The fun part is, when you think about it, they actually never do really try new things. Since Morrowind they have followed the same basic formula. All they did, was to simplify it more, streamling the skills, removing choices and butchering dialog. Actually, as far as Bethesda goes, if they made something like
Age of Decadence for example, then(!) I would say they really tried something new. Something
they have never done before. I say this without the intention to insult them, but what ever you think about Beth, they are not a company about innovation. I mean take Mc Donalds, they always change something in their menue. But they don't stop to sell you fast food, just because they have this new fancy burger there or selling you now country potatoes instead of freedom fries.
Well...it's a small victory at least.
Maybe. But its all over town that F4 has some of the shittiest dialogue in a long time when it comes to RPGs. So the fact that he recognized that it was less succesfull as expected, is like he said now, grass is green, the sky is blue and gravity makes stuff drop to the ground ...
Otherwise they would have simply said this in 3 or 4 years when they released their next game, oh! You know we had this and that issue with our previous game, we know the shooting lacked something and it was pretty good! But it still not quite there where we wanted it. So we tried something different here this time! And it just works great! Our playtesters are still masturbating over it.