Radar range? Endurance will be a HP dump. Intelligence is useless since it now determines the amount of XP you receive and has no effect skill points (because there are none) Agility will be how long you can stay in magic mode and Luck determines how fast your magic insta-kill button charges.

Yeah, can we talk about intelligence?

So presumably enemies scale with you, so... for real intelligence is just worthless now?
I assume the only ones that are worth taking:
-Strength - To hoard everything possible and to craft overpowered items.
-Endurance - So enemies don't one shot you with all that extra HP and (if Walpknut is right) the sprinting bar.
*Maybe* -Luck - To fill up the insta kill critical meter faster.
 
I may be misremembering, but I believe their perks are gated by SPECIAL. So there is some effect beyond carrying stuff. I hope...

Yeah, their Perks are gated behind SPECIAL and what that current stat is. So if your Strength is 5, then you have access to up to level 5 perks in that category. But those perks are probably things like "Unarmed Damage +20%", "Ability to Craft Melee Weapons +40%", "Carry Weight +50 lbs.", stuff like that. So it's still a dump stat because most of this stuff isn't going to matter, especially in the long run since you have no level cap and can just make an uber character. Remember that in Fallout 4, they said that at ever level up you have a choice to increase a Perk or increase an attribute point. So eventually you'll have access to every perk in the game if you level up enough.

Per the demos shown before:

S - Damage of "all melee attacks" and carrying capacity
P - Accuracy with ranged weapons and range of the radar
E - HP and Sprint meter
C - "Chances of charming" people in dialogue
I - Amount of Exp earned
A - "Odds of sneaking"
L - How fast the "Critical bar" is filled.

Bethesda is probably quite aware that Emil and co. can't write Intelligent dialogue for shit so this way they can write the same unintelligible drivel that they always have been except occasionally it'll magically bend people to your every whim. lol Bethesda.
 
I think that the new system is somewhat a half-way solutionsof what bethesda might have actually wanted to do: To use Skyrims "Skill-System" in FO4. The way they promoted the game so far, this is pretty much the only logic thing they could've possibly done, since the trailers pretty much announced it as kind of a post-apocalyptic Call-of-Duty. If those customers are your target, the average-joe gamer who wants to spend near 0 time to get used to a game, then it's getting hard to explain why you'd allow them to aim down a scope for someones head and then tell them they didnt hit because SPECIAL said "no". They just won't understand.
If you let the same people aim for a headshot in FO2 it would seem logical to them - thats the burden of 3D I guess...Well that and the possible lack of any education.
On the other hand, making some stats less crucial would allow for making more use of so far unused stats. I think charisma has ALWAYS been the red-headed stepchild in SPECIAL, hasn't it? Maybe this is a chance to change this a bit, although I fear the way beth's dialogue writers may use that might make me revise that statement later, eh Three-Dog?!

I just hope they don't fuck up the main plot as bad as they did in FO3 before Broken Steel. Standing in front of a deadly irradiated cistern together with a rad-immune mutie who basically said "thx for saving me back then, now fuck off and go die, bitch" suuuuuuure was a kick in the head.... Let's hope they at least learned SOME things from FO:NV, mainly how to treat sidekicks. If I compare boone, veronica or cass with ANY of FO3's sidekicks...damn. I really wonder WHY i always went alone in FO3 and didnt in NV...not sure...ah....no....no clue.
 
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If those customers are your target, the average-joe gamer who wants to spend near 0 time to get used to a game, then it's getting hard to explain why you'd allow them to aim down a scope for someones head and then tell them they didnt hit because SPECIAL said "no". They just won't understand.
Sure. And that is one of the issues with the First Person combat. You have to make everything visible.

But, if you do it right it could work. Like in Deus Ex. A low skill with said weapon for example could mean that your character simply can't use it correctly. Aiming, reloading and scope movement could be affected a lot here. The better your skill the steadier your scope/iron sight, up to the point where a low skill would make it impossible to land a clear shoot on medium/long range because your scope moves so much.

In Deus Ex 1 fire fights could really be a problem, if you had low skills with the weapon. Heavy Weapons made you extremly slow, snipers would jitter a lot, aiming and reloading would take significantly more time. However if you mastered the skill and used all the upgrades those issues dissapeared. And it all made a lot of sense. It never felt out of place in Deus Ex1.
 
So... basically what Obsidian did in New Vegas. Try using a 100 skill weapon when your skill is 50, you're looking not just at scope wobble and lowered accuracy, but half the damage, too. It was never so bad that you just 100% sucked if your skill wasn't high enough, but it certainly had enough of an effect to potentially cause problems. Personally, I wish they'd gone further with it, but it's not a major problem, more of a minor nitpick really, and one I can easily overlook because the rest of NV is so insanely good (probably my favourite game of all time, honestly, certainly in top 3 either way).
 
I guess it is a bit early to judge it, but who am I kidding here? If Skyrim is the benchmark than this system will fall appart considering how little stats really matter in Skyrim at the end. Outside of you can now do 50% more damage with your sword! Or You can now get this kill animation with fire!

And if Fallout 3 will be the benchmark as far as story and dialog goes ... than it will not matter outside of combat really. That means everyone will be able to do everything in the end. No matter if he is a Gorilla or Einstein. And seriously, do you really think Beth will actually force people to give up on crafting and building their little apocalyptic minecraft community by making a choice in stats? Hell noooo ... it will just take you a few levels more to reach that desired state and that's it. No reason to play the game for a second time or experience a different route or what ever. They want people to spend eternity with one build, not to explore different outcomes.
 
Which is bad, because the mark of a good game is willingly replaying it to see what you've missed. Bethesda has started a trend of play one build... for ever because you can change to a mage, warrior and thief in almost no effort.
 
Actually thinking up a character and planning said character, oh boy. So much work just thinking about it. All I want to do is just go in and kill stuff. I don't care about story or what these faces are saying to me, just tell me who to kill, point the way. Thanks Beth, you know me so well. :twitch:
 
That means everyone will be able to do everything in the end. No matter if he is a Gorilla or Einstein. And seriously, do you really think Beth will actually force people to give up on crafting and building their little apocalyptic minecraft community by making a choice in stats? Hell noooo ... it will just take you a few levels more to reach that desired state and that's it. No reason to play the game for a second time or experience a different route or what ever. They want people to spend eternity with one build, not to explore different outcomes.

Some quest will probably be good/neutral/bad, while most could go good/bad outcome route. You can probably reply in that option... But the thing that i like in bsg game is exactly that you will be able to do everything in the end. Fallout 2, mount & blade, skyrim is like that; witcher 3, two worlds 2, are half like that. In fallout 2 at level 1 you are bad at everything, with some hope to use few skills. At level 5 you can master 1-2 skills, or get to usable level few others. At level 20 you can pretty much do 70% of skills perfectly, and the others are either decent or dumped.

What do you find wrong in the gameplay mechanics that allow you to be a god after you put in xxx hours? To me bigger problem are the game that force you to take 10 out of 30 skills, and few of those 10 are dump skills that you are forced to take to get the good ones. And if you want the rest, you have to reply the game because there is no respec.
 
^^^The difference was the SPECIAL system. Even though skills were unbalanced and the lenght of the game meant that you would eventually become at least proficient at most things there was a LOT of stuff gated behind certain SPECIAL stats.

Regarding the video...ugh, they are bringing back their nonsensical combat shotgun design, uh?
 
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