Can we all agree Bethesda did power armor right?

New Power Armor System- Yay or Nay

  • Better than old PA

    Votes: 17 15.6%
  • Worse than old PA

    Votes: 19 17.4%
  • Better, but you get it too early

    Votes: 59 54.1%
  • No difference

    Votes: 0 0.0%
  • Other

    Votes: 14 12.8%

  • Total voters
    109
Why do Beth fanboys always talk about "butthurt" when people don't like Bethesda games? Are they equating Bethesda games to getting ass fucked against your will? Are people who like them then "Butt pleased"?

Kind of makes their religious adoration of the company get some rather creepy undertones....

The problem, I think, is that the NMAers and Beth fans who leak out onto the rest of the internet to spread their home forum's opinion tend to, on average, be the worst of their forum. It's annoying, really.
 
Severite I wasent talking to you I was talking to Irwine John Finster. Same mannerisms and same probably fake claim at liking 3.

To answer your question I simply dont care if a gameis a "good rpg" or any other "good ___" because I believe such distinctions are simply copouts to go ahead and admit a product is in fact good but then one last dig in.

"But it's not a good ___..."


It's completely phony.

I fully disagree with you here, I love rpg. Like, p&p rpg are the hobby that I LIVE for. So, computer games that do this well, are the thing for me since with my crazy schedule, it is much easier to play a computer game, then to get real people together to play a real rpg. With that said, almost any game is improved with choices and consequences attached to those choices, which is a hallmark of a rpg.

So, taking a series, that was a beautiful cRPG, that, while imperfect (what the fuck isn't), manages top marks for the ability to, you know, choose your own path, your own role, your own person. And, then, to where your choices held no meaning, and you get one of three endings, period, is totally a 'cop out'. Now, it doesn't mean the spin off can't be fun, though, in all honesty, I had to mod the fuck out of every one of the "new" generation of Bethesda games to reach that point of having a good time, but never mind that. So, you tell me. If I market the next Bethesda game, that happens to be a turn based strategy game as a 'shooter' game becasue you can drop down to sit in one of the units shoes, and pick the target on your turn from first person. Are you REALLY going to fucking tell me that Bethesda has made an AWESOME fps, and it's a copout to judge the game on whether it's a good fps?
 
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As I said elsewhere, I actually kind of like the idea of Power Armor as a customizable hot rod. But the implementation here is as clumsy as you'd expect from Bethesda, and doesn't make up for all of the other crippling flaws in this game.
 
They also added in the "Atom Cats" which continue Bethesda's proud tradition of Gimmicks over characterization and garbage writting. Because the world of Fallout 4 totally got enriched by a bunch of Clowns that just say "Daddy-o!" while wearing Power Armor.
 
The concept of making Power Armors into some kind of cultural thing, is actually awesome. Something that a group of people would come to worship, and build their whole society around it. However, this would only work if the group had only very limited access to it and if the armor was actually a rare item, as how it was supposd to be in Fallout 1 and 2. I mean no game saw as much use of Power Armor like F3 and F4. It becomees to common, for it's own good. Like lightsabers in star wars. New Vegas did a much better job at building new communities/societies based on old stuff, like the Kings, which I think was pure genius. The idea I mean. And the way how it worked in the game.
 
They also added in the "Atom Cats" which continue Bethesda's proud tradition of Gimmicks over characterization and garbage writting. Because the world of Fallout 4 totally got enriched by a bunch of Clowns that just say "Daddy-o!" while wearing Power Armor.

I think it could have worked out well. Given that there are power armours at every corner it would make sense for more people to wear it. Even without plates it could be used for construction and manual labour (Proctor Ingram uses it as an exoskeleton to substitute her legs, at least). Having several "power armour gangs" around that focus on fixing and hotrodding them could work well in the setting.
But sadly, there's only one power armour gang, and they're somewhere at the ass-end of nowhere, and they have no effect on anything.
So much wasted potential.
 
Like others have mentioned, PA was something only the BoS and Enclave had.

The NCR did try to get it to work but couldn't power it up, slowing their heavy troopers immensely.

In F4, everyone gets a set.

The power retcon is, again as previously mentioned, tedious. Its another excuse for increasing 'gameplay time', by adding more scavenge simulator items, as if the already bloated, settlement crafting system, wasn't enough.

It shouldn't be customisable as it is a solid suit. Ditto for losing pieces of it in combat. They turned PA into a fashion show instead of what it is, a tool for a job.

The getting into it, IMO, should be left to player imagination. Its just weird, having to fast travel for the express purpose of jumping into your armor, then fast travelling to your intended destination.

If I had a suit of PA, I wouldn't leave it in some location where random people could fuck with it.
 
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I actually liked the idea of Power Armor staying on the map when not wearing it and the "getting in" animation is actually really well done. That part is not bad.
 
They also added in the "Atom Cats" which continue Bethesda's proud tradition of Gimmicks over characterization and garbage writting. Because the world of Fallout 4 totally got enriched by a bunch of Clowns that just say "Daddy-o!" while wearing Power Armor.

I think it could have worked out well. Given that there are power armours at every corner it would make sense for more people to wear it. Even without plates it could be used for construction and manual labour (Proctor Ingram uses it as an exoskeleton to substitute her legs, at least). Having several "power armour gangs" around that focus on fixing and hotrodding them could work well in the setting.
But sadly, there's only one power armour gang, and they're somewhere at the ass-end of nowhere, and they have no effect on anything.
So much wasted potential.

I have a feeling we all know how it would end with 2 PA gangs in a Beth setting ...

 
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I actually liked the idea of Power Armor staying on the map when not wearing it and the "getting in" animation is actually really well done. That part is not bad.

Yeah, it's quite cool. It's kinda annoying that the map only shows one armour at a time, though. Granted, all my armours are at the same location anyway, but if a settler stole my armour and then left it somewhere I'd kinda like a way to track it.
MOOOOOODSSSS
 
The armor would be much cooler if they had all of the armors from all of the games. I need to see that Tactics armor in the vanilla game. It doesn't matter if it makes sense at this point.
 
The armor would be much cooler if they had all of the armors from all of the games. I need to see that Tactics armor in the vanilla game. It doesn't matter if it makes sense at this point.

At this point nothing in Fallout makes sense anymore, so lets allow their artists their creative freedom.
I want my glorious Midwestern BoS armor. And environmental armor too while they are at it. FoT design of the Metal armor was quite sweet also. Leather one was nice too... Ok, I think I'm fanboying at this point.
 
Had I made F4 power armor would have been HAAAAAAARD to obtain. I mean really friggin hard. BoS would have had it since they have the expertise to build and maintain it. But everyone else, not so much.

Two ways to get power armor in my game:

1) Join BoS. NOT EASY. And that's before you even find them. You can fail the recruit or get kicked out. Then you're not welcome back. Dead end.
2) Search the wasteland and you will find parts and schematics for power amor but it's not indicated and you can easily go through the game without finding all the needed parts. Even then you will need to maintain it and that will take a lot of tech skill points and parts etc.

But this is probably way to hardcore for 90% of players.
 
Assessing quality in anything other than abolustist and binary terms is a cop out, you heard that right here folks. The average Bethesda fanboy's logic doesn't even need mocking, it's a living parody of itself.
Actually, I would argue that quality is a subjective opinion, as is the metric by which you grade quality, ergo, there is no "right" way to judge a game's quality.

I for one prefer to judge games by how much fun they are to play, not by how they rank amongst their predecessors. If I didn't, my massive OCD would flare up and my inner lore fiend would become very angry.
 
I prefer to judge games on how well put together they are. Anything can be fun to anyone so that's the literal most subjective way to judge something and it doesn't even lead to having discussions of any kind.
 
Assessing quality in anything other than abolustist and binary terms is a cop out, you heard that right here folks. The average Bethesda fanboy's logic doesn't even need mocking, it's a living parody of itself.
Actually, I would argue that quality is a subjective opinion, as is the metric by which you grade quality, ergo, there is no "right" way to judge a game's quality.

I for one prefer to judge games by how much fun they are to play, not by how they rank amongst their predecessors. If I didn't, my massive OCD would flare up and my inner lore fiend would become very angry.

But you can compare games, or any work of fiction, like movies or even art. Even pure art - albeit, that is a lot more difficult.

This whole idea that quality is subjective is something that I don't really believe in, because it would lead everything to absurdum, and it would honestly make any studying reduntant. Why even go to anatomy curses as artist? Why even learn something about colours? Mood? Tone? Composition? Screw it all! Quality is subjective! Art is purely a statement! And if you don't get it? Screw you too! You just don't get it. If you could not measure or rate quality in some form, there would be no reason to study art. Many of the greatest painters and artist of this world actually spend years sometimes decades mastering their craft.

For example, let us ignore for a moment the visuals and concentrate on a few single features. Like the writing. Take all the writing of Fallout 4 and compare it directly with the writing you find in Planescape Torment and Fallout 1 and than come back and tell me Fallout 4 has comparable or even better quality. Or that quality is subjective.

Because the truth is, you can compare quality, within reason of course! It has it's limitations, no doubts about that. I can not say that cubism has more quality than surealism. That's silly. And you would be comparing apples with oranges. But you can take two works of the same style, place them next to each other, and grade the knowledge of the artist with the medium he chose. You could compare two drawings fof a face for example, and decide which one is the more accurate work. Particularly if one artist just started drawing yesterday and the other one is doing it for decades.

But you can not sell everything just as opinion. Particularly not when you pay money for it, in other words, it's not pure art made jost for the sake of creating something. Fallout 4, like most games, are made with the purpose of creating a product that people can buy and consume. The fact that it is a form of design, is not changing that.
 
Actually, I would argue that quality is a subjective opinion, as is the metric by which you grade quality, ergo, there is no "right" way to judge a game's quality.
Oh there most certainly is. I could ask 'is there a way to see Spacemarine as a AAA quality part three to the Dawn of War series'... but sadly some could actually see cool visuals and alien gameplay as a plus, simply because it's new and different. :(

So instead I offer this picture and ask if it can be seen as a cool looking and highly evolved improvement to one's own skin, and posit the case for more of the same ~within reason:

0cd29923ef2876d8.jpg
 
The only people to use the "art is subjective" thing are always people that don't really know anything about art or design in the first place.
 
The only people to use the "art is subjective" thing are always people that don't really know anything about art or design in the first place.

To them I like to reply with artistic examples that express the issue:

This piece: Fallout series under new management.
Part3_NewManagement.jpg


Three separate and distinct images in a series; but the style of one of them is woefully out of place, and damaging to the set.
(There was a fourth part tacked on, but I hear that it's a performance art piece.)
 
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