SpecialHands
First time out of the vault

Like, if you removed the main quest but kept and improved the settlement building side of it (still have the first person shootery shit and scavenging and all that) and sort of left it as semi canon would you guys have hated it less?
I've always thought the base building stuff felt wasted. Like, it didn't belong in a main fallout to begin with, but it was implemented pretty badly too. However, I did like the concept of building post war settlements. I think if you just started the game as a Minuteman, reclaimed the castle early on and then started rebuilding settlements, rising in rank, recruiting people, fending off raiders, doing quests (less of the "ya gotta help! RAIDERS TOOK MY FRIEND" and more things like securing trade routes and buying out other settlements and crap) and build up the Minutemen at the same time (another wasted concept) then the game would of been pretty good. Kinda like building your own version of the NCR. Instead of Fallout 4 it could of been called something like Fallout: Frontiers or something.
You could still have the fairly loose story of the Institute and crap but your quests around it would be hunting down Institute spies in your settlements and either recruiting them as a double agent or dealing with them via trial or outright execution. You could still have the Brotherhood or someone else turn up (I'd rather Enclave) and have them cause you trouble. Super Mutants could still ransack the place. But i feel if they're gonna stray from an RPG setting into some strange FPS with the illusion of choice then they should of scrapped that direction and opted for a more Tropico/Sims styled semi canon entry.
I've always thought the base building stuff felt wasted. Like, it didn't belong in a main fallout to begin with, but it was implemented pretty badly too. However, I did like the concept of building post war settlements. I think if you just started the game as a Minuteman, reclaimed the castle early on and then started rebuilding settlements, rising in rank, recruiting people, fending off raiders, doing quests (less of the "ya gotta help! RAIDERS TOOK MY FRIEND" and more things like securing trade routes and buying out other settlements and crap) and build up the Minutemen at the same time (another wasted concept) then the game would of been pretty good. Kinda like building your own version of the NCR. Instead of Fallout 4 it could of been called something like Fallout: Frontiers or something.
You could still have the fairly loose story of the Institute and crap but your quests around it would be hunting down Institute spies in your settlements and either recruiting them as a double agent or dealing with them via trial or outright execution. You could still have the Brotherhood or someone else turn up (I'd rather Enclave) and have them cause you trouble. Super Mutants could still ransack the place. But i feel if they're gonna stray from an RPG setting into some strange FPS with the illusion of choice then they should of scrapped that direction and opted for a more Tropico/Sims styled semi canon entry.