Black Angel
Grand Inquisitor of the Ordo Hereticus
I've read somewhere, or maybe in the Codex, that the best way for video game developers to make video games is to first let the System Designers work on a system for the gameplay first, and then let the Level Designers work on the levels to compliment the system, and finally let Narrative Designers come up with a narrative to complete the game. This kind of confirmed, as Gizmojunk has always said in the past, that Fallout 1 was first and foremost Top-Down Isometric Turn-Based game, before the levels are laid out and the narrative written down for it. Hence why you will see him and Crni Vuk kept on insisting that even New Vegas isn't 100% proper sequel to Fallout 1&2.
You'll also see how in the Codex people are still arguing whether or not gameplay are the most important aspect of a cRPG, or the story... Fortunately there's still many indie-scale developers like Iron Tower Studio's and Joe of Whalenought Studio who frequently visit and post in the Codex to actively digest direct feedback from their target audience, unlike other game developers who proclaimed they wanted to try 'new' things, and their target audience (who never even played a video game their whole life) just swallow everything they shit upon them.
(Man I love cRPGs)
You'll also see how in the Codex people are still arguing whether or not gameplay are the most important aspect of a cRPG, or the story... Fortunately there's still many indie-scale developers like Iron Tower Studio's and Joe of Whalenought Studio who frequently visit and post in the Codex to actively digest direct feedback from their target audience, unlike other game developers who proclaimed they wanted to try 'new' things, and their target audience (who never even played a video game their whole life) just swallow everything they shit upon them.
(Man I love cRPGs)