Ratio of raiders to settlers

SarcasticGoodGuy

*R O T T E N*
UPDATED: Let's play spot the difference. I changed the colour of the raider groups. Added a couple I missed. A few minor "factions" now have their base marked.

But the question remains- how do raiders sustain themselves?
I made a comparison of the various faction strongholds. Good job Bethesda making an immersive world that makes sense. 12 settlements with people in them, as opposed to how many mercenary/raider/mutant bases?

Why is central Boston a clusterfuck? Why do the Gunners need three strongholds in Malden? Why did Sinjin's raiders choose to make their base in the hospital next to both a super mutant and gunner base? Why are the Institute raiding fishpacking plants and old people homes? How can settlement supply lines navigate through the Commonwealth, given that I've not even marked mirelurk/insect nests?
Fallout4.png




Legend:

Red skull with outline: raider encampment
Gun with blue outline: Gunner outpost
Radioactive symbol with green outline: Super Mutant encampment
Yellow radioactive symbol: children of atom
Institute logo: synths
Zombie with purple outline: "ghoul" infested area
BoS: BoS base
Bowler hat: Triggermen
Atom Cat: Atom Cats
Factory: the forged
Vault-tec logo: Vault 81
Pillar: Pillars of the community
Railroad: The Railroad HQ (if you can fucking find it)
Minutemen logo: Minutemen base
Yellow house: small settlement
Orange house: small-medium settlement with named NPCs
Red house: large settlement
 
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"I am not going to discuss realizm in a game with talking ghouls and mutants".

Just like everything bethesda halfassed it.

Better question is, why build the settlements if you only get 2 missions in the first settlements.

No rewards, no quests just time waster
 
If I had to take a guess why Boston is a clusterfuck, I'd suppose it's because since it was a large city where everyone wanted to dominate it. So you end up with mutants and Gunners everywhere. I suppose ghouls are just previous residents who run around.
 
If I had to take a guess why Boston is a clusterfuck, I'd suppose it's because since it was a large city where everyone wanted to dominate it. So you end up with mutants and Gunners everywhere. I suppose ghouls are just previous residents who run around.
Another concept beyond Bethesda's level of intellect.

Let's establish first that Feral's appeared first in Fallout 3 so they are a relatively new addition to the franchise and unfortunately Obsidian included them in New Vegas, for me, making them canon.

Feral Ghouls are a by product of a number of stages and requirements.

Stage 1:
Pre war human
Post war Human
These are the only two pools that they can be drawn from in the game would that need a steady supply of post war humans to keep the numbers up. One of the humans in this stage would need to undergo a dice roll if they are to die or be ghoulified by absorbing a sustained amount of radiation.

Stage two (yog, years of ghoulification) :
Pre war +200 yog Ghoul
Post war <200 yog, >20 yog Ghoul
New Ghoul , <20 yog, >1 yog
These are the three pools that can be drawn from the world to create Feral ghouls/Acrobatic Zombies under specific conditions. Embarrassingly enough, Bethesda does mention some pre-war ghouls as being ghoulified before the war and not a result of it. As they are all members of Stage 1, these can now have a dice roll if certain conditions are met to becoming either a glowing one or the newest type of ghoul, a feral.

Stage 3:
Glowing one
Feral Ghoul
Glowing Feral Ghoul
These Ghouls should represent the last stage of ghoulism, but unfortunately a whole new crop of ghouls have been added. The Ghouls of stage three are the combined conditions of stage one's pools and stage 2's pools and also must undergo a transformation based on a dice roll and succumb to sustained high levels of radiation. As Stage three is a set of conditions and a dice roll of stage 2 which is based on a set of conditions and a dice roll which is based on a set of conditions and a dice roll, the later stages of ghoulism would be more and more rare.

The reason for mention all of these stages is to indicate that there should in fact be two primary groups of ghouls in Bethesda's mixed reviewed title Fallout 4, often known as the worst Fallout game. The entire area of sanctuary hills residence here all turned feral which would be very unlikely, the vault tech rep was turned into a standard post war ghoul, where all the military personal where killed by the explosion. This also indicated that the people from sanctuary hills did not die from the explosion, nor did they have prolonged exposure. They should not be any type of Ghoul.

The entire areas of Jamaica Plains and Cambridge are infested with Feral Ghouls, where there is no lasting radiation unlike dump sites or craters. They are relatively unprotected as not many of the accessible buildings have sealed interiors, meaning that when the blast hit, the residence did not die from the nuclear explosion and based on the scale of population of Goodneighbor and Diamond city, it can be assumed that the original concept was that the entire town turned Feral. The odds of that happening are poor.

Unfortunately again, there are just too many examples or dormant ghoul hot spots that had no cover from Nuclear explosions that have no radiation near by to justify that anyone from stage 1 or 2 would have survived.

Bethesda's and Fallout 4's Stage 2 and Stage 3 ghouls are nonsensical insta-ghouls.
 
That map is a very good example of why the map is actually fucked and does't feel very big and impressive. Making a map myself i have found hard to get that reblance so far. I am making it by hand and it does feel like settlements are close together however they are suspose to be like that. But yeah I think that location don't always have to be pacted with enemys . There could of been more interior in boston filled with rad roaches , ghouls e.g something like that. Not tons of raider because i feel there the less lore freindly in sence how would would they surive in massive number ect ?
 
That map is a very good example of why the map is actually fucked and does't feel very big and impressive. Making a map myself i have found hard to get that reblance so far. I am making it by hand and it does feel like settlements are close together however they are suspose to be like that. But yeah I think that location don't always have to be pacted with enemys . There could of been more interior in boston filled with rad roaches , ghouls e.g something like that. Not tons of raider because i feel there the less lore freindly in sence how would would they surive in massive number ect ?

Honestly from what I've seen from your mod it's looking good. So long as you don't make everything so clustered it should turn out great.
 
Embarrassingly enough, Bethesda does mention some pre-war ghouls as being ghoulified before the war and not a result of it.

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I'd totally forgotten about Edward Winter. Not sure if it's as bad or worse than Hancock's radiation drug.

Anyway, as bad as the number of raiders are I still think the Gunners are worse. What the hell are they doing making outposts here, there and everywhere, for what reason?

I'd be more willing to accept it if the raiders were actually a big group united against the Gunners and they were fighting over other settlements in between.

EDIT: Nice work on the map btw
 
WTF is hancocks radiation drug ?

Yeah like groups or gangs of raiders. Like group x and group y
 
A pre war drug designed to get you so feverish from radiation sickness that you trip balls? He couldnt just be a Ghoul who likes to get fucked up, no he had to be a miracle of medicine aswell.

Every settlement is basically a blank slate until the player comes across it, in no way could the wasteland support anywhere near the number of Raiders present, but obviously cutting the number of raiders down and making them into anything other than cannon fodder would go against Fallouts historic roots...
 
Actually I think the bigger question is how do the gunners support them selfd and who gives them there jobs
 
How does Goodneighbor even survive? The only thing between them and Raiders, Gunners, and Mutants is a flimsy looking wooden barricade. Anyway, this is a pretty good map. Have you thought of making one of New Vegas for comparison?
 
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