Mr_Beardman
I love the NCR
Hopefully they will listen to RPG fans for fallout 5
Too trueThose comments just show that the people who REALLY like Fallout 4 do not like role-playing games. The game was made for people who do not like role-playing games so of course they love it.
Hopefully they'll listen to fallout fans next time around.Hopefully they will listen to RPG fans for fallout 5
That did strike me as odd about E3.Fucking hell, even looking at E3, most of the games showcased aimed at giving a 'cinematic' impression
Don't you mean Gorilla every trend?Try new things = Ape every trend that's popular on overrated games.
That's how we ended up with Falloutcrafterlands Effect.
The only ones left quite an impression are Arkane's Dishonored 2, where it's legit gameplay footage with UI in action and actually doesn't seem like they are going for giving 'cinematic' feel. There's been lots of talk about how Sony won E3 yet again, since it's all gameplay footage after gameplay footage yet even then they STILL apparently went for giving cinematic feelings too. Heck, even Tyranny doesn't show much gameplay footage with UI in action, and this is getting criticized heavily over there in the Codex. You're showcasing video games, people! Show gameplay or GTFO!That did strike me as odd about E3.
Calling a game with no interactivity 'a cinematic experience' is like calling a video of a guy reading a book out loud 'a literary experience'.I bristle at the word 'cinematic'.
Video games are a Kinesthetic medium, not a passive visual one. You're not adding anything by putting grease on your cutscene lens and adding shake to the camera because J.J. Abrams did it and he seems like a pretty smart guy, or interrupting the flow of gameplay with TV live action episodes for the 'complete media experience' like Quantum Break.
But you have all these Hollywood executives jumping over to executive positions in these AAA companies because you'd have to be in near complete denial to not recognize the TV entertainment industry is a sinking ship, and they still want the sized bonuses they're accustomed to in the next five years. But they even haven't gotten the most basic f*&^in' memo about the core basics of what game even are. And even worse, they refuse to try and learn.
Valve. Portal. You poke the environment with portals until the environment yields a solution as a reaction. Kinesthetic learning at it's most simple and refined. That's all a video game needs to be. Those poor blind souls who insist they know what's best for gaming because they've produced two seasons of Two and a Half Men and did coke with Charlie Sheen once make it so much harder for themselves then it has to be.
you gotta to admit that most people uses games like uncharted to make excuse for cinematic gamingFrom what I gather, a lot of people in the Games Industry come from people who wanted to work in film (and that includes me, I originally wanted to become a film director but thought Game Development would be a lot more fun and it would be easier to tell new stories and ideas).
And I had to sound like I'm kissing his ass, the only person who I felt managed to mix both the Cinematic Experience and the Gameplay element well is Kojima, and I understand there may be some hate because essentially, every game is trying to rip him off nowadays.
But look at things like the Psycho Mantis boss battle, or The End boss battle.
Both are considered to be some of the best bosses in gaming due to them requiring the player to think outside the box. They don't just tell you (well, they do if you're shit) what to do, you have to work it out for yourself.
But a lot of developers just feel the need to tell a story first, and make a game second.
I think the easiest way to look at RPGs is that by nature, they should be more episodic.
The difference between Episodic and Cinematic is how they are presented. Cinematic tells a story through visuals, and it's the games story that is being told, not the player's while Episodic has a number of small stories which may connect together to tell a larger story. It's essentially the player's story.
When I read how Fallout 4 is great because it takes a more Cinematic approach, I just think what makes an RPG has been lost on these companies. RPGs aren't meant to be Cinematic, they have to tell a story that the Player wants to tell.
And I wouldn't mind Cinematic games so much as long as they don't railroad the player.
The COD games just hold your hand throughout the course of the Campaign, rarely does it let you think for yourself.
Final Fantasy XIII tried this, luckily it seems they've learned from their mistakes as FFXV looks like it's going to be a massive improvement and I personally can't wait for release.
I don't cringe as much as some people when I hear the word Cinematic, as long as the Developer knows how to have a mixture of both, but if it's too one sided (Like what the Order 1886 was to most people) then you've failed at making a Game.